Abilities (538)

Absorb

Deal 30 / 60 / 120 / 240 special damage to the target and heal adjacent allied Pokémon for 3 / 6 / 12 / 24 HP.

Accelerock

Jump next to the farthest enemy and deal 100 / 125 / 250% of Attack as special damage to them. Immediately reduce the user's Defense by 2 and increase their Speed by 5 up to 5 times.

Acid Armor

Gain 3 / 6 / 12 / 25 Defense. The next 4 attacks received at melee reduce the Defense of the attacker by 1.

Acid Spray

Spit poison directly at an enemy Pokémon, dealing 11 / 22 / 33 / 66 special damage and reducing their Special Defense by 5. The ability then rebounds to another adjacent enemy (5 bounces max).

Acrobatics

Deal 20 / 40 / 80 / 160 special damage and move to a tile at good distance from its target. Move further away if not holding any item.

Aerial Ace

Deal 25 / 50 / 100 / 200 true damage to the target.

After You

Gives 5 / 10 / 15 / 30 PP and 5 / 10 / 15 / 20 Speed buff to the strongest closest ally.

Agility

Immediately increase Speed by 10 / 20 / 30 / 60

Air Slash

Deal 25 / 50 / 100 / 200 special damage to the target and inflict them with Flinch for 7 seconds.

Anchor Shot

Grab the farthest enemy Pokémon and deal 20 / 40 / 80 / 160 special damage.

Ancient Power

Launch rocks at the target, dealing 40 / 80 / 120 / 200 special damage. Raise the user's Ability Power by 25.

Apple Acid

Deal 15 / 30 / 50 / 100 special damage to the 3 enemy Pokémon in front. Deals double damage if target Special Defense is 0.

Aqua Jet

Dash to the farthest reachable enemy Pokémon and deal 20 / 40 / 80 / 160 special damage to all enemy Pokémon in the path.

Aqua Ring

Dive into the middle of the allied team, creating an aquatic ring that cures negative status conditions and heals for 20 / 40 / 80 / 160 HP.

Aqua Step

Shift to an adjacent unoccupied tile with fluid dance steps before dealing 25 / 50 / 100 / 200 special damage to the target and increasing user Speed by 10 / 15 / 20 / 25.

Aqua Tail

Deal 30 / 60 / 100 / 200 special damage to the target and gain 30 / 60 / 100 / 200 Shield.

Arm Thrust

Strikes 2 to 5 times, dealing 100 / 100 / 200 / 400% of Attack as physical damage each time. Each hit may crit independently by default based on Crit Chance.

Armor Cannon

Shoots out a blazing projectile, dealing 15 / 30 / 50 / 100 special damage to the target before bouncing to the 2 closest enemies, dealing 15 / 30 / 50 / 100 special damage to each. The projectiles then return to the original target, dealing an extra 6 / 12 / 25 / 50 special damage each.

Aromatherapy

Cure negative status conditions and heal adjacent allied Pokémon for 20 / 40 / 80 / 160 HP.

Assurance

Deal 25 / 50 / 100 / 200 special damage to the target. The damage is doubled if the user has less than 50% HP.

Astral Barrage

Rush to a safe spot in the backline while sending 3 / 5 / 7 / 13 small ghosts toward random enemy Pokémon, each dealing 20 special damage.

Attract

Inflict 1 / 2 / 3 / 5 random enemy Pokémon with Infatuation for 1 seconds.

Aura Sphere

Exude an aura and project energy in a line, dealing 25 / 50 / 100 / 200 special damage and inflicting all enemy Pokémon hit with Silence for 3 seconds.

Aura Wheel

Deal 20 / 40 / 60 / 120 special damage to the target, gain 10 Speed and switch between Normal and Hangry form.

Aurora Beam

Fire a beam in a line. All enemy Pokémon hit take 25 / 50 / 100 / 200 special damage and have 50% chance to be inflicted with Freeze for 2 seconds.

Aurora Veil

All allied Pokémon receive 5 / 10 / 20 / 50 Shield and Safeguard for 1 second.

Axe Kick

Leap to the enemy with the highest PP then deal 25 / 50 / 100 / 200 special damage and burn 15 / 15 / 30 / 60 PP. Has 30% chance to inflict Confusion for 3 seconds.

Baneful Bunker

Taunt all adjacent enemies and Protect itself for 2 seconds. During this time, units that melee attack the user take 10 / 20 / 30 / 50 special damage and are inflicted with Poison for 3 seconds.

Barb Barrage

Dive into the middle of the enemy team, dealing 15 / 30 / 45 / 60 / 120 special damage to all adjacent enemy Pokémon and inflict them with Poison for 3 seconds.

Bared Fangs

Bites the target dealing 120 / 140 / 160 / 320 % of his Attack as special damage and stealing 10 of the target's Speed

Beat Up

Summon 1 / 2 / 3 / 5 Houndour (100% HP, no items).

Behemoth Blade

Dash behind the target and deliver a powerful slash, dealing 30 / 60 / 90 / 120 / 240 + 100% Attack as special damage

Bide

After 3 seconds, deal special damage to adjacent enemy Pokémon equal to 100 / 150 / 200 / 400% of the damage received during this period.

Bite

Deal 40 / 80 / 120 / 200 special damage to the target and heal the user for 30% of the damage dealt. Cause the target to Flinch for 5 seconds.

Bitter Blade

Focuses its bitter feelings into a flaming slash, dealing 50 / 60 / 70 / 140 special damage to every adjacent enemy. User heals 10% of its max HP for each enemy hit.

Bitter Malice

Deal 25 / 50 / 100 / 200 special damage to the target and inflict Fatigue for 3 seconds. If the user is disguised as an ally, this ability also affects enemies adjacent to the target, and the user's disguise is broken.

Blast Burn

Deal 30 / 60 / 120 / 240 special damage to all adjacent enemy Pokémon.

Blaze Kick

Kick the target away, dealing 30 / 60 / 120 / 240 special damage and Burn for 2 seconds. If it already has Burn, deal +30% damage.

Bleakwind Storm

Savagely cold winds that strike all enemy Pokémon in a straight line, dealing 45 / 60 / 75 / 150 special damage and applying Freeze for 2 seconds.

Blizzard

Freeze all enemy Pokémon in a 4-tile radius for 1.5 seconds and deal 10 / 20 / 40 / 80 special damage. +30% damage if the target already suffers from Freeze.

Blood Moon

Ursaluna concentrates all their energy into the blood-red moon on their forehead and projects it in a line, dealing 200 / 200 / 200 / 400% of Attack as special damage and applying Wound for 3 seconds to all enemy Pokémon hit.

Blue Flare

Deal 12 / 25 / 50 / 100 special damage + 10 / 10 / 10 / 20 per level of Fire synergy to the target and adjacent enemy Pokémon.

Body Slam

Deal 30 / 30 / 50 / 80% of the user's max HP as special damage to the target.

Bolt Beak

Deal 20 / 40 / 80 / 160 special damage to the target. Double damage if the target has more than 40 PP.

Bone Armor

Flies to the weakest enemy inflicting 20 / 40 / 80 / 160 special damage, healing for the damage dealt. If the target is KO'd, recover its bones to make armor, gaining 4 / 8 / 12 / 24 Defense and Special Defense.

Bonemerang

Throw a bone like a boomerang through the enemy team, dealing 2 times 15 / 30 / 60 / 120 special damage to every enemy Pokémon in its path.

Boomburst

Deal 60 / 60 / 60 / 120 special damage to all adjacent units including allies, and causing Flinch for 4 seconds.

Bounce

Bounce 1 / 2 / 3 / 4 times to the farthest enemy Pokémon, dealing 15 / 20 / 25 / 30 special damage to all adjacent enemy Pokémon each time.

Brave Bird

fly away with the target dealing 30 / 60 / 90 / 180 special damage.

Bug Bite

Deal 20 / 40 / 80 / 160 special damage to the target and steal and eat one of their berries if it holds one.

Bug Buzz

Deal 20 / 40 / 80 / 160 special damage to the target. The damage is doubled if the target suffers from Paralysis.

Bulk Up

Increase base Attack and base Defense by 50 / 50 / 50 / 100%

Bulldoze

Stomps down on the ground dealing 25 / 45 / 85 / 160 special damage to adjacent enemies. Pokémon hit are knocked back and lose 10 Speed.

Bullet Punch

Deal 20 / 30 / 40 / 80 true damage to the target, then gain 20 / 30 / 40 / 80 Speed for 2 seconds.

Burn Up

Burn itself for 3 seconds to inflict 50 / 100 / 200 special damage.

Burning Jealousy

Deals 30 / 50 / 70 / 140 special damage to the target and adjacent enemies. Enemies with Attack buffs lose them and suffer Burn for 5 seconds.

Camouflage

The user recovers 15 / 25 / 35 / 70 + 15 / 25 / 35 / 70 HP and copies the appearance, Attack, Defense, Special Defense and Attack Range of the target.

Cavernous Chomp

Deals 40 / 80 / 160 / 320 special damage to the target. If the user is able to KO the target with its ability, it becomes Enraged for 1 / 2 / 3 seconds.

Ceaseless Edge

Board Effect: hits the 3 enemies in front of the user for 20 / 40 / 80 / 160 special damage, also leaving SPIKES under them. Can crit by default.

Chain Crazed

Self inflict Poison for 3 seconds and gain 5 / 10 / 15 / 20 Attack, 3 / 6 / 10 / 15 Defense and 10 / 15 / 20 / 25 Speed

Charge Beam

Fire a concentrated bundle of electricity that propagates to a maximum of 3 adjacent enemy Pokémon, dealing 15 / 30 / 60 / 120 special damage to each.

Charm

Inflict the target with Infatuation for 3 seconds and reduce their Attack by 2 / 3 / 4 / 8 (min 1).

Chatter

Deal 10 / 20 / 30 / 60 special damage to all enemy Pokémon in a 3 tile radius around user. Every enemy has 50% chance to be inflicted with Confusion for 1 second.

Chloroblast

Deal 50 / 100 / 200 / 400 special damage to all adjacent enemy Pokémon. The user loses 50% of its max HP.

City Shuttle

Leap to the closest ally and saddle them on the user's back, then dash to the farthest enemy reachable. Deal 10 / 20 / 30 / 40 special damage + 100% of the carried ally's Attack to all enemy Pokémon in the path. Grant 20 / 40 / 80 / 160 Shield to the user and the carried ally.

Clangorous Soul

Buff the user's and adjacent allied Pokémon's Attack, Defense and Special Defense by 2 / 4 / 8 / 16.

Close Combat

Deal 30 / 65 / 130 / 260 special damage to the target and reduce the user's Defense and Special Defense by 2.

Coil

Ensnares the target with it's powerful tail, inflicting Locked and Paralysis for 3 seconds. User also buffs its Attack and Defense by 3 / 5 / 10 / 20

Column Crush

Builds a pillar on the nearest empty spot. If a pillar is already on the board, jumps to it and throw it at the closest target, dealing 50 / 100 / 150 / 300 + the remaining HP of the pillar as special damage.

Confusion

Inflict Confusion and Silence onto the target for 3 / 5 / 7 / 10 seconds. If the target is already suffering from Confusion, deal 75 / 150 / 300 / 500 special damage instead.

Core Enforcer

Hits in a Z-shape area around the target, dealing 20 / 40 / 60 / 80 / 160 special damage and inflicting Silence for 3 seconds.

Cosmic Power (Moon)

Increase the Ability Power of all allied Pokémon other than the user by 25 / 25 / 25 / 50.

Cosmic Power (Sun)

Increase the base Attack of all allied Pokémon other than the user by 25 / 25 / 25 / 50%.

Cotton Guard

Board Effect: wraps its body in soft cotton, gaining 15 / 30 / 60 / 120 Shield and 3 Defense, then dropping COTTON_BALL onto the 3 tiles in front of the user.

Cotton Spore

Board Effect: create a cloud of cotton spores that reduce the Speed of the 3 closest enemies by 10 / 20 / 30 / 50 and leave COTTON_BALL under each of them.

Counter

The user lashes out at adjacent enemy Pokémon dealing 50 / 50 / 50 / 100% of its missing HP as special damage.

Crabhammer

Deal 40 / 80 / 160 / 320 special damage to the target. Execute the target if they are below 30% HP. Can crit by default with a 30% increased Crit Chance.

Cross Poison

Deal 30 / 60 / 120 / 240 special damage to the target and enemy Pokémon adjacent to them and inflict them with Poison for 2 seconds.

Crunch

Deal 40 / 80 / 160 / 320 special damage to the target. If it knocks out the target, heal for 50% of the target's max HP.

Crush Claw

Reduce the target's Defense by 5 / 10 / 15 / 20 then perform two quick strikes, each dealing 100 / 100 / 200 / 400% of Attack as physical damage.

Crush Grip

The target is crushed with great force. The more HP % the target has left, the greater the damage: between 15 / 25 / 50 / 100 and 65 / 125 / 250 / 500 special damage.

Curse

Inflict the highest HP enemy Pokémon with Curse that will KO after 8 / 5 / 3 / 1 seconds. The delay decreases by 1% every 5 Ability Power.

Dark Harvest

Teleport into the largest group of enemy Pokémon. Inflict the user with Silence for 3 seconds and drain the HP of adjacent enemy Pokémon, dealing 5 / 10 / 20 / 40 special damage per second and heal for 30% of the damage dealt.

Dark Void

Deal 10 / 20 / 30 / 60 special damage to all enemy Pokémon in a 4-tile radius around target, with 80% chance to cause Sleep for 2 seconds.

Darkest Lariat

Swings arms and hits the target several times while moving behind them. Each hit deals 100 / 100 / 100 / 200% Attack as special damage. Number of hits increase with Speed. Target is Flinch during the attack.

Decorate

Decorates the nearest strongest ally, increasing its Attack by 1 / 2 / 3 / 6 and Ability Power by 10 / 20 / 30 / 60

Deep Freeze

Fires 5 / 7 / 9 / 20 bolts of ice over 3 seconds, each dealing 10 special damage and reducing the targets Special Defense by 1. If the current target is KO'd, the bolts chain to the next closest enemy.

Defense Curl

Increase the user's Defense and Special Defense by 5 / 10 / 20 / 40.

Detect

Protect adjacent allied Pokémon for 0.5 / 0.6 / 0.8 / 1 seconds, multiplied by the number of enemy Pokémon detected in a 2 tile radius.

Diamond Storm

Deal 100 / 100 / 150 / 300% of the user's Defense as special damage to all adjacent enemy Pokémon.

Dig

Dig underground and reappear next to the farthest enemy Pokémon, dealing 10 / 20 / 40 / 80 special damage to all enemy Pokémon in the path.

Dire Claw

Deal 15 / 30 / 60 / 120 special damage to the target and inflict either Poison, Sleep or Paralysis for 3 seconds.

Disarming Voice

Inflict Infatuation for 1 / 1 / 1 / 2 seconds to all enemies in a 1 / 2 / 3 / 4 tile radius.

Discharge

Deal 25 / 50 / 100 / 200 special damage to all adjacent enemy Pokémon and inflict them with Paralysis for 5 seconds.

Dive

Dive underwater and gain 15 / 30 / 60 / 120 Shield, then reappear in the middle of the enemy team, dealing 10 / 20 / 40 / 80 special damage to all adjacent enemy Pokémon.

Dizzy Punch

Deal 20 / 40 / 80 / 160 special damage to the target and inflict them with Confusion for 3 seconds. The damage is doubled if the target has a Shield.

Doom Desire

After 2 seconds, deal 100 / 125 / 150 / 300 special damage to the target. Get back to max PP if the target is KO'd in the duration.

Double Edge

Deal 55 / 110 / 220 / 440 physical damage to target. The user hurts itself for 20 / 40 / 60 / 80 physical damage.

Double Iron Bash

The user rotates, centering the hex nut in its chest, striking with its arms twice in a row for 150 / 150 / 150 / 300% of its Attack as physical damage for each hit. This causes the target to Flinch for 3 seconds.

Double Shock

Emit a powerful electric shock, dealing 50 / 100 / 200 / 400 special damage to the target and inflict the user with Paralysis for 3 seconds.

Draco Meteor

A meteor falls from the sky on target, dealing 30 / 60 / 120 / 150 / 300 special damage to target and adjacent opponents, then user loses 20 Ability Power.

Dragon Breath

Deal 25 / 50 / 100 / 200 special damage to the target and an enemy directly behind it.

Dragon Claw

Target the lowest HP adjacent enemy, deal 30 / 60 / 120 / 240 special damage and Wound them for 4 seconds.

Dragon Darts

Throw 3 darts that deals 10 / 20 / 40 / 80 special damage each to the target. If the target is KO'd, restore 40 / 40 / 40 / 80 PP.

Dragon Energy

Deal 100 / 100 / 100 / 150% of the user's current HP as special damage to the target.

Dragon Pulse

A shockwave from the user's gaping mouth deals 10 / 15 / 20 / 40 special damage to the target and adjacent enemies. The shockwave then reverberates through the enemies.

Dragon Rage

Gain 15 / 30 / 45 / 60 Shield. Each second for the next 6 seconds, gain 5 / 10 / 15 / 20 more Shield and deal 5 / 10 / 15 / 20 special damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.

Dragon Tail

Deal 30 / 60 / 100 / 150 special damage to the target and increase the user's Defense and Special Defense by 2 / 4 / 6 / 10.

Drain Punch

Deal 200 / 200 / 300 / 400% of Attack as special damage and heal for 200% of the damage dealt.

Dream Eater

Jump next to an enemy suffering from Sleep, deal 45 / 90 / 150 / 250 special damage and heal for the same amount of HP. If no enemy Pokémon suffer from Sleep, put the target to Sleep for 3 / 4 / 5 / 6 seconds and get back to max PP.

Drill Peck

Charges through the target like a drill, dealing 30 / 60 / 120 / 240 special damage and swapping position. If there's another target behind in the same direction, immediately cast the ability again on that target.

Drill Run

Charges through the target like a drill, dealing 15 / 30 / 60 / 120 true damage and swapping position. If there's another target behind in the same direction, immediately cast the ability again on that target. Can crit by default.

Drum Beating

Cycles through:
1. Wood block: give 10 / 20 / 40 / 80 Shield to the entire team
2. Drum roll: deal 10 / 20 / 40 / 80 special damage to all enemies
3. Raise the tempo: give 10 / 20 / 40 / 80 Speed to the entire team

Dynamax Cannon

Shoot a Dynamax beam in a straight line. Enemy Pokémon hit take 30 / 40 / 50 / 70% of their max HP as special damage.

Dynamic Punch

Deal 40 / 80 / 160 / 320 special damage to the target and inflict them with Confusion for 2 / 4 / 6 / 8 seconds.

Ear Dig

Deal 30 / 60 / 120 / 240 special damage + 5 / 10 / 20 / 40 per depth level of the hole the target is in. If the target is not in a hole, also dig a hole under them.

Echo

Deal 3 / 6 / 9 / 12 special damage to all enemy Pokémon in a 3 tile radius around the user. After every cast, the damage increases by 3 / 6 / 9 / 12 and the range by 1 tile.

Eerie Spell

Launches a wave that bounces to 3 additional targets, prioritizing low HP Pokémon. Deals 10 / 20 / 40 / 80 special damage to enemies and heals allies for 15 / 30 / 45 / 90 HP.

Egg Bomb

Launch an explosive egg at the target, dealing 25 / 50 / 100 / 200 special damage to all adjacent enemy Pokémon and inflicting them with Armor Break for 4 seconds. For each enemy Pokémon KO'd, there is a 25% chance of an egg appearing on the allied player's bench.

Electric Surge

Increase the Speed of all Electric allies by 10 / 10 / 10 / 20 except the user.

Electrify

Give to your strongest non- Electric ally Electric Field and all the effects of active Electric synergy + 15 / 30 / 60 / 120 Shield. If no ally is found, self-cast instead.

Electro Ball

Launches an electric ball that bounces between enemies, inflicting 10 / 20 / 40 / 80 special damage to each. Cannot hit the same enemy twice and gains 1 extra bounce for every 30 Speed.

Electro Shot

Gathers electricity for 2 seconds, then gains 40 Ability Power and fires a high voltage shot in a straight line, dealing 80 / 100 / 120 / 240. The shot will be fired immediately under Storm

Electro Web

Deal 15 / 30 / 60 / 120 special damage to all adjacent enemy Pokémon and steal 15 / 30 / 60 / 120 Speed.

Encore

Casts the last ability used by an ally, if not Inimitable

Entangling Thread

Deal 10 / 20 / 40 / 80 special damage to the target and adjacent enemies and inflict them with Paralysis 4 seconds.

Entrainment

Dance to a strange rhythm, restoring 10 / 10 / 10 / 30 PP and forcing the target to imitate them, which replaces their ability with Entrainment. If target is already entrained, pick another enemy Pokémon nearby.

Eruption

Fire 20 / 30 / 45 / 60 projectiles into the air. Each projectile deals 30 / 50 / 70 / 90 special damage and applies Burn for 5 seconds.

Expanding Force

The user gains Psychic Field, or spreads it to a nearby ally. Then its psychic energy reverbates on all allies in a Psychic Field, dealing 10 / 20 / 40 / 80 special damage to adjacent enemies.

Explosion

Deal 50 / 100 / 200 / 400 special damage to all adjacent enemy Pokémon. Damages user by the same amount.

Extreme Speed

Dash to the farthest enemy, dealing 20 / 30 / 40 / 80 special damage to all enemy Pokémon in the path.

Facade

Deal 20 / 40 / 80 / 160 special damage, doubled if the user suffers from a negative status condition.

Fairy Lock

Spread 50 / 70 / 90 / 180 special damage evenly across the target and adjacent enemy Pokémon. The target is Locked for 5 seconds.

Fairy Wind

Restore 2.5 / 5 / 10 / 20 + 2.5 / 5 / 10 / 20 PP to all allied Pokémon other than the user.

Fake Out

Deal 40 / 80 / 150 / 300 special damage to the target and reduce the user's Ability Power by 30. Inflict the target with Flinch for 3 seconds unless the user's Ability Power was negative.

Fake Tears

Deal 5 / 10 / 15 / 30 special damage to all enemy Pokémon and inflict them with Armor Break for 3 / 3 / 3 / 6 seconds.

Feather Dance

Flies to the furthest ally, scattering 10 feathers along the path. Each feather grants a random stat buff to allies or inflicts a debuff to enemies: 20 HP, 4 Attack, 4 Defense, 4 Special Defense, 10 Speed, 10 Ability Power or 10 Luck.

Fell Stinger

Deal 400 / 400 / 400 / 800% of Attack as special damage to the target. If it knocks out the target, gain 30% of base Attack.

Fickle Beam

Each of the hydra's 5 heads has a 50% chance of inflicting 20 / 30 / 40 / 50 / 100 special damage and 2 seconds Paralysis on enemies with the highest Speed.

Fiery Dance

Cloaked in flames, the user dances and flaps its wings dealing 25 / 50 / 100 / 200 special damage to the target and raises their own Ability Power by 30.

Fiery Wrath

Deal 30 / 40 / 50 / 80 special damage to all enemy Pokémon in a 4-tile radius around the user, with 50% chance to apply Flinch for 4 seconds.

Fillet Away

Sacrifice 30% of current max HP to flee away, gaining 5 / 8 / 10 / 20 Attack, 10 / 15 / 20 / 40 Speed and Protect for a very short time.

Fire Blast

Shoot a Fire Blast in a star-shaped area of effect, dealing 30 / 60 / 110 / 220 special damage to all enemy Pokémon hit.

Fire Fang

Deal 30 / 60 / 120 / 240 special damage to the target and apply Burn for 2 seconds.

Fire Lash

Apply Armor Break for 4 seconds and deal 30 / 60 / 120 / 240 special damage to the target.

Fire Spin

Deal 25 / 50 / 100 / 200 special damage and Burn for 3 seconds the target and enemy Pokémon adjacent to them.

Firestarter

Board Effect: gains 10 / 20 / 40 / 80 Speed and fly away, dropping EMBER on the tiles in between. The embers inflict 20 / 40 / 80 / 160 special damage on impact.

First Impression

Deals 45 / 90 / 180 / 360 special damage and inflicts Flinch for 5 seconds. On first cast, jumps backwards, spawning a random 1 Common / Uncommon / Rare Bug at their previous location.

Fishious Rend

Deal 20 / 40 / 80 / 160 special damage to the target. The damage is doubled if the user has more Speed than the target.

Fissure

Open 2 / 3 / 4 / 6 rifts. Each rift deals 25 / 50 / 75 / 100 special damage.

Flame Charge

Dash into the enemy team's back line and deal 30 / 60 / 120 / 240 special damage to all enemy Pokémon in the path.

Flame Wheel

Shoot a returning Flame Wheel at farthest enemy Pokémon and deal 10 / 20 / 40 / 80 special damage twice to all enemy Pokémon in its path.

Flamethrower

Deal 30 / 60 / 120 / 240 special damage and Burn for 4 seconds to all enemy Pokémon in a direction in a 3 tile radius.

Fleur Cannon

Launch a devastating laser beam, dealing 50 / 75 / 100 / 200 special damage to all enemy Pokémon in the path and reduce the user's Ability Power by 20.

Fling

When throwing the Ball, all enemies in between user and receiver take 30 / 30 / 30 / 100% of user's Speed as special damage. If not holding a Ball, jump in a corner of the board and get a new Ball instead

Floral Healing

Heal HP equal to max PP of Comfey's holder or Comfey itself if not held.

Flower Trick

Throws a rigged bouquet of flowers at the target that explodes after 3 seconds, dealing 15 / 40 / 85 / 170 special damage to the target and adjacent enemies. Every critical hit received by the target during the duration adds 15 special damage to the explosion.

Flying Press

Dives down onto the farthest target from the sky, dealing 50 / 50 / 50 / 100% of the user's max HP as special damage.

Follow Me

Jump to a free tile far away and gain 10 / 20 / 40 / 80 Shield. Enemies that were targeting the user get Infatuation for 1 / 2 / 3 / 5 seconds.

Force Palm

Deal 15 / 30 / 60 / 120 + 10% of the target's max HP as special damage to the target and inflict them with Paralysis for 6 seconds, +10 / 20 / 40 / 80 special damage and push the target away if they were already suffering from Paralysis.

Forecast

Grant 10 / 10 / 10 / 20 Shield to all allies, plus an additional bonus depending on the weather:
Snow: +2 / 2 / 2 / 4 Defense / Special Defense
Zenith/ Drought: +4 / 4 / 4 / 8 Attack
Rain: +8 / 8 / 8 / 16 PP

Foul Play

Deal 2 / 4 / 6 / 12 x the target's Attack as special damage to the target.

Freeze Dry

Deals 30 / 50 / 70 / 140 + 100% of the user's Special Defense as special damage to the target. If target is KO, it explodes, and throws sharp ice at adjacent enemies dealing 10 / 20 / 30 / 60 + 50% of the user's Special Defense as special damage.

Freezing Glare

Deal 20 / 40 / 80 / 160 special damage to all enemies in a line, with a 50% chance to Freeze for 3 / 3 / 3 / 6 seconds

Frost Breath

Blows a cold breath, dealing 35 / 70 / 140 / 280 special damage to enemies in a 2-tiles range cone, with 50% chance to Freeze for 2 seconds. Can crit by default.

Fury Swipes

Unleash 5 / 5 / 5 / 10 rapid swipes in one second, each dealing 100% of Attack as physical damage. If the target is KO'd during the ability, regain 20 PP per remaining hit.

Fusion Bolt

Deal 30 / 40 / 50 / 100 special damage + 10 / 10 / 10 / 20 per level of Electric synergy to the target and adjacent enemy Pokémon.

Future Sight

Select 3 / 4 / 5 / 6 closest enemy Pokémon. After 2 seconds, deal 20 / 30 / 50 / 80 special damage to each of them + 20% of that damage to adjacent enemies.

Gear Grind

Launches two gears at the target, each dealing 25 / 50 / 100 / 200% of user's Speed as special damage.

Geomancy

Gain 15 / 15 / 15 / 30 Attack, 10 / 10 / 10 / 20 Special Defense and 15 Speed.

Gigaton Hammer

Deal 100 / 200 / 400 / 800 special damage to the target and inflict the user with Fatigue for 6 seconds.

Glacial Lance

Rush to a safe spot in the backline and then throws a lance of ice to the farthest target. First enemy hit takes 300 / 300 / 300 / 600% of user's Attack as special damage, and adjacent enemies take half of that damage.

Glaciate

Deal 30 / 40 / 50 / 100 special damage + 10 / 10 / 10 / 20 per level of Ice synergy to the target and adjacent enemy Pokémon.

Glaive Rush

A reckless charge to the enemy backline hits all enemies in its column. User and enemies hit gets Armor Break for 6 seconds, then enemies hit receive 50 / 100 / 200 / 400 special damage.

Gold Rush

Deal 20 / 20 / 20 / 50 + 100 / 100 / 100 / 300% of the player's Gold value as special damage to the target, then the allied player earns 2 Gold.

Grassy Surge

Increase Attack of all Grass allies by 5 / 5 / 5 / 10 except the user.

Grav Apple

The user deals 20 / 40 / 80 / 160 physical damage by dropping an apple from high above. The damage is doubled if target Defense is 0.

Gravity

All enemy Pokémon are Locked for 2 / 2 / 2 / 5 seconds.

Growl

Cause adjacent enemy Pokémon to Flinch for 3 seconds and reduce their Attack by 3 / 5 / 7 / 14.

Growth

Increase max HP by 10 / 20 / 40 / 80 and Attack by 3 / 5 / 7 / 14. The buff is increased by 30% if the weather is Zenith.

Grudge

Silence the target for 3 seconds, then deals 18 / 36 / 52 / 104 special damage to all enemies affected by Silence

Grudge Dive

The user takes 10% of its Max HP as special damage and deals 30 / 60 / 90 / 120 / 240 special damage to the target + 5 / 10 / 15 / 20 / 40 additional special damage per fallen ally.

Guillotine

Deal 300 / 300 / 300 / 600% of user Attack as special damage to the target. Restore half of the user's PP if the target is KO'd.

Gulp Missile

Shoot an Arrokuda with full PP at the target, dealing 25 / 40 / 55 / 110 special damage to the target. There is a 20% chance a Pikachu will be fired instead.

Gunk Shot

Deal 50 / 100 / 200 / 400 special damage to the target and inflict Poison for 2 / 4 / 8 / 16 seconds.

Hail

Board Effect: a hailstorm hits 8 / 15 / 30 / 45 random tiles on the target's side of the board, dealing 50 / 50 / 50 / 80 special damage on impact. The hailstones stay on the ground as HAIL.

Happy Hour

Increase the Attack of all allied Pokémon by 2 / 4 / 7 / 10.

Harden

Gain 4 / 8 / 12 / 24 Defense

Head Smash

Deal 40 / 80 / 150 / 300 special damage to the target and 10 / 20 / 40 / 80 physical damage to the user. Execute the target if they suffer from Sleep or Freeze.

Headbutt

Deal 20 / 40 / 80 / 160 special damage to the target and inflict them with Flinch for 5 seconds. The damage is doubled if the target has a Shield.

Headlong Rush

Rush to the farthest enemy, dealing it 20 / 40 / 80 / 160 special damage. All enemies in the path are pushed on the side and take 10 / 20 / 30 / 60 special damage. User loses 1 Defense and 1 Special Defense for each enemy hit this way.

Heal Block

Deal 20 / 40 / 80 / 160 special damage and Wound all adjacent enemy Pokémon for 5 seconds.

Heart Swap

Deal 60 / 80 / 100 / 200 special damage to the target then steals all its Ability Power and Special Defense buffs. The user's status conditions are passed on to the target and healed for the user.

Heat Crash

Crashes into the target, knocking it back and dealing 40 / 60 / 80 / 160 special damage. Does more damage the more Attack the user has compared to the target.

Heavy Slam

Slam the ground, dealing 15 / 30 / 60 / 120 special damage to adjacent opponents. The more max HP the user has than the target, the greater the ability's power.

Helping Hand

Grant 30 / 60 / 100 / 200 Shield to the 2 nearest allied Pokémon and double the damage of their next ability.

Hex

Deal 20 / 40 / 80 / 160 special damage to the target. The damage is doubled if the target suffers from a negative status condition.

Hidden Power (!)

Summon 4 random Unown, one at each corner of the battlefield.

Hidden Power (?)

The allied player gets 4 random Unown on their bench.

Hidden Power (ABRA)

Summon 4 Abra, one at each corner of the battlefield.

Hidden Power (BURN)

Burn all enemy Pokémon for 30 seconds.

Hidden Power (COIN)

Give Amulet Coin to all allied Pokémon. The item is removed at the end of the fight.

Hidden Power (DITTO)

Add Ditto to the allied player's bench.

Hidden Power (EGGS)

Add a Pokémon Egg to the allied player's bench. It hatches in the next stage.

Hidden Power (FISH)

Fish 2 random Water Pokémon at max fishing level.

Hidden Power (GOLD)

The allied player gains 5 Gold.

Hidden Power (HEAL)

Heal all allied Pokémon to max HP.

Hidden Power (ITEM)

The allied player gets a random item component.

Hidden Power (JAWS)

Summon 2 Sharpedo with Razor Claw.

Hidden Power (KICK)

Summon Hitmonlee with a Red Orb and max PP.

Hidden Power (LOCK)

All enemy Pokémon are Locked for 5 seconds.

Hidden Power (MANA)

All allied Pokémon gain 50 PP.

Hidden Power (NUKE)

All allied Pokémon gain 50 Shield and cast Explosion.

Hidden Power (OVEN)

Cook a random dish for all your Pokémon next fight.

Hidden Power (PEST)

Summon 5 random Bug Pokémon.

Hidden Power (QUIT)

Immediately end the fight with a draw.

Hidden Power (ROLL)

The allied player gets 6 free shop rerolls.

Hidden Power (SURF)

Board Effect: a TIDAL_WAVE cleans up negative status and field effects, heals 20% HP of all your team and knocks back and damages enemies for 10% of their HP as true damage.

Hidden Power (TREE)

The allied player gets 3 random berries.

Hidden Power (UXIE)

Summon Uxie with Aqua Egg and max PP.

Hidden Power (VOLT)

Cast Thunder Shock on all enemy Pokémon.

Hidden Power (WISH)

The allied player gets a high rarity Pokémon matching one of their 2 highest synergies.

Hidden Power (XRAY)

Gives XRay Vision to all allied Pokémon. The item is removed at the end of the fight.

Hidden Power (YOGA)

All your team casts Meditate, which increase their attack by 100%.

Hidden Power (ZERO)

Freeze all enemy Pokémon for 2 seconds.

High Horsepower

Charges through the target, then deals 15 / 30 / 60 / 120 special damage to all adjacent enemies. If only one enemy is hit, deals double special damage

High Jump Kick

Deal 15 / 30 / 60 / 120 special damage and steal up to 40 PP from the target.

Horn Attack

Deal 300 / 400 / 500 / 1000% of user Attack as special damage to the target and cause Armor Break for 8 seconds.

Horn Drill

Deal 300 / 400 / 500 / 1000% of user Attack as special damage to the target, with 30% chance to execute it. The more Attack the user has relative to the target, the higher the chance.

Horn Leech

Drains the target's energy, dealing 200 / 200 / 300 / 500% of user Attack as special damage and healing for 50% of the damage dealt. 50% of the overheal is converted to Shield.

Hurricane

Deal 25 / 50 / 100 / 200 special damage to target and all enemy behind in a line and inflict them with Paralysis for 3 seconds.

Hydro Pump

Deal 20 / 40 / 80 / 160 special damage to all enemies in a line.

Hydro Steam

Sprays a powerful jet of boiling water, dealing 30 / 60 / 100 / 200 special damage to enemies in a 2-tiles range cone, and inflicting Burn for 4 seconds.

Hyper Drill

Deals 10 / 20 / 40 / 50 / 100 true damage that can break Protect, and dig deeper into the ground under the target, destroying any eventual buried items in the process. Double damage if target is already on a fully dug hole.

Hyper Voice

Deal 25 / 50 / 100 / 200 special damage to all enemy Pokémon in the same row as the target and has 30% chance to inflict Confusion for 1 / 2 / 3 / 6 seconds.

Hyperspace Fury

Using its many arms, unleashes a barrage of 1 / 2 / 3 / 4 / 8 punches. Each attack deals 15 special damage to the target and lowers their Defense and Special Defense by 1.

Hypnosis

Put the farthest enemy Pokémon to Sleep for 1 / 1.75 / 3 / 6 + 1 / 1.75 / 3 / 6 seconds.

Ice Ball

Increase the user's Special Defense by 10 then deal special damage equal to 10 / 20 / 30 / 60 + 50 / 100 / 150 / 300% of the user's Special Defense.

Ice Fang

Deal 30 / 60 / 120 / 240 special damage and apply Freeze for 1 / 1.5 / 2 / 2.5 seconds.

Ice Hammer

Deal 50 / 100 / 200 / 400 special damage to the target, applying Freeze for 3 seconds. The user is inflicted with Paralysis for 3 seconds.

Ice Spinner

Coats its feet in ice and spins into adjacent enemies, dealing 15 / 30 / 60 / 120 special damage, knocking them back, and clearing Board Effect on adjacent tiles.

Icicle Crash

Deal 20 / 40 / 80 / 160 special damage to the target and enemy Pokémon adjacent to it.

Icicle Missile

Launches 1 / 2 / 3 / 5 icicle missiles on enemies in the backline, dealing 50 special damage and inflicting Freeze for 2 seconds.

Icy Wind

Deal 25 / 50 / 100 / 200 special damage to all enemy Pokémon in a line behind the target and decrease their Speed by 10 / 20 / 40 / 80.

Infernal Parade

Shoot a returning Flame Wheel at farthest enemy, dealing 30 / 30 / 30 / 60 special damage twice to all enemy Pokémon in its path with a 50% chance to apply Burn for 3s.

Infestation

Deal 10 / 10 / 10 / 20 special damage to the target for each allied Bug Pokémon on the battlefield. Once per combat, move the strongest Bug Pokémon on the allied player's bench to the battlefield.

Ingrain

Deal 15 / 30 / 60 / 120 special damage to all adjacent enemy Pokémon and make them Locked for 4 seconds. Heal the user and adjacent allied Pokémon for 15 / 30 / 60 / 120 HP.

Iron Defense

Grant 20 / 40 / 80 / 160 Shield to all allied Pokémon in the same row as the user.

Iron Head

Increase the user's Defense and Special Defense by 5 / 10 / 15 / 30 then hit target with a powerful headbutt, dealing 100% of ( Defense + Special Defense) as special damage.

Iron Tail

Swings its massive tail, hitting 3 enemy Pokémon in front, knocking them back and dealing 100 / 100 / 100 / 200% of user's Defense as special damage

Ivy Cudgel

Deal 50 / 75 / 100 / 200 special damage to the target.

Jaw Lock

Bites the target, inflicting Locked for 3 seconds and dealing 125% of Attack + 10 / 15 / 20 / 40 special damage. If target is already bitten, also heals 25 / 50 / 100 / 200 HP.

Jet Punch

Deal 100 / 100 / 100 / 150 / 300% of user's Speed as special damage to the target.

Judgment

Deal 10 / 10 / 10 / 20 special damage to the target, multiplied by the sum of Arceus' synergy levels.

King's Shield

Protect the user for 1.5 seconds, gain 10 / 20 / 40 / 80 Shield and swap positions with the farthest enemy Pokémon.

Knock Off

Deal 30 / 60 / 90 / 100 / 200 special damage to the target, +15 / 20 / 30 / 35 / 60 special damage for each item held by the target. All of the target's items are removed.

Knowledge Thief

Use the target's ability if not Inimitable. The allied player gains 1 / 1 / 1 / 2 / 3 XP.

Kowtow Cleave

Deal 150% Attack to the target, + 20 / 20 / 20 / 50% true damage for each fallen allied Pokémon. Can crit by default

Land's Wrath

The ground erupts, dealing 20 / 30 / 40 / 80 + 100 / 100 / 100 / 200% Attack as special damage to the target and adjacent enemies, then lower their Defense and Special Defense by 5 / 5 / 5 / 10.

Laser Blade

Alternates between:
1. Spins laser blade around, moving behind their target, gaining 25 / 25 / 25 / 50 Shield and dealing 25 / 25 / 25 / 50 special damage to target and adjacent enemies on the path.
2. Spins laser blade in front of them, dealing 2 times 25 / 25 / 25 / 50 + Attack as special damage.

Last Respects

Deals 30 / 60 / 90 / 180 special damage to an adjacent enemy and inflicts Curse that will KO after 10 / 8 / 6 / 4 seconds. The delay decreases by 1% every 5 Ability Power. If the target has already Curse, targets another adjacent enemy instead.

Lava Plume

Board Effect: project EMBER onto the 3 tiles in front of the user, dealing 20 / 40 / 80 / 160 special damage.

Leaf Blade

The user's next attack is a guaranteed critical hit dealing 100 / 125 / 150 / 250% of Attack as true damage.

Leech Life

Deal 20 / 40 / 80 / 160 special damage to the target and heal the user for 100% of the damage dealt.

Leech Seed

Poison the target for 3 / 6 / 12 / 24 seconds and heal the user for 20 / 40 / 80 / 160 HP.

Lick

Deal 30 / 60 / 120 / 240 special damage to the target and inflict them with Confusion and Paralysis for 3 seconds.

Lingering Aroma

For the next 5 seconds, every melee attack received by the user makes the attacker receive 10 / 20 / 30 / 60 special damage and lose 5 PP.

Link Cable

Dash to the farthest reachable enemy Pokémon, then trigger an electric arc between Plusle and Minun, dealing 40 / 40 / 40 / 80 special damage. If Plusle or Minun are alone, deal half this damage to adjacent enemy Pokémon instead.

Lock On

Lock on the target. The next attack cannot miss and deals 200 / 200 / 200 / 500% additional true damage.

Lovely Kiss

Kiss the enemy Pokémon with a frightening expression. Put the target to Sleep for 2 / 4 / 6 / 12 seconds. If the target is already suffering from Sleep, deal 50 / 100 / 150 / 300 special damage instead.

Lunar Blessing

Heal the user and all allied Pokémon for 25 / 25 / 25 / 50% of their max HP and cure their negative status conditions.

Lunge

Jump to the enemy Pokémon with the highest Attack, dealing 30 / 40 / 50 / 100 special damage and reducing its Attack by 3 / 4 / 5 / 10.

Luster Purge

Launch a ball of light in a straight line, which rebounds after travelling 4 tiles, dealing 10 / 20 / 30 / 60 special damage and lowering the Special Defense by 5 / 5 / 5 / 10 each time it passes through an enemy.

Mach Punch

Deal 25 / 50 / 100 / 200 special damage to the target and attack immediately after.

Magic Bounce

For 4 seconds, whenever the user is hit by an ability, block the damage and reflect 50 / 100 / 200 / 400% special damage to the caster. The caster gets Silence during the effect.

Magic Powder

Gain 15 / 30 / 60 / 120 Shield and Silence adjacent enemy Pokémon for 2 / 3 / 4 / 8 seconds.

Magical Leaf

The user scatters curious leaves that chase the farthest target, dealing 10 / 20 / 40 / 80 special damage and inflicting Armor Break for 3 seconds to all enemy Pokémon in its path.

Magma Storm

A maelstrom of fire deals 50 / 75 / 100 / 200 special damage before propagating to adjacent enemies up to 5 times, losing 20% of its power for every tile travelled.

Magnet Bomb

Launch a magnetic bomb dealing 20 / 40 / 80 / 160 special damage to target, 10 / 20 / 40 / 80 special damage to adjacent enemy Pokémon and attracting distant enemy Pokémon. All enemies affected are Locked for 1.5 second.

Magnet Pull

Attracts a random Steel Pokémon to the battlefield. Click on it to add it to your bench. Ability Power and Luck increase your chance to attract rarer Pokémon.

Magnet Rise

Grant Protect for 2 seconds and 10 / 10 / 10 / 20% dodge chance to the user and to the 2 / 4 / 6 / 8 adjacent allied Pokémon with the lowest health.

Make it Rain

Deal 25 / 50 / 100 / 200 + 100 / 100 / 100 / 300% of the player's Gold amount in bank to the target as special damage.

Malignant Chain

Extends a poisonous chain to ensnare target, inflicting Possessed and 3 stacks of Poison for 3 / 3 / 3 / 6 seconds.

Mantis Blades

Unleash a trio of blades upon the target, each dealing 10 / 20 / 40 / 80 with a distinct damage type: physical damage, special damage and true damage.

Meditate

Increase the user's Attack by 100 / 100 / 200 / 400% of base Attack.

Mega Punch

Deal 20 / 40 / 60 / 120 special damage to the target. The damage is doubled if the user has a higher Defense than the target.

Metal Claw

Deal 10 / 20 / 40 / 80 true damage to the target and raise the user's Attack by 2 / 4 / 6 / 12.

Meteor Mash

Deal 3 times 100 / 120 / 140 / 200% of Attack as special damage to the target (4 times if user is in Psychic Field) then increase the user's Attack by 2 on each hit.

Metronome

Use a random ability whose strength depends on Luck. Inimitable abilities are excluded.

Mimic

Copy the target's ability, if not Inimitable.

Mind Bend

Target is Possessed for 2 / 2 / 2 / 4 seconds. If Safeguard or already Possessed, deals 100 / 100 / 100 / 200 special damage instead.

Mind Blown

Throws its head in the air, which then explodes into 3 / 4 / 5 / 8 fireworks. The user sacrifies 50% of its max HP in the process. Fireworks hit in a 2 tile radius above random enemies, with effect depending on their color:
- Pink: Deal 20 physical damage and Burn for 5 seconds .
- Blue: Deal 20 special damage and Fatigue for 5 seconds.
- Yellow: Deal 20 true damage.
- White: Give 20 Shield and cure status afflictions for allies.

Mist Ball

Launch a mist bubble in a straight line, which rebounds after travelling 4 tiles, dealing 10 / 20 / 30 / 60 special damage and lowering the Ability Power by 30 each time it passes through an enemy.

Misty Surge

Restore 25 / 25 / 25 / 50 HP and 25 / 25 / 25 / 50 PP to all Fairy allies except the user.

Moon Dream

Put the target to Sleep for 3 / 6 / 9 / 18 seconds and grant 10 / 20 / 30 / 60 Shield to the 3 allied Pokémon closest to the target.

Moonblast

Fires 6 moons dealing 10 / 14 / 18 / 26 special damage each. KO'ing a Pokémon retargets remaining moons to the nearest enemy and grants 1 bonus moon.

Moongeist Beam

Deal 60 / 80 / 100 / 200 special damage to all enemy Pokémon in a line behind the target and inflict them with Paralysis for 3 seconds. Allied Pokémon in the beam gain 60 / 80 / 100 / 200 Shield.

Mortal Spin

Knock back any Pokémon targeting the user in melee range. Deal 20 / 40 / 80 / 160 special damage to any enemies hit, and apply Poison for 4 / 4 / 8 / 16 seconds

Mountain Gale

Hurls 1 / 3 / 5 / 10 giant chunks of ice randomly at target and adjacent enemies, inflicting Flinch for 3 seconds then 40 special damage per projectile. If user has Bergmite on their back, they are thrown as well for the same damage.

Mud Bubble

Heal the user for 10 / 20 / 40 / 80 HP.

Mud Shot

Hurls mud at the target, dealing 25 / 50 / 100 / 200 special damage and reducing their Speed by 10 / 20 / 30 / 40.

Muddy Water

Spurt muddy water at up to 3 enemy Pokémon in front of the user, dealing 40 / 80 / 160 / 320 special damage and applying Wound and Armor Break for 4 seconds.

Multi-Attack

Deal 7 / 10 / 13 / 20 special damage to adjacent enemy Pokémon, multiplied by the sum of levels of all Silvally synergies.

Mystical Fire

Deal 20 / 40 / 80 / 160 special damage to the target and reduce their Ability Power by 15 / 20 / 25 / 50.

Nasty Plot

Increase the user's Attack by 4 / 7 / 10 / 20.

Natural Gift

Heal the most damaged allied Pokémon for 30 / 60 / 90 / 150 HP and grant them Safeguard for 1 / 2 / 3 / 6 seconds.

Night Daze

Deal 25 / 50 / 100 / 200 special damage to the target and inflict Blinded for 3 seconds. If the user is disguised as an ally, this ability also affects enemies adjacent to the target, and the user's disguise is broken.

Night Shade

Deal 12.5 / 16.5 / 25 / 35% + 12.5 / 16.5 / 25 / 35% of target's max HP as true damage.

Night Slash

Deal 15 / 30 / 60 / 120 special damage to the target. Can crit by default.

Nightmare

Fatigue all enemy Pokémon for 2 / 4 / 6 / 10 seconds. Any enemy suffering from a Ghost curse take 25 / 50 / 100 / 200 special damage.

No Retreat

Gain 1 Attack, 1 Defense, 1 Special Defense and 5 Speed per Falinks on your team. Troopers tackle target for 20 / 20 / 20 / 40 special damage each.

Nutrients

Throw an apple to the ally with the fewest HP, healing for 20 / 30 / 40 / 80 HP and increasing its Defense and Special Defense by 1 / 2 / 3 / 6.

Nuzzle

Dash to the farthest opponent, deal 25 / 50 / 100 / 200 special damage and inflict it with Paralysis for 3 / 3 / 3 / 6 seconds.

Oblivion Wing

Deal 90 / 120 / 150 / 300 special damage and heal for 75% of the damage dealt.

Obstruct

Protect the user, becoming invulnerable for 0.5 / 0.75 / 1 / 2 + 0.5 / 0.75 / 1 / 2 seconds. Any attack received during this time will reduce the attacker's Defense by 2.

Octazooka

Shoot a projectile that deals 300 / 300 / 300 / 600% of the user's Attack as special damage and leave an ink cloud that makes the target Blinded for 4 seconds.

Octolock

Deals 30 / 60 / 90 / 180 special damage. Inflict Locked and Armor Break for 3 / 3 / 6 / 10 seconds.

Order Up

A sushi table drops on the target, dealing 30 / 60 / 100 / 200 special damage. Dondozo and allies fed with Rice gain Tatsugiri Commander bonus stats again. If no Tatsugiri is on board or bench, one spawns on your bench, with a different form each stage.

Origin Pulse

A wave travels horizontally across the battlefield, dealing 50 / 75 / 100 / 120 / 150 special damage to all enemy Pokémon in its path.

Outrage

Deal 300 / 300 / 300 / 600% Attack as special damage to the target and adjacent enemy Pokémon and inflict the user with Confusion for 2 seconds.

Overdrive

Twang an electric guitar, causing a huge echo and strong vibration. Deal 120 / 120 / 150 / 300% of Attack as special damage within a 3 tile radius of the user, -20% damage per tile from the user.

Overheat

Deal 12 / 25 / 50 / 100 special damage to all enemy Pokémon in a 4-tile radius around user, +30% if they suffer from Burn. Unfreeze all Freeze Pokémon in that area.

Parabolic Charge

Heal the user for 25 / 50 / 75 / 100 HP and deal 25 / 50 / 100 / 200 special damage to the target. Excess HP is converted into special damage.

Pastel Veil

Dash to the farthest ally. Grant 20 / 40 / 80 / 160 Shield to the user and all allied Pokémon on the way and cure their negative status conditions.

Pay Day

Deals 15 / 30 / 60 / 120 + 15 / 30 / 60 / 120 special damage. If the target is KO'd, the allied player receives 1 / 2 / 3 Gold.

Peck

Deal 10 / 30 / 50 / 100 special damage to the target.

Petal Blizzard

Deal 10 / 20 / 30 / 50 special damage to all adjacent enemy Pokémon and gain 10 Ability Power.

Petal Dance

Release 3 / 4 / 5 / 6 petals spread between the closest enemies, each dealing 20 / 30 / 50 / 100 special damage.

Pickup

Deals 30 / 60 / 120 / 240 special damage and steal one item from the target if possible, otherwise steal 1 / 2 / 3 Gold from its owner.

Plasma Fission

Fires a plasma bolt towards the current target that deals 20 / 40 / 60 / 120 special damage to the first enemy hit. It then splits in two, dealing 50% less special damage whenever it passes through an enemy.

Plasma Fists

Deal 60 / 90 / 120 / 240 special damage to the target and heal 30% of damage dealt.

Plasma Flash

Fires 4 plasma flashes dealing 5 / 10 / 20 / 40 special damage each. Gains +1 flash per cast.

Plasma Tempest

Flies away and fires 3 plasma bolts through the closest enemies. Each bolt deals 20 / 30 / 40 / 80 special damage, reduced by 10% for each enemy passed through.

Play Rough

Deal 30 / 60 / 120 / 240 special damage to the target and inflict it with Infatuation for 2.5 seconds.

Poison Gas

Board Effect: a cloud of POISON_GAS is thrown in the face of all adjacent enemy Pokémon, dealing 15 / 30 / 60 / 120 special damage.

Poison Jab

Deal 30 / 60 / 120 / 240 special damage, swap places with the target, and inflict both the target and the caster with Poison for 3 seconds.

Poison Powder

Dash to the farthest reachable enemy, dealing 20 / 40 / 80 / 160 special damage to all enemy Pokémon in the path and inflicting them with Poison for 3 / 3 / 3 / 6 seconds.

Poison Sting

Inflict the target with 2 / 3 / 4 / 5 stacks of Poison. Every stack over the max immediately deals 25 / 50 / 100 / 150 special damage.

Pollen Puff

Give the lowest HP allied Pokémon a pollen puff that heals them for 30 / 60 / 120 / 240 HP.

Poltergeist

Deal 30 / 60 / 120 / 240 special damage to the target, +20 special damage for each item held by the target (40 for tools).

Population Bomb

Deal 10 special damage 4 / 8 / 12 / 16 / 32 times to the target.

Powder

Releases a cloud of powder toward the enemy with the highest Speed within range. Enemies touched by the cloud take 10 / 20 / 30 / 50 special damage and have their Speed reduced by 10 / 20 / 30 / 50 for 5 seconds.

Powder Snow

A snow mist is blown towards the target, dealing 20 / 40 / 80 / 160 special damage to all enemies in a line with 15 / 30 / 50 / 100% chance to Freeze them for 2 seconds.

Power Hug

Deal 40 / 80 / 160 / 320 special damage to the target. The target is Locked and Paralysis for 3 / 3 / 6 / 10 seconds.

Power Whip

Unleash a giant vine toward the target, dealing 15 / 30 / 60 / 120 + 30% of user's current HP as special damage.

Powerwash

Floods the row with the highest total enemy HP with plasma drops. Dealing 80 / 120 / 160 / 320 special damage split evenly among all enemies on that row.

Precipice Blades

Deal 25 / 50 / 100 / 120 / 200 special damage to all enemy Pokémon in the same row or column as the user.

Present

Either deal 20 / 40 / 80 / 160, 50 / 100 / 150 / 300 or 100 / 200 / 300 / 600 special damage to the target, or heal them for 50 HP, based on your Luck.

Prismatic Laser

The user shoots a 3-tile wide prismatic laser in a vertical straight line, dealing 30 / 40 / 50 / 60 / 120 special damage and pushing any enemy in its path.

Protect

Protect the user, becoming invulnerable for 0.5 / 1.5 / 2.5 / 4 + 0.5 / 1.5 / 2.5 / 4 seconds.

Psybeam

Deal 25 / 50 / 100 / 200 special damage to the target and all enemy Pokémon behind in a line with a 50% chance to inflict them with Confusion for 2 / 3 / 4 / 5 seconds.

Psychic

Deal 40 / 80 / 160 / 320 special damage to the target and adjacent enemy Pokémon and burn 15 PP.

Psychic Fangs

Remove all the target's Attack, Defense and Special Defense stat increases, then deal 20 / 40 / 80 / 160 special damage.

Psychic Surge

Give 20 / 25 / 30 / 60 Shield to all Psychic allies except the user.

Psycho Boost

Slash the target and any enemy Pokémon adjacent in the same row, dealing 90 / 120 / 150 / 300 special damage. Then, reduce the user's Ability Power by 10 for each Pokémon hit.

Psycho Cut

Three psychic blades cut and pierce enemies in a line behind the target, each dealing 10 / 20 / 40 / 80 special damage to all enemies hit. Can crit by default.

Psycho Shift

Shift the position of the target and the farthest enemy, dealing 20 / 40 / 60 / 120 special damage to each.

Psyshield Bash

Dash to the farthest reachable enemy Pokémon, dealing 30 / 40 / 50 / 60 / 120 special damage to all enemy Pokémon in the path and Protect the user for 1 second.

Psyshock

Burn 20 / 40 / 80 PP from the target and gain Shield for the same amount. If target has no more PP, the amount of unburned PP is dealt as special damage.

Psystrike

Materialize a strange psychic wave toward the farthest enemy Pokémon, dealing 20 / 40 / 80 / 160 special damage to them and teleporting all Pokémon in its path.

Pummeling Payback

Pelt the target with a storm of punches, dealing 20 / 40 / 60 / 120 + 125% Attack special damage and heals 20 / 30 / 40 / 80 HP.

Purify

Cure negative status conditions of the user and adjacent allies and heal the user for 15 / 30 / 60 / 120 HP.

Pyro Ball

Ignites a small stone and launches it as a fiery ball at the farthest enemy Pokémon, dealing 10 / 20 / 40 / 80 special damage and applying Burn for 2 seconds to all enemy Pokémon in its path.

Quiver Dance

Gain 3 / 4 / 5 / 10 Attack, 3 / 4 / 5 / 10 Special Defense, 10 / 10 / 10 / 15 Speed and 20 Ability Power.

Raging Bull

Destroy barriers like Protect, Reflect, Magic Bounce while inflicting Armor Break for 3 seconds, then deal 20 / 40 / 80 / 160 special damage to the target

Rapid Spin

Deal 20 / 50 / 100 / 200 special damage and gain 50% of Attack as Defense and Special Defense

Razor Leaf

Throw sharp leaves in a line behind the target. All enemies hit take 20 / 40 / 80 / 160 special damage. Can crit by default.

Razor Wind

Deal 20 / 40 / 80 / 160 special damage to the target. Can crit by default.

Recover

Heal for 25 / 25 / 50 / 100% of max HP.

Reflect

For 3 / 3 / 3 / 5 seconds, whenever the user received physical damage, block the damage and reflect 50 / 75 / 100 / 150% of the damage as special damage to the attacker.

Relic Song

Emit a note. The first two casts of this ability grant 10 / 10 / 10 / 25 Shield to all allied Pokémon. The third cast puts all enemy Pokémon to Sleep for 1 / 1 / 1 / 2.5 + 1 / 1 / 1 / 2.5 seconds.

Retaliate

Deal 150 / 150 / 150 / 300% of Attack as special damage to the target, + 1 additional hit for each fallen allied Pokémon.

Revelation Dance

Performs a dance which projects feathers on adjacent tiles. Enemies hit take 15 / 30 / 50 / 80 special damage and allies gain a bonus dependent of the style:
- Baile Style: 3 / 6 / 10 / 15 Speed
- Pom-Pom Style: 2 / 4 / 6 / 10 Attack
- Pa’u Style: 2 / 4 / 6 / 10 Special Defense
- Sensu Style: 15 / 30 / 50 / 80 Shield

Roar

Blow away the target. If they hit a wall, deal 20 / 40 / 80 / 160 special damage. If they hit another Pokémon, both are dealt special damage.

Roar of Time

Grant Resurrection and 10 / 15 / 20 / 40 Speed to the strongest allied Pokémon.

Rock Artillery

Throws 10 / 15 / 25 / 50 rocks at random enemies, each landing randomly on their target or an adjacent tile, each dealing 20 / 30 / 40 / 80 special damage.

Rock Head

Deal 120 / 120 / 150 / 300% of Attack + Defense as special damage to the target.

Rock Slide

Deal 30 / 60 / 120 / 240 special damage to the target. The damage is doubled if the target is Flying.

Rock Smash

Deal 25 / 50 / 100 / 200 special damage and Armor Break for 3 / 6 / 9 / 18 seconds to the target.

Rock Tomb

Deal 30 / 60 / 120 / 240 special damage to the target and decrease their Speed by 10 / 20 / 40 / 80.

Rock Wrecker

Launches a huge boulder at the target, inflicting Flinch for 2 seconds then 80 / 160 / 320 / 640 special damage. Then user gets Fatigue for 4 seconds.

Rolling Kick

Deal 20 / 40 / 60 / 120 special damage to the target and push it away. The damage is doubled if the user has a higher Attack than the target.

Rollout

Increase the user's Defense by 2 / 5 / 10 / 20 then deal 200% of user's Defense as special damage to the target.

Roost

fly away and after landing, Sleep for 1 second and gaining 20 / 40 / 80 / 160 Shield.

Sacred Sword of the Cavern

Deal 40 / 60 / 80 / 160 true damage + 20 / 20 / 20 / 40 true damage per enemy on your side of the board to the target.

Sacred Sword of the Grasslands

Deal 40 / 60 / 80 / 160 true damage + 10 / 10 / 10 / 20 true damage per remaining ally to the target.

Sacred Sword of the Iron Will

Deal 40 / 60 / 80 / 160 true damage + 15 / 15 / 15 / 30 true damage per fallen ally to the target.

Salt Cure

In a 2-tiles radius, allies gain 10 / 20 / 40 / 80 Shield and their status afflictions cured while Water, Steel or Ghost enemies suffer from Burn for 5 seconds.

Sand Spit

Spits sand at the 3 enemy Pokémon in front of the user, dealing 30 / 60 / 120 / 240 special damage and inflicting Blinded for 2 seconds.

Sand Tomb

Deal 10 / 20 / 40 / 80 special damage to the target and inflict them with Silence and Paralysis for 3 / 5 / 8 / 16 seconds.

Sandsear Storm

Searingly hot sand that strikes all enemy Pokémon in a straight line, dealing 45 / 60 / 75 / 150 special damage and applying Burn for 2 / 2 / 2 / 5 seconds.

Scale Shot

The user sheds their scales, dealing 40 / 40 / 40 / 80 special damage to adjacent enemies, applying Armor Break to itself and enemies hit for 2 seconds. After 2 seconds the scales are shot towards the farthest enemy, dealing 10 / 15 / 20 / 40 special damage to them and 10 / 10 / 10 / 20 special damage to enemies in their path.

Schooling

Deal 15 / 15 / 15 / 30% of the user's max HP as special damage to adjacent enemy Pokémon. If a Wishiwashi is on the bench, it joins the school and gives 50 permanent max HP to the user.

Screech

Reduce Defense of all enemies in a 2-range radius by 2 / 4 / 8 / 16.

Searing Shot

An inferno of scarlet flames torches everything around Victini. Deal 30 / 40 / 50 / 100 special damage to all enemy Pokémon within 2 tiles of the user and Burn them for 3 / 3 / 3 / 6 seconds.

Secret Sword

Deal 50 / 100 / 150 / 300 special damage to the target. After blocking 20 attacks with Fighting synergy, the damage becomes true damage.

Seed Flare

Emit a shockwave, deal 20 / 25 / 30 / 35 / 70 special damage to all enemy Pokémon in a 5 tile radius and decrease their Special Defense by 3 / 3 / 3 / 3 / 6.

Shadow Ball

Deal 30 / 60 / 100 / 200 special damage to the target and decrease the Special Defense of all enemy Pokémon by 2.

Shadow Bone

Throw a bone that contains a spirit, dealing 30 / 60 / 120 / 240 special damage to every enemy Pokémon in its path with 50% chance to reduce Defense by 6.

Shadow Claw

Slash enemies in front of the user, dealing 20 / 40 / 60 / 120 special damage and healing HP for 25% of the damage dealt. If only one enemy is hit, deals 60 / 100 / 140 / 280 special damage.

Shadow Clone

Summon a clone with 50 / 50 / 90 / 100% of the user's max HP. The clone steals one random item from your current target.

Shadow Force

Teleport into the largest group of enemy Pokémon, dealing 30 / 45 / 60 / 120 special damage to adjacent enemies, breaking barriers like Protect and Reflect, and transforms into Origin Form.

Shadow Punch

Fly towards the target with the lowest HP. The next attack deals additional 30 / 60 / 120 / 240 special damage.

Shadow Sneak

Deal 25 / 40 / 50 / 100 special damage to the target. If the target suffers from Silence, deal true damage instead.

Shed Tail

Create a substitute and charge towards the ally with the lowest HP, granting them 40 / 60 / 80 / 160 Shield.

Sheer Cold

A blast of absolute-zero cold deals 50 / 100 / 200 / 400 special damage to the target with 10 / 20 / 30 / 60% chance to execute. The more HP the user has relative to the target, the greater the chance. Always execute enemy Pokémon suffering from Freeze, but never execute Ice Pokémon.

Shell Side Arm

Launches a wave that bounces to 3 additional targets, prioritizing high HP Pokémon. Enemies becomes Poison for 2 / 3 / 4 / 6 seconds, allies gain 10 / 20 / 30 / 50 Ability Power.

Shell Smash

Deal 15 / 30 / 60 / 120 special damage to adjacent enemy Pokémon. Gain 2 Attack, 20 Ability Power and 20 Speed and lose 2 Defense and 2 Special Defense.

Shell Trap

The user's Shield explodes, dealing 50 / 50 / 50 / 100 special damage + current Shield to all adjacent enemy Pokémon. If the user has no Shield, gain 25 / 50 / 75 / 150 Shield instead.

Shelter

Board Effect: gain 3 / 6 / 12 / 24 Defense and project SMOKE onto the target's tile.

Shields Down

Transform Minior to a random core form.

Shields Up

Transform Minior to its meteor form.

Shockwave

Deal 30 / 60 / 120 / 240 special damage to all enemies in a 2-range radius, +1 range if user is in an Electric Field, -20% damage per tile from the user.

Shore Up

Heal for 20 / 25 / 40 / 80% HP, +10% if the weather is Sandstorm.

Silk Trap

The user spins a silken trap, gaining Protect for 1.5 seconds. Any attack at melee range received during that time will lower the Speed of the attacker by 5 / 10 / 15 / 30 and inflict Paralysis for 1.5 seconds.

Silver Wind

Dash to the farthest reachable enemy, dealing 20 / 40 / 80 / 160 special damage to all enemy Pokémon in the path. Then gain 1 Attack, 1 Defense, 1 Special Defense, 10 Ability Power and 10 Speed.

Sing

Put the 1 / 2 / 3 / 5 farthest back enemy Pokémon to Sleep for 2 / 2 / 2 / 4 seconds.

Sketch

Copy the ability, max PP and of the allied Pokémon on the user's left at the start of the fight, if not Inimitable.

Skitter Smack

Skitters behind the target to strike, dealing 15 / 30 / 60 / 120 special damage. This also lowers the target's Ability Power by 20.

Sky Attack

Rise in the air and fall on the farthest target after 1 second, dealing 30 / 60 / 120 / 240 special damage.

Sky Attack

Rise in the air and fall on the farthest target after 1 second, dealing 30 / 60 / 120 / 240 special damage. Can crit by default.

Slack Off

Cure all negative status conditions, heal 30 / 30 / 30 / 60% of max HP and put the user to Sleep for 3 seconds.

Slash

Deal 10 / 20 / 40 / 80 special damage to the target with a 30 / 60 / 90 / 100% increased Crit Chance ratio. Can crit by default.

Slashing Claw

Deal 15 / 30 / 60 / 120 special damage to the target and Wound them for 5 seconds, +30% if the target already suffers from Wound.

Sludge

Throw trash at the 3 enemy Pokémon in front of the user to inflict 2 / 3 / 4 / 8 stacks of Poison for 3 / 3 / 3 / 10 seconds.

Sludge Wave

Throw a spray of waste on the target and adjacent enemy Pokémon, dealing 10 / 20 / 40 / 80 special damage and inflict Poison for 2 / 3 / 4 / 8 seconds.

Smog

Board Effect: project SMOKE onto the 3 tiles in front of the user, dealing 10 / 20 / 40 / 80 special damage.

Smokescreen

Board Effect: channel underground and reappear in the middle of the enemy team, dealing 10 / 20 / 40 / 80 special damage to all adjacent enemy Pokémon and applying SMOKE to the back row.

Snipe Shot

Fire a shot of water from the user's index fingertips at the farthest enemy Pokémon, dealing 40 / 80 / 160 / 320 special damage to all enemy Pokémon in its path.

Snore

Deal 20 / 40 / 60 / 120 special damage to the 3 enemy Pokémon in front, causing them to Flinch for 3 seconds.

Soak

Deal 20 / 40 / 80 / 160 special damage to the target and restore 10 PP to all allied Pokémon.

Soft-Boiled

Cure all status conditions and grant 20 / 40 / 80 / 160 Shield to all allied Pokémon.

Solar Beam

Deal 25 / 50 / 100 / 200 special damage to all enemy Pokémon in a line behind the target and Burn them for 3 seconds. If Pokémon is in the spotlight or if the weather is Zenith, deals +30% damage and restore 20 PP.

Solar Blade

Gathers light and fills a blade with its energy for 2 seconds (or instantly if the user is in the Light spot), then slices up to 3 Pokémon in a cone, dealing 30 / 60 / 120 / 240 true damage.

Song of Desire

Inflict 1 / 1 / 2 / 3 targets on the back line with Infatuation for 3 seconds and reduce their Attack by 3.

Soul Trap

Gain 25 / 50 / 108 / 108 Shield, then enemies within a 2-tile radius lose 10 / 10 / 10 / 50 PP and get Fatigue for 2 / 2 / 2 / 5 seconds and choose the user as the target.

Spacial Rend

Reverse the position of the enemy team, then deal 20 / 60 / 100 / 200 special damage to all enemy Pokémon in the same row as the target.

Spark

Fire a spark charged with electricity at the target, dealing 30 / 60 / 90 / 180 special damage. The spark can bounce up to 4 times between adjacent enemy Pokémon. Each rebound halves the special damage.

Sparkling Aria

Deal 15 / 25 / 50 / 100 special damage to the target and adjacent enemy Pokémon. Cure Burn from all adjacent allied Pokémon.

Spectral Thief

Disappear and reappear, dealing 30 / 40 / 50 / 100 special damage and steal all stat boosts from the target.

Spicy Extract

Make the 1 / 2 / 3 / 6 closest allies Enraged for 2 seconds

Spikes

Board Effect: throw up to 6 metal SPIKES within a 3 tiles range cone, dealing 25 / 50 / 100 / 200 special damage to any enemy Pokémon in the area.

Spiky Shield

For 3 / 5 / 10 / 10 seconds, units that melee attack the user get Wound for 2 seconds and take special damage equal to 60 / 80 / 100 / 200% of the user's Defense. When casting again before the end of the effect, throw spikes in all directions, dealing 30 / 30 / 30 / 60 special damage to all enemies hit.

Spin Out

Drifts to your backline, dealing 25 / 50 / 100 / 200% of user's Speed as special damage to target, and causing Blinded for 1 second. Then user lose all the Speed buffs from acceleration.

Spirit Break

Deal 20 / 40 / 80 / 160 special damage to the target and reduce their Ability Power by 20 / 20 / 20 / 40.

Spirit Shackle

Shoot a Piercing Arrow, dealing 25 / 50 / 75 / 150 special damage in a line behind the target and apply Wound for 4 seconds.

Spite

Drains 20 / 40 / 60 / 100 PP from target and redistributes 20 / 40 / 60 / 100 PP to adjacent allies

Splash

The user just flops and splashes around to no effect at all...

Springtide Storm

Fierce winds brimming with love and hate strike all enemy Pokémon in a straight line, dealing 45 / 60 / 75 / 150 special damage and inflicting Infatuation for 2 seconds.

Static Shock

Deals 30 / 50 / 70 / 100 special damage to the target and gains 10 / 20 / 30 / 60 Shield per adjacent Electric Pokémon, heals 10 / 20 / 30 / 60 HP per adjacent Fairy Pokémon.

Stealth Rock

Board Effect: lay sharp STEALTH_ROCKS within a 1 / 2 / 3 / 3 tile cone, dealing 30 / 40 / 50 / 80 special damage to any enemy Pokémon in the area.

Steam Eruption

Deals 20 / 40 / 80 / 160 special damage to the target and all adjacent enemy Pokémon and Burn them for 3 seconds.

Steamroller

Rolls over the enemies to the farthest target, dealing 40 / 80 / 150 / 300% of Speed as special damage to all enemies in the path with 50% chance to apply Flinch for 3 seconds.

Steel Wing

Dash to the farthest reachable enemy Pokémon, dealing 10 / 20 / 40 / 80 special damage + 2x Defense as special damage to and stealing 1 Defense from all enemy Pokémon in the path.

Sticky Web

Deal 20 / 35 / 70 / 140 special damage to the target and project STICKY_WEB around them. Board Effect: inflicts Paralysis for 2 seconds to Pokémon standing on it.

Stockpile

The user inflates itself, gaining 30 / 40 / 50 / 100 max HP and losing 10 Speed. After 3 casts, spit up, dealing 50 / 50 / 50 / 100% of max HP as special damage to the target and propelling the user to the backline while retrieving its base max HP and Speed.

Stone Axe

Board Effect: deal 30 / 40 / 50 / 100 true damage to the target and lay STEALTH_ROCKS around them.

Stone Edge

For 5 / 8 / 10 / 10 seconds, inflict the user with Silence, gain 2 Attack Range, 20 Crit Chance and apply 100 / 100 / 200 / 400% of its Defense as physical damage on attacks.

Stored Power

Deal 10 / 15 / 20 / 40 special damage to the target. The more the user's stats are raised, the greater the damage. ( Attack, Speed, Defense, Special Defense, Ability Power)

Strange Steam

Board Effect: projects STRANGE_STEAM around the user, gaining 1 tile range per cast. Allies in the zone receive Fairy Field and enemies in the zone have 30 / 30 / 100 / 100% chance to get Confusion for 3 seconds.

String Shot

Deal 10 / 20 / 50 / 100 special damage to the target and inflict Paralysis for 5 seconds.

Struggle Bug

Deal 10 / 20 / 30 / 60 special damage to adjacent enemy Pokémon and reduce their Ability Power by 30.

Stuff Cheeks

If the user is holding any berries, eat one of them immediately and gain 100% of the HP healed by it as Shield instead. Otherwise, forage and equip a random berry that will be kept for future battles if possible.

Stun Spore

Deal 15 / 30 / 60 / 120 special damage to the target and all enemy Pokémon adjacent to it and inflict Paralysis for 5 seconds.

Suction Heal

Drains the energy from its targets, dealing 15 / 30 / 60 / 120 special damage in a 2 tiles range cone and heals HP for 50% of the damage dealt.

Sunsteel Strike

Jump and land in the middle of the enemy team with the power of a meteor, Dealing 40 / 60 / 80 / 150 special damage to all adjacent enemy Pokémon.

Super Fang

Deal 10 / 15 / 25 / 35% + 10 / 15 / 25 / 35% of target's max HP as true damage.

Supercell Slam

Jump and land in the middle of the enemy team, dealing 10 / 20 / 40 / 80 special damage to all adjacent enemy Pokemon and gaining 10 / 20 / 40 / 80 Shield

Superheat

Emits a cone of flame that deals 9 x 4 / 7 / 10 / 20 special damage over the course of 3 seconds and Armor Break enemies for 1 second.

Surf

A wave pushes the user and enemies in the path into the enemy backline. All enemies hit take 20 / 40 / 80 / 160 special damage.

Surging Strikes

Strikes the target with a flowing motion 3 times in a row, dealing 100 / 100 / 100 / 200% of Attack each as special damage. Always deal critical hits.

Swagger

Inflict the target with Enraged and Confusion for 1.5 / 2 / 3 / 5 seconds.

Swallow

Store power and boosts its Defense and Special Defense by 3 up to 3 times. If below 25% HP, swallow instead, restoring 20% of max HP per stack and consuming all stacks. If over 3 stacks, spit up, dealing 40 / 80 / 150 / 300 special damage to all enemies in front and consuming all stacks.

Sweet Scent

Enemies in a 3-range radius can no longer dodge attacks, lose 4 / 6 / 8 / 10 Special Defense and 10 / 12 / 15 / 20 Speed and have 30% chance to be Infatuation for 1 second

Syrup Bomb

The user sets off an explosion of sticky candy syrup which coats the highest Speed enemy, dealing 30 / 40 / 50 / 100 special damage and reducing its Speed by 30.

Tackle

Deal 20 / 40 / 60 / 120 special damage to the target.

Tail Glow

Deal 10 / 20 / 30 / 60 special damage to adjacent enemy Pokémon and increase the user's Ability Power by 30.

Tail Whip

Reduce the target's Defense by 20 / 30 / 40 / 50%.

Tailwind

Increase the Speed of all allies by 5 / 10 / 15 / 30

Take Heart

The user harnesses bravery to cure their status conditions and increase their Attack by 4 / 6 / 8 / 12 and Special Defense by 4 / 6 / 8 / 12.

Teatime

Heal all allied Pokémon for 15 / 30 / 60 / 120 HP. All Pokémon holding a berry eat it immediately.

Teeter Dance

Gain 20 Speed. All Pokémon, allies and enemies alike, get Confusion for 3 / 3 / 3 / 6 seconds.

Teleport

Teleport the user to a corner of the battlefield. The user's next attack deals 15 / 30 / 60 / 120 extra special damage.

Terrain Pulse

If user has no field, gets Grass Field.
Field effects in your team propagate to adjacent allies, then trigger an effect:
Grass Field: heal 5 / 7 / 10 / 15% of max HP
Electric Field: gain 10 / 12 / 15 / 20 Speed
Psychic Field: gain 10 / 12 / 15 / 20 PP
Fairy Field: gain 5 / 7 / 10 / 15% of max HP as Shield

Thief

Deal 15 / 30 / 60 / 120 special damage and remove all items from the target, stealing as many as the user can carry.

Thousand Arrows

33 energy arrows rain down on random tiles, dealing 40 / 50 / 60 / 100 special damage each. All enemies hit are Locked for 1 second.

Thrash

Increase Attack by 100 / 100 / 120 / 150% of base Attack and inflict the user with Confusion for 3 seconds.

Thunder

Lightning strikes up to 3 random enemies, inflicting 25 / 50 / 100 / 200 special damage with 30% chance to inflict Paralysis for 3 seconds

Thunder Cage

Trap the target and adjacent enemy Pokémon in an electric prison, dealing 15 / 30 / 60 / 120 special damage and inflicting Locked and Paralysis for 3 seconds.

Thunder Fang

Deal 30 / 60 / 120 / 240 special damage and inflict Paralysis for 3 seconds.

Thunder Shock

Deal 30 / 60 / 120 / 240 special damage to the target.

Thunderclap Press

The target is hit with an electric bodyslam and pushed away. Then the target and the enemy collided on the way get Paralysis for 4 seconds and take 20 / 40 / 80 / 160 special damage.

Thunderous Kick

Target is pushed away. It and all enemies on the path are Flinch for 4 seconds, lose 10 Defense and take 20 / 40 / 60 / 120 physical damage.

Tickle

Reduce Attack and Defense of the 1 / 2 / 3 / 5 closest enemy Pokémon by 3.

Time Travel

Go back in time to retrieve lost health. Cure the negative status conditions of all allied Pokémon and heal them for 25 / 25 / 25 / 50 HP.

Topsy Turvy

Deal 40 / 80 / 160 / 320 special damage to the target. All its Attack, Ability Power, Defense and Special Defense buffs become debuffs and vice versa.

Torch Song

Blow out 4 raging flames to random opponents. Each flame deals 50% of Attack as special damage, with 30% chance to Burn for 2 seconds, and buff the user Ability Power by 1 / 2 / 3 / 6.

Torment

Increase the user's Speed by 20 / 35 / 50 / 65.

Toxic

Poison the 1 / 2 / 3 / 4 closest enemy Pokémon for 1.5 / 3 / 4.5 / 9 + 1.5 / 3 / 4.5 / 9 seconds.

Transe

Comes out of meditation, healing 30% of its max HP and returns to normal form.

Transform

Take the appearance, stats (except HP) and ability of the target.

Tri Attack

Deal 60 / 120 / 250 / 500 special damage. May either inflict 3 second Freeze, 5 second Burn or 7 second Paralysis onto the target.

Trick-or-Treat

The target must give one of its held items to the user. If it has no held item, it is transformed into Magikarp for 3 seconds.

Trimming Mower

Dash within 2 tiles to hit the most enemies possible and heals 30 / 45 / 60 / 120 HP. Excess healing becomes Shield. Deals 20 / 30 / 40 / 80 special damage to adjacent enemies.

Triple Dive

The user performs a perfectly timed triple dive, hitting 3 different low HP targets with splashes of water dealing 15 / 30 / 60 / 120 special damage.

Triple Kick

Deal 20 / 40 / 60 / 120 special damage to up to 3 adjacent enemy Pokémon.

Trop Kick

Deal 50 / 100 / 200 / 400 special damage and reduce the target's Attack by 3 / 5 / 7 / 14.

Twin Beam

Fires out two beams that hit the furthest enemies, dealing 30 / 60 / 100 / 200 special damage to all enemies in a line.

Twineedle

Deals 25 / 50 / 80 / 160 special damage to the target twice. The first hit can crit by default, and the second hit has 40% chance to apply Poison for 4 seconds.

Twister

Whips up a whirlwind dealing 25 / 50 / 100 / 200 special damage to adjacent enemies and pushing them at a random location 1 / 2 / 3 / 6 tiles away. adjacent Flying allies take off and fly away.

U-Turn

Gain 15 / 30 / 50 / 100 Shield, swap positions with the target and inflict them with Infatuation for 1 second.

Ultra Thrusters

adjacent enemies take 20 / 40 / 80 / 160 special damage and get Burn for 2 seconds while user quickly moves backward to a safe spot.

Unbound

Unbinds itself to become Hoopa's true form and gains a humongous amount of power.

Uproar

Deal 5 / 10 / 20 / 40 special damage every second for 3 seconds to all enemies at Attack Range ; during this time, allies in the area are immune to Sleep.

Venoshock

Deal 30 / 60 / 120 / 240 special damage to the target. The damage is doubled if the target suffers from Poison.

Vespiquen Orders

Vespiquen will change its ability based on the row it starts in:
- Front row: Defend Order
- Middle row: Heal Order
- Back row: Attack Order

Victory Dance

Performs a dance to usher in victory. Raise user's Attack and Defense by 3 and Speed by 10.

Vine Whip

Deal 30 / 60 / 100 / 200 special damage to the target and cause them and all adjacent enemy Pokémon to Paralysis for 3 seconds.

Vise Grip

Grip the target with powerful pincers, dealing 30 / 60 / 100 / 200 special damage to the target. For 4 seconds, user gains 100% of target Defense and Special Defense, and both are Locked.

Volt Surge

The user supercharges itself, gaining Electric Field, 20 Speed and 10 / 20 / 30 / 60 max HP. Then every third attack chains through up to 4 nearby enemies, dealing 10 / 20 / 30 / 60 special damage each.

Volt Switch

Dash to the farthest enemy reachable and deal 25 / 50 / 100 / 200 special damage to all enemy Pokémon in the path.

Water Pulse

Deal 70 / 140 / 280 / 500 special damage to the target and adjacent enemy Pokémon with 30% chance to inflict them with Confusion for 2 seconds.

Water Shuriken

Throw 3 shuriken in 3 directions that pass through enemy Pokémon and deal 20 / 40 / 60 / 120 special damage.

Waterfall

Gain 50 / 100 / 150 / 300 Shield, cure any negative status conditions and clear the tile of all Board Effect.

Wave Splash

User shrouds itself in water, gaining 20 / 20 / 20 / 50% of its max HP as Shield, then slams into the target with its whole body to inflict 20 / 20 / 20 / 50% of its max HP as special damage.

Whirlpool

Unleash a hail of 4 whirlpools toward the farthest enemy Pokémon, each dealing 100 / 100 / 100 / 200% Attack as special damage to the first enemy Pokémon in their path.

Whirlwind

Deal 40 / 80 / 120 / 240 special damage to the target and make them fly away.

Wicked Blow

Deal 30 / 45 / 60 / 120 true damage to the target. Always deal a critical hit.

Wildbolt Storm

Thunderous tempest that strikes all enemy Pokémon in a straight line, dealing 45 / 60 / 75 / 150 special damage and inflicting Paralysis for 4 seconds.

Wise Yawn

Grant the lowest HP ally 15 / 30 / 60 / 120 Shield. Enemies attacking that ally suffer Fatigue for 3 seconds and lose 20 Ability Power.

Wish

Grant 30 / 60 / 120 / 240 Shield and 1.5 second Protect to the lowest % HP ally.

Wonder Guard

Deal 30 / 60 / 120 / 240 special damage to all adjacent enemy Pokémon and inflict them with Paralysis for 3 seconds.

Wonder Room

Creates a bizarre area around the target in which enemies Defense and Special Defense are swapped for 5 seconds and attacks received are special damage that scale with attacker Ability Power.

Wood Hammer

Deal 400 / 400 / 800 / 1600% of Attack as special damage to the target and receive recoil damage equal to 100% of Attack as physical damage.

X-Scissor

Deal 10 / 20 / 40 / 60 true damage twice.

Yawn

Gain 15 / 30 / 60 / 120 Shield. Enemy Pokémon targeting the user are inflicted with Fatigue for 3 seconds and lose 20 Ability Power.

Zap Cannon

Fire an electric blast like a cannon, dealing 25 / 50 / 100 / 200 special damage to the target and inflicting them with Paralysis and Armor Break for 1 / 2 / 4 seconds.

Zing Zap

Rolls behind the target, dealing 30 / 60 / 90 / 180 special damage and inflicting Flinch for 3 seconds. If the target suffers from Paralysis, gain 10 / 20 / 40 / 80 Shield.