Statistics
Health Points (HP)
Pokémon is knocked out when it no longer has Health Points
Shield
Temporary health points, cannot be healed.
Defense
Reduces physical damage received
Special Defense
Reduces special damage received
Power Points (PP)
Amount of
PP required to cast ability. Pokémon receive
PP over time (10 per second), when attacking (5 per attack) and when receiving damage (10% of incoming damage)
Ability Power
Increase special damage and ability effects in various ways.
Attack
Damage inflicted on each basic attack
Attack Range
1-range Pokémon are melee
Speed
Influences the frequency of attacks, projectiles travel time, movement speed and cooldown times. Maximum 300.
Crit Chance
Critical hits deal 2x more damage. Abilities cannot crit by default. Crit chance over 100% is converted to Crit power.
Crit Power
Multiplier for critical hits damage, healing and buffs
Luck
Multiplier for random draws, influences all effects involving chance.