Statistics

Health Points (HP)

Pokémon is knocked out when it no longer has Health Points

Shield

Temporary health points, cannot be healed.

Defense

Reduces physical damage received

Special Defense

Reduces special damage received

Power Points (PP)

Amount of PP required to cast ability. Pokémon receive PP over time (10 per second), when attacking (5 per attack) and when receiving damage (10% of incoming damage)

Ability Power

Increase special damage and ability effects in various ways.

Attack

Damage inflicted on each basic attack

Attack Range

1-range Pokémon are melee

Speed

Influences the frequency of attacks, projectiles travel time, movement speed and cooldown times. Maximum 300.

Crit Chance

Critical hits deal 2x more damage. Abilities cannot crit by default. Crit chance over 100% is converted to Crit power.

Crit Power

Multiplier for critical hits damage, healing and buffs

Luck

Multiplier for random draws, influences all effects involving chance.