Abilities (538)
Absorb
Deal 30 / 60 / 120 / 240 special damage to the target and heal adjacent allied Pokémon for 3 / 6 / 12 / 24
HP.
Accelerock
Jump next to the farthest enemy and deal 100 / 125 / 250% of
Attack as special damage to them. Immediately reduce the user's
Defense by 2 and increase their
Speed by 5 up to 5 times.
Acid Armor
Gain 3 / 6 / 12 / 25
Defense. The next 4 attacks received at melee reduce the
Defense of the attacker by 1.
Acid Spray
Spit poison directly at an enemy Pokémon, dealing 11 / 22 / 33 / 66 special damage and reducing their
Special Defense by 5. The ability then rebounds to another adjacent enemy (5 bounces max).
Acrobatics
Deal 20 / 40 / 80 / 160 special damage and move to a tile at good distance from its target. Move further away if not holding any item.
Aerial Ace
Deal 25 / 50 / 100 / 200 true damage to the target.
Air Slash
Deal 25 / 50 / 100 / 200 special damage to the target and inflict them with Flinch for 7 seconds.
Anchor Shot
Grab the farthest enemy Pokémon and deal 20 / 40 / 80 / 160 special damage.
Ancient Power
Launch rocks at the target, dealing 40 / 80 / 120 / 200 special damage. Raise the user's
Ability Power by 25.
Apple Acid
Deal 15 / 30 / 50 / 100 special damage to the 3 enemy Pokémon in front. Deals double damage if target
Special Defense is 0.
Aqua Jet
Dash to the farthest reachable enemy Pokémon and deal 20 / 40 / 80 / 160 special damage to all enemy Pokémon in the path.
Aqua Ring
Dive into the middle of the allied team, creating an aquatic ring that cures negative status conditions and heals for 20 / 40 / 80 / 160
HP.
Aqua Step
Shift to an adjacent unoccupied tile with fluid dance steps before dealing 25 / 50 / 100 / 200 special damage to the target and increasing user
Speed by 10 / 15 / 20 / 25.
Aqua Tail
Deal 30 / 60 / 100 / 200 special damage to the target and gain 30 / 60 / 100 / 200
Shield.
Arm Thrust
Strikes 2 to 5 times, dealing 100 / 100 / 200 / 400% of
Attack as physical damage each time. Each hit may crit independently by default based on
Crit Chance.
Armor Cannon
Shoots out a blazing projectile, dealing 15 / 30 / 50 / 100 special damage to the target before bouncing to the 2 closest enemies, dealing 15 / 30 / 50 / 100 special damage to each. The projectiles then return to the original target, dealing an extra 6 / 12 / 25 / 50 special damage each.
Aromatherapy
Cure negative status conditions and heal adjacent allied Pokémon for 20 / 40 / 80 / 160
HP.
Assurance
Deal 25 / 50 / 100 / 200 special damage to the target. The damage is doubled if the user has less than 50%
HP.
Astral Barrage
Rush to a safe spot in the backline while sending 3 / 5 / 7 / 13 small ghosts toward random enemy Pokémon, each dealing 20 special damage.
Attract
Inflict 1 / 2 / 3 / 5 random enemy Pokémon with Infatuation for 1 seconds.
Aura Sphere
Exude an aura and project energy in a line, dealing 25 / 50 / 100 / 200 special damage and inflicting all enemy Pokémon hit with Silence for 3 seconds.
Aura Wheel
Deal 20 / 40 / 60 / 120 special damage to the target, gain 10
Speed and switch between Normal and Hangry form.
Aurora Beam
Fire a beam in a line. All enemy Pokémon hit take 25 / 50 / 100 / 200 special damage and have 50% chance to be inflicted with Freeze for 2 seconds.
Aurora Veil
All allied Pokémon receive 5 / 10 / 20 / 50
Shield and Safeguard for 1 second.
Axe Kick
Leap to the enemy with the highest
PP then deal 25 / 50 / 100 / 200 special damage and burn 15 / 15 / 30 / 60
PP. Has 30% chance to inflict Confusion for 3 seconds.
Baneful Bunker
Taunt all adjacent enemies and Protect itself for 2 seconds. During this time, units that melee attack the user take 10 / 20 / 30 / 50 special damage and are inflicted with
Poison for 3 seconds.
Barb Barrage
Dive into the middle of the enemy team, dealing 15 / 30 / 45 / 60 / 120 special damage to all adjacent enemy Pokémon and inflict them with Poison for 3 seconds.
Bared Fangs
Bites the target dealing 120 / 140 / 160 / 320 % of his
Attack as special damage and stealing 10 of the target's
Speed
Behemoth Blade
Dash behind the target and deliver a powerful slash, dealing 30 / 60 / 90 / 120 / 240 + 100%
Attack as special damage
Bide
After 3 seconds, deal special damage to adjacent enemy Pokémon equal to 100 / 150 / 200 / 400% of the damage received during this period.
Bite
Deal 40 / 80 / 120 / 200 special damage to the target and heal the user for 30% of the damage dealt. Cause the target to Flinch for 5 seconds.
Bitter Blade
Focuses its bitter feelings into a flaming slash, dealing 50 / 60 / 70 / 140 special damage to every adjacent enemy. User heals 10% of its max
HP for each enemy hit.
Bitter Malice
Deal 25 / 50 / 100 / 200 special damage to the target and inflict Fatigue for 3 seconds. If the user is disguised as an ally, this ability also affects enemies adjacent to the target, and the user's disguise is broken.
Blast Burn
Deal 30 / 60 / 120 / 240 special damage to all adjacent enemy Pokémon.
Blaze Kick
Kick the target away, dealing 30 / 60 / 120 / 240 special damage and Burn for 2 seconds. If it already has
Burn, deal +30% damage.
Bleakwind Storm
Savagely cold winds that strike all enemy Pokémon in a straight line, dealing 45 / 60 / 75 / 150 special damage and applying Freeze for 2 seconds.
Blizzard
Freeze all enemy Pokémon in a 4-tile radius for 1.5 seconds and deal 10 / 20 / 40 / 80 special damage. +30% damage if the target already suffers from
Freeze.
Blood Moon
Ursaluna concentrates all their energy into the blood-red moon on their forehead and projects it in a line, dealing 200 / 200 / 200 / 400% of
Attack as special damage and applying Wound for 3 seconds to all enemy Pokémon hit.
Blue Flare
Deal 12 / 25 / 50 / 100 special damage + 10 / 10 / 10 / 20 per level of Fire synergy to the target and adjacent enemy Pokémon.
Bolt Beak
Deal 20 / 40 / 80 / 160 special damage to the target. Double damage if the target has more than 40
PP.
Bone Armor
Flies to the weakest enemy inflicting 20 / 40 / 80 / 160 special damage, healing for the damage dealt. If the target is KO'd, recover its bones to make armor, gaining 4 / 8 / 12 / 24
Defense and
Special Defense.
Bonemerang
Throw a bone like a boomerang through the enemy team, dealing 2 times 15 / 30 / 60 / 120 special damage to every enemy Pokémon in its path.
Boomburst
Deal 60 / 60 / 60 / 120 special damage to all adjacent units including allies, and causing Flinch for 4 seconds.
Bounce
Bounce 1 / 2 / 3 / 4 times to the farthest enemy Pokémon, dealing 15 / 20 / 25 / 30 special damage to all adjacent enemy Pokémon each time.
Brave Bird
fly away with the target dealing 30 / 60 / 90 / 180 special damage.
Bug Bite
Deal 20 / 40 / 80 / 160 special damage to the target and steal and eat one of their berries if it holds one.
Bug Buzz
Deal 20 / 40 / 80 / 160 special damage to the target. The damage is doubled if the target suffers from Paralysis.
Bulldoze
Stomps down on the ground dealing 25 / 45 / 85 / 160 special damage to adjacent enemies. Pokémon hit are knocked back and lose 10
Speed.
Bullet Punch
Deal 20 / 30 / 40 / 80 true damage to the target, then gain 20 / 30 / 40 / 80
Speed for 2 seconds.
Burning Jealousy
Deals 30 / 50 / 70 / 140 special damage to the target and adjacent enemies. Enemies with
Attack buffs lose them and suffer Burn for 5 seconds.
Camouflage
The user recovers 15 / 25 / 35 / 70 + 15 / 25 / 35 / 70
HP and copies the appearance,
Attack,
Defense,
Special Defense and
Attack Range of the target.
Cavernous Chomp
Deals 40 / 80 / 160 / 320 special damage to the target. If the user is able to KO the target with its ability, it becomes Enraged for 1 / 2 / 3 seconds.
Ceaseless Edge
Board Effect: hits the 3 enemies in front of the user for 20 / 40 / 80 / 160 special damage, also leaving SPIKES under them. Can crit by default.
Chain Crazed
Self inflict Poison for 3 seconds and gain 5 / 10 / 15 / 20
Attack, 3 / 6 / 10 / 15
Defense and 10 / 15 / 20 / 25
Speed
Charge Beam
Fire a concentrated bundle of electricity that propagates to a maximum of 3 adjacent enemy Pokémon, dealing 15 / 30 / 60 / 120 special damage to each.
Charm
Inflict the target with Infatuation for 3 seconds and reduce their
Attack by 2 / 3 / 4 / 8 (min 1).
Chatter
Deal 10 / 20 / 30 / 60 special damage to all enemy Pokémon in a 3 tile radius around user. Every enemy has 50% chance to be inflicted with Confusion for 1 second.
Chloroblast
Deal 50 / 100 / 200 / 400 special damage to all adjacent enemy Pokémon. The user loses 50% of its max
HP.
City Shuttle
Leap to the closest ally and saddle them on the user's back, then dash to the farthest enemy reachable. Deal 10 / 20 / 30 / 40 special damage + 100% of the carried ally's
Attack to all enemy Pokémon in the path. Grant 20 / 40 / 80 / 160
Shield to the user and the carried ally.
Clangorous Soul
Buff the user's and adjacent allied Pokémon's
Attack,
Defense and
Special Defense by 2 / 4 / 8 / 16.
Close Combat
Deal 30 / 65 / 130 / 260 special damage to the target and reduce the user's
Defense and
Special Defense by 2.
Coil
Ensnares the target with it's powerful tail, inflicting Locked and
Paralysis for 3 seconds. User also buffs its
Attack and
Defense by 3 / 5 / 10 / 20
Column Crush
Builds a pillar on the nearest empty spot. If a pillar is already on the board, jumps to it and throw it at the closest target, dealing 50 / 100 / 150 / 300 + the remaining
HP of the pillar as special damage.
Confusion
Inflict Confusion and
Silence onto the target for 3 / 5 / 7 / 10 seconds. If the target is already suffering from
Confusion, deal 75 / 150 / 300 / 500 special damage instead.
Core Enforcer
Hits in a Z-shape area around the target, dealing 20 / 40 / 60 / 80 / 160 special damage and inflicting Silence for 3 seconds.
Cosmic Power (Moon)
Increase the
Ability Power of all allied Pokémon other than the user by 25 / 25 / 25 / 50.
Cosmic Power (Sun)
Increase the base
Attack of all allied Pokémon other than the user by 25 / 25 / 25 / 50%.
Cotton Guard
Board Effect: wraps its body in soft cotton, gaining 15 / 30 / 60 / 120
Shield and 3
Defense, then dropping COTTON_BALL onto the 3 tiles in front of the user.
Cotton Spore
Board Effect: create a cloud of cotton spores that reduce the
Speed of the 3 closest enemies by 10 / 20 / 30 / 50 and leave COTTON_BALL under each of them.
Counter
The user lashes out at adjacent enemy Pokémon dealing 50 / 50 / 50 / 100% of its missing
HP as special damage.
Crabhammer
Deal 40 / 80 / 160 / 320 special damage to the target. Execute the target if they are below 30%
HP. Can crit by default with a 30% increased
Crit Chance.
Cross Poison
Deal 30 / 60 / 120 / 240 special damage to the target and enemy Pokémon adjacent to them and inflict them with Poison for 2 seconds.
Crunch
Deal 40 / 80 / 160 / 320 special damage to the target. If it knocks out the target, heal for 50% of the target's max
HP.
Crush Claw
Reduce the target's
Defense by 5 / 10 / 15 / 20 then perform two quick strikes, each dealing 100 / 100 / 200 / 400% of
Attack as physical damage.
Crush Grip
The target is crushed with great force. The more
HP % the target has left, the greater the damage: between 15 / 25 / 50 / 100 and 65 / 125 / 250 / 500 special damage.
Curse
Inflict the highest
HP enemy Pokémon with Curse that will KO after 8 / 5 / 3 / 1 seconds. The delay decreases by 1% every 5
Ability Power.
Dark Harvest
Teleport into the largest group of enemy Pokémon. Inflict the user with Silence for 3 seconds and drain the
HP of adjacent enemy Pokémon, dealing 5 / 10 / 20 / 40 special damage per second and heal for 30% of the damage dealt.
Dark Void
Deal 10 / 20 / 30 / 60 special damage to all enemy Pokémon in a 4-tile radius around target, with 80% chance to cause Sleep for 2 seconds.
Darkest Lariat
Swings arms and hits the target several times while moving behind them. Each hit deals 100 / 100 / 100 / 200%
Attack as special damage. Number of hits increase with
Speed. Target is Flinch during the attack.
Decorate
Decorates the nearest strongest ally, increasing its
Attack by 1 / 2 / 3 / 6 and
Ability Power by 10 / 20 / 30 / 60
Deep Freeze
Fires 5 / 7 / 9 / 20 bolts of ice over 3 seconds, each dealing 10 special damage and reducing the targets
Special Defense by 1. If the current target is KO'd, the bolts chain to the next closest enemy.
Defense Curl
Increase the user's
Defense and
Special Defense by 5 / 10 / 20 / 40.
Detect
Protect adjacent allied Pokémon for 0.5 / 0.6 / 0.8 / 1 seconds, multiplied by the number of enemy Pokémon detected in a 2 tile radius.
Diamond Storm
Deal 100 / 100 / 150 / 300% of the user's
Defense as special damage to all adjacent enemy Pokémon.
Dig
Dig underground and reappear next to the farthest enemy Pokémon, dealing 10 / 20 / 40 / 80 special damage to all enemy Pokémon in the path.
Dire Claw
Deal 15 / 30 / 60 / 120 special damage to the target and inflict either Poison,
Sleep or
Paralysis for 3 seconds.
Disarming Voice
Inflict Infatuation for 1 / 1 / 1 / 2 seconds to all enemies in a 1 / 2 / 3 / 4 tile radius.
Discharge
Deal 25 / 50 / 100 / 200 special damage to all adjacent enemy Pokémon and inflict them with Paralysis for 5 seconds.
Dive
Dive underwater and gain 15 / 30 / 60 / 120
Shield, then reappear in the middle of the enemy team, dealing 10 / 20 / 40 / 80 special damage to all adjacent enemy Pokémon.
Dizzy Punch
Deal 20 / 40 / 80 / 160 special damage to the target and inflict them with Confusion for 3 seconds. The damage is doubled if the target has a
Shield.
Doom Desire
After 2 seconds, deal 100 / 125 / 150 / 300 special damage to the target. Get back to max
PP if the target is KO'd in the duration.
Double Edge
Deal 55 / 110 / 220 / 440 physical damage to target. The user hurts itself for 20 / 40 / 60 / 80 physical damage.
Double Iron Bash
The user rotates, centering the hex nut in its chest, striking with its arms twice in a row for 150 / 150 / 150 / 300% of its
Attack as physical damage for each hit. This causes the target to Flinch for 3 seconds.
Double Shock
Emit a powerful electric shock, dealing 50 / 100 / 200 / 400 special damage to the target and inflict the user with Paralysis for 3 seconds.
Draco Meteor
A meteor falls from the sky on target, dealing 30 / 60 / 120 / 150 / 300 special damage to target and adjacent opponents, then user loses 20
Ability Power.
Dragon Breath
Deal 25 / 50 / 100 / 200 special damage to the target and an enemy directly behind it.
Dragon Claw
Target the lowest
HP adjacent enemy, deal 30 / 60 / 120 / 240 special damage and Wound them for 4 seconds.
Dragon Darts
Throw 3 darts that deals 10 / 20 / 40 / 80 special damage each to the target. If the target is KO'd, restore 40 / 40 / 40 / 80
PP.
Dragon Energy
Deal 100 / 100 / 100 / 150% of the user's current
HP as special damage to the target.
Dragon Pulse
A shockwave from the user's gaping mouth deals 10 / 15 / 20 / 40 special damage to the target and adjacent enemies. The shockwave then reverberates through the enemies.
Dragon Rage
Gain 15 / 30 / 45 / 60
Shield. Each second for the next 6 seconds, gain 5 / 10 / 15 / 20 more
Shield and deal 5 / 10 / 15 / 20 special damage to adjacent enemies. When this ability ends, consume the remaining
Shield and heal for 40% of its value.
Dragon Tail
Deal 30 / 60 / 100 / 150 special damage to the target and increase the user's
Defense and
Special Defense by 2 / 4 / 6 / 10.
Drain Punch
Deal 200 / 200 / 300 / 400% of
Attack as special damage and heal for 200% of the damage dealt.
Dream Eater
Jump next to an enemy suffering from Sleep, deal 45 / 90 / 150 / 250 special damage and heal for the same amount of
HP. If no enemy Pokémon suffer from Sleep, put the target to
Sleep for 3 / 4 / 5 / 6 seconds and get back to max
PP.
Drill Peck
Charges through the target like a drill, dealing 30 / 60 / 120 / 240 special damage and swapping position. If there's another target behind in the same direction, immediately cast the ability again on that target.
Drill Run
Charges through the target like a drill, dealing 15 / 30 / 60 / 120 true damage and swapping position. If there's another target behind in the same direction, immediately cast the ability again on that target. Can crit by default.
Drum Beating
Cycles through:
1. Wood block: give 10 / 20 / 40 / 80
Shield to the entire team
2. Drum roll: deal 10 / 20 / 40 / 80 special damage to all enemies
3. Raise the tempo: give 10 / 20 / 40 / 80
Speed to the entire team
Dynamax Cannon
Shoot a Dynamax beam in a straight line. Enemy Pokémon hit take 30 / 40 / 50 / 70% of their max
HP as special damage.
Dynamic Punch
Deal 40 / 80 / 160 / 320 special damage to the target and inflict them with Confusion for 2 / 4 / 6 / 8 seconds.
Ear Dig
Deal 30 / 60 / 120 / 240 special damage + 5 / 10 / 20 / 40 per depth level of the hole the target is in. If the target is not in a hole, also dig a hole under them.
Echo
Deal 3 / 6 / 9 / 12 special damage to all enemy Pokémon in a 3 tile radius around the user. After every cast, the damage increases by 3 / 6 / 9 / 12 and the range by 1 tile.
Eerie Spell
Launches a wave that bounces to 3 additional targets, prioritizing low
HP Pokémon. Deals 10 / 20 / 40 / 80 special damage to enemies and heals allies for 15 / 30 / 45 / 90
HP.
Egg Bomb
Launch an explosive egg at the target, dealing 25 / 50 / 100 / 200 special damage to all adjacent enemy Pokémon and inflicting them with Armor Break for 4 seconds. For each enemy Pokémon KO'd, there is a 25% chance of an egg appearing on the allied player's bench.
Electric Surge
Increase the
Speed of all Electric allies by 10 / 10 / 10 / 20 except the user.
Electrify
Give to your strongest non- Electric ally
Electric Field and all the effects of active
Electric synergy + 15 / 30 / 60 / 120
Shield. If no ally is found, self-cast instead.
Electro Ball
Launches an electric ball that bounces between enemies, inflicting 10 / 20 / 40 / 80 special damage to each. Cannot hit the same enemy twice and gains 1 extra bounce for every 30
Speed.
Electro Shot
Gathers electricity for 2 seconds, then gains 40
Ability Power and fires a high voltage shot in a straight line, dealing 80 / 100 / 120 / 240. The shot will be fired immediately under Storm
Electro Web
Deal 15 / 30 / 60 / 120 special damage to all adjacent enemy Pokémon and steal 15 / 30 / 60 / 120
Speed.
Encore
Casts the last ability used by an ally, if not Inimitable
Entangling Thread
Deal 10 / 20 / 40 / 80 special damage to the target and adjacent enemies and inflict them with Paralysis 4 seconds.
Entrainment
Dance to a strange rhythm, restoring 10 / 10 / 10 / 30
PP and forcing the target to imitate them, which replaces their ability with Entrainment. If target is already entrained, pick another enemy Pokémon nearby.
Eruption
Fire 20 / 30 / 45 / 60 projectiles into the air. Each projectile deals 30 / 50 / 70 / 90 special damage and applies Burn for 5 seconds.
Expanding Force
The user gains Psychic Field, or spreads it to a nearby ally. Then its psychic energy reverbates on all allies in a
Psychic Field, dealing 10 / 20 / 40 / 80 special damage to adjacent enemies.
Explosion
Deal 50 / 100 / 200 / 400 special damage to all adjacent enemy Pokémon. Damages user by the same amount.
Extreme Speed
Dash to the farthest enemy, dealing 20 / 30 / 40 / 80 special damage to all enemy Pokémon in the path.
Facade
Deal 20 / 40 / 80 / 160 special damage, doubled if the user suffers from a negative status condition.
Fairy Lock
Spread 50 / 70 / 90 / 180 special damage evenly across the target and adjacent enemy Pokémon. The target is Locked for 5 seconds.
Fairy Wind
Restore 2.5 / 5 / 10 / 20 + 2.5 / 5 / 10 / 20
PP to all allied Pokémon other than the user.
Fake Out
Deal 40 / 80 / 150 / 300 special damage to the target and reduce the user's
Ability Power by 30. Inflict the target with Flinch for 3 seconds unless the user's
Ability Power was negative.
Fake Tears
Deal 5 / 10 / 15 / 30 special damage to all enemy Pokémon and inflict them with Armor Break for 3 / 3 / 3 / 6 seconds.
Feather Dance
Flies to the furthest ally, scattering 10 feathers along the path. Each feather grants a random stat buff to allies or inflicts a debuff to enemies: 20
HP, 4
Attack, 4
Defense, 4
Special Defense, 10
Speed, 10
Ability Power or 10
Luck.
Fell Stinger
Deal 400 / 400 / 400 / 800% of
Attack as special damage to the target. If it knocks out the target, gain 30% of base
Attack.
Fickle Beam
Each of the hydra's 5 heads has a 50% chance of inflicting 20 / 30 / 40 / 50 / 100 special damage and 2 seconds Paralysis on enemies with the highest
Speed.
Fiery Dance
Cloaked in flames, the user dances and flaps its wings dealing 25 / 50 / 100 / 200 special damage to the target and raises their own
Ability Power by 30.
Fiery Wrath
Deal 30 / 40 / 50 / 80 special damage to all enemy Pokémon in a 4-tile radius around the user, with 50% chance to apply Flinch for 4 seconds.
Fillet Away
Sacrifice 30% of current max
HP to flee away, gaining 5 / 8 / 10 / 20
Attack, 10 / 15 / 20 / 40
Speed and Protect for a very short time.
Fire Blast
Shoot a Fire Blast in a star-shaped area of effect, dealing 30 / 60 / 110 / 220 special damage to all enemy Pokémon hit.
Fire Lash
Apply Armor Break for 4 seconds and deal 30 / 60 / 120 / 240 special damage to the target.
Fire Spin
Deal 25 / 50 / 100 / 200 special damage and Burn for 3 seconds the target and enemy Pokémon adjacent to them.
Firestarter
Board Effect: gains 10 / 20 / 40 / 80
Speed and fly away, dropping EMBER on the tiles in between. The embers inflict 20 / 40 / 80 / 160 special damage on impact.
First Impression
Deals 45 / 90 / 180 / 360 special damage and inflicts Flinch for 5 seconds. On first cast, jumps backwards, spawning a random 1 ★ Common / Uncommon / Rare
Bug at their previous location.
Fishious Rend
Deal 20 / 40 / 80 / 160 special damage to the target. The damage is doubled if the user has more
Speed than the target.
Fissure
Open 2 / 3 / 4 / 6 rifts. Each rift deals 25 / 50 / 75 / 100 special damage.
Flame Charge
Dash into the enemy team's back line and deal 30 / 60 / 120 / 240 special damage to all enemy Pokémon in the path.
Flame Wheel
Shoot a returning Flame Wheel at farthest enemy Pokémon and deal 10 / 20 / 40 / 80 special damage twice to all enemy Pokémon in its path.
Flamethrower
Deal 30 / 60 / 120 / 240 special damage and Burn for 4 seconds to all enemy Pokémon in a direction in a 3 tile radius.
Fleur Cannon
Launch a devastating laser beam, dealing 50 / 75 / 100 / 200 special damage to all enemy Pokémon in the path and reduce the user's
Ability Power by 20.
Fling
When throwing the
Ball, all enemies in between user and receiver take 30 / 30 / 30 / 100% of user's
Speed as special damage. If not holding a
Ball, jump in a corner of the board and get a new
Ball instead
Floral Healing
Heal
HP equal to max
PP of Comfey's holder or Comfey itself if not held.
Flower Trick
Throws a rigged bouquet of flowers at the target that explodes after 3 seconds, dealing 15 / 40 / 85 / 170 special damage to the target and adjacent enemies. Every critical hit received by the target during the duration adds 15 special damage to the explosion.
Flying Press
Dives down onto the farthest target from the sky, dealing 50 / 50 / 50 / 100% of the user's max
HP as special damage.
Follow Me
Jump to a free tile far away and gain 10 / 20 / 40 / 80
Shield. Enemies that were targeting the user get Infatuation for 1 / 2 / 3 / 5 seconds.
Force Palm
Deal 15 / 30 / 60 / 120 + 10% of the target's max
HP as special damage to the target and inflict them with Paralysis for 6 seconds, +10 / 20 / 40 / 80 special damage and push the target away if they were already suffering from
Paralysis.
Forecast
Grant 10 / 10 / 10 / 20
Shield to all allies, plus an additional bonus depending on the weather:
Snow: +2 / 2 / 2 / 4
Defense /
Special Defense
Zenith/
Drought: +4 / 4 / 4 / 8
Attack
Rain: +8 / 8 / 8 / 16
PP
Freeze Dry
Deals 30 / 50 / 70 / 140 + 100% of the user's
Special Defense as special damage to the target. If target is KO, it explodes, and throws sharp ice at adjacent enemies dealing 10 / 20 / 30 / 60 + 50% of the user's
Special Defense as special damage.
Freezing Glare
Deal 20 / 40 / 80 / 160 special damage to all enemies in a line, with a 50% chance to Freeze for 3 / 3 / 3 / 6 seconds
Frost Breath
Blows a cold breath, dealing 35 / 70 / 140 / 280 special damage to enemies in a 2-tiles range cone, with 50% chance to Freeze for 2 seconds. Can crit by default.
Fury Swipes
Unleash 5 / 5 / 5 / 10 rapid swipes in one second, each dealing 100% of
Attack as physical damage. If the target is KO'd during the ability, regain 20
PP per remaining hit.
Fusion Bolt
Deal 30 / 40 / 50 / 100 special damage + 10 / 10 / 10 / 20 per level of Electric synergy to the target and adjacent enemy Pokémon.
Future Sight
Select 3 / 4 / 5 / 6 closest enemy Pokémon. After 2 seconds, deal 20 / 30 / 50 / 80 special damage to each of them + 20% of that damage to adjacent enemies.
Gear Grind
Launches two gears at the target, each dealing 25 / 50 / 100 / 200% of user's
Speed as special damage.
Geomancy
Gain 15 / 15 / 15 / 30
Attack, 10 / 10 / 10 / 20
Special Defense and 15
Speed.
Gigaton Hammer
Deal 100 / 200 / 400 / 800 special damage to the target and inflict the user with Fatigue for 6 seconds.
Glacial Lance
Rush to a safe spot in the backline and then throws a lance of ice to the farthest target. First enemy hit takes 300 / 300 / 300 / 600% of user's
Attack as special damage, and adjacent enemies take half of that damage.
Glaciate
Deal 30 / 40 / 50 / 100 special damage + 10 / 10 / 10 / 20 per level of Ice synergy to the target and adjacent enemy Pokémon.
Glaive Rush
A reckless charge to the enemy backline hits all enemies in its column. User and enemies hit gets Armor Break for 6 seconds, then enemies hit receive 50 / 100 / 200 / 400 special damage.
Gold Rush
Deal 20 / 20 / 20 / 50 + 100 / 100 / 100 / 300% of the player's Gold value as special damage to the target, then the allied player earns 2 Gold.
Grassy Surge
Increase
Attack of all Grass allies by 5 / 5 / 5 / 10 except the user.
Grav Apple
The user deals 20 / 40 / 80 / 160 physical damage by dropping an apple from high above. The damage is doubled if target
Defense is 0.
Growl
Cause adjacent enemy Pokémon to Flinch for 3 seconds and reduce their
Attack by 3 / 5 / 7 / 14.
Growth
Increase max
HP by 10 / 20 / 40 / 80 and
Attack by 3 / 5 / 7 / 14. The buff is increased by 30% if the weather is Zenith.
Grudge
Silence the target for 3 seconds, then deals 18 / 36 / 52 / 104 special damage to all enemies affected by
Silence
Grudge Dive
The user takes 10% of its Max
HP as special damage and deals 30 / 60 / 90 / 120 / 240 special damage to the target + 5 / 10 / 15 / 20 / 40 additional special damage per fallen ally.
Guillotine
Deal 300 / 300 / 300 / 600% of user
Attack as special damage to the target. Restore half of the user's
PP if the target is KO'd.
Gulp Missile
Shoot an Arrokuda with full
PP at the target, dealing 25 / 40 / 55 / 110 special damage to the target. There is a 20% chance a Pikachu will be fired instead.
Gunk Shot
Deal 50 / 100 / 200 / 400 special damage to the target and inflict Poison for 2 / 4 / 8 / 16 seconds.
Hail
Board Effect: a hailstorm hits 8 / 15 / 30 / 45 random tiles on the target's side of the board, dealing 50 / 50 / 50 / 80 special damage on impact. The hailstones stay on the ground as HAIL.
Happy Hour
Increase the
Attack of all allied Pokémon by 2 / 4 / 7 / 10.
Head Smash
Deal 40 / 80 / 150 / 300 special damage to the target and 10 / 20 / 40 / 80 physical damage to the user. Execute the target if they suffer from Sleep or
Freeze.
Headbutt
Deal 20 / 40 / 80 / 160 special damage to the target and inflict them with Flinch for 5 seconds. The damage is doubled if the target has a
Shield.
Headlong Rush
Rush to the farthest enemy, dealing it 20 / 40 / 80 / 160 special damage. All enemies in the path are pushed on the side and take 10 / 20 / 30 / 60 special damage. User loses 1
Defense and 1
Special Defense for each enemy hit this way.
Heal Block
Deal 20 / 40 / 80 / 160 special damage and Wound all adjacent enemy Pokémon for 5 seconds.
Heart Swap
Deal 60 / 80 / 100 / 200 special damage to the target then steals all its
Ability Power and
Special Defense buffs. The user's status conditions are passed on to the target and healed for the user.
Heat Crash
Crashes into the target, knocking it back and dealing 40 / 60 / 80 / 160 special damage. Does more damage the more
Attack the user has compared to the target.
Heavy Slam
Slam the ground, dealing 15 / 30 / 60 / 120 special damage to adjacent opponents. The more max
HP the user has than the target, the greater the ability's power.
Helping Hand
Grant 30 / 60 / 100 / 200
Shield to the 2 nearest allied Pokémon and double the damage of their next ability.
Hex
Deal 20 / 40 / 80 / 160 special damage to the target. The damage is doubled if the target suffers from a negative status condition.
Hidden Power (!)
Summon 4 random Unown, one at each corner of the battlefield.
Hidden Power (?)
The allied player gets 4 random Unown on their bench.
Hidden Power (ABRA)
Summon 4 Abra, one at each corner of the battlefield.
Hidden Power (BURN)
Burn all enemy Pokémon for 30 seconds.
Hidden Power (COIN)
Give
Amulet Coin to all allied Pokémon. The item is removed at the end of the fight.
Hidden Power (DITTO)
Add Ditto to the allied player's bench.
Hidden Power (EGGS)
Add a
Pokémon Egg to the allied player's bench. It hatches in the next stage.
Hidden Power (FISH)
Fish 2 random Water Pokémon at max fishing level.
Hidden Power (GOLD)
The allied player gains 5 Gold.
Hidden Power (HEAL)
Heal all allied Pokémon to max
HP.
Hidden Power (ITEM)
The allied player gets a random item component.
Hidden Power (JAWS)
Summon 2 Sharpedo with
Razor Claw.
Hidden Power (LOCK)
All enemy Pokémon are Locked for 5 seconds.
Hidden Power (MANA)
All allied Pokémon gain 50
PP.
Hidden Power (NUKE)
All allied Pokémon gain 50
Shield and cast Explosion.
Hidden Power (OVEN)
Cook a random dish for all your Pokémon next fight.
Hidden Power (PEST)
Summon 5 random ★ Bug Pokémon.
Hidden Power (QUIT)
Immediately end the fight with a draw.
Hidden Power (ROLL)
The allied player gets 6 free shop rerolls.
Hidden Power (SURF)
Board Effect: a TIDAL_WAVE cleans up negative status and field effects, heals 20%
HP of all your team and knocks back and damages enemies for 10% of their
HP as true damage.
Hidden Power (TREE)
The allied player gets 3 random berries.
Hidden Power (VOLT)
Cast Thunder Shock on all enemy Pokémon.
Hidden Power (WISH)
The allied player gets a high rarity Pokémon matching one of their 2 highest synergies.
Hidden Power (XRAY)
Gives
XRay Vision to all allied Pokémon. The item is removed at the end of the fight.
Hidden Power (YOGA)
All your team casts Meditate, which increase their attack by 100%.
Hidden Power (ZERO)
Freeze all enemy Pokémon for 2 seconds.
High Horsepower
Charges through the target, then deals 15 / 30 / 60 / 120 special damage to all adjacent enemies. If only one enemy is hit, deals double special damage
High Jump Kick
Deal 15 / 30 / 60 / 120 special damage and steal up to 40
PP from the target.
Horn Attack
Deal 300 / 400 / 500 / 1000% of user
Attack as special damage to the target and cause Armor Break for 8 seconds.
Horn Drill
Deal 300 / 400 / 500 / 1000% of user
Attack as special damage to the target, with 30% chance to execute it. The more
Attack the user has relative to the target, the higher the chance.
Horn Leech
Drains the target's energy, dealing 200 / 200 / 300 / 500% of user
Attack as special damage and healing for 50% of the damage dealt. 50% of the overheal is converted to
Shield.
Hurricane
Deal 25 / 50 / 100 / 200 special damage to target and all enemy behind in a line and inflict them with Paralysis for 3 seconds.
Hydro Pump
Deal 20 / 40 / 80 / 160 special damage to all enemies in a line.
Hydro Steam
Sprays a powerful jet of boiling water, dealing 30 / 60 / 100 / 200 special damage to enemies in a 2-tiles range cone, and inflicting Burn for 4 seconds.
Hyper Drill
Deals 10 / 20 / 40 / 50 / 100 true damage that can break Protect, and dig deeper into the ground under the target, destroying any eventual buried items in the process. Double damage if target is already on a fully dug hole.
Hyper Voice
Deal 25 / 50 / 100 / 200 special damage to all enemy Pokémon in the same row as the target and has 30% chance to inflict Confusion for 1 / 2 / 3 / 6 seconds.
Hyperspace Fury
Using its many arms, unleashes a barrage of 1 / 2 / 3 / 4 / 8 punches. Each attack deals 15 special damage to the target and lowers their
Defense and
Special Defense by 1.
Ice Ball
Increase the user's
Special Defense by 10 then deal special damage equal to 10 / 20 / 30 / 60 + 50 / 100 / 150 / 300% of the user's
Special Defense.
Ice Hammer
Deal 50 / 100 / 200 / 400 special damage to the target, applying Freeze for 3 seconds. The user is inflicted with
Paralysis for 3 seconds.
Ice Spinner
Coats its feet in ice and spins into adjacent enemies, dealing 15 / 30 / 60 / 120 special damage, knocking them back, and clearing Board Effect on adjacent tiles.
Icicle Crash
Deal 20 / 40 / 80 / 160 special damage to the target and enemy Pokémon adjacent to it.
Icicle Missile
Launches 1 / 2 / 3 / 5 icicle missiles on enemies in the backline, dealing 50 special damage and inflicting Freeze for 2 seconds.
Icy Wind
Deal 25 / 50 / 100 / 200 special damage to all enemy Pokémon in a line behind the target and decrease their
Speed by 10 / 20 / 40 / 80.
Infernal Parade
Shoot a returning Flame Wheel at farthest enemy, dealing 30 / 30 / 30 / 60 special damage twice to all enemy Pokémon in its path with a 50% chance to apply Burn for 3s.
Infestation
Deal 10 / 10 / 10 / 20 special damage to the target for each allied Bug Pokémon on the battlefield. Once per combat, move the strongest
Bug Pokémon on the allied player's bench to the battlefield.
Ingrain
Deal 15 / 30 / 60 / 120 special damage to all adjacent enemy Pokémon and make them Locked for 4 seconds. Heal the user and adjacent allied Pokémon for 15 / 30 / 60 / 120
HP.
Iron Defense
Grant 20 / 40 / 80 / 160
Shield to all allied Pokémon in the same row as the user.
Iron Head
Increase the user's
Defense and
Special Defense by 5 / 10 / 15 / 30 then hit target with a powerful headbutt, dealing 100% of (
Defense +
Special Defense) as special damage.
Iron Tail
Swings its massive tail, hitting 3 enemy Pokémon in front, knocking them back and dealing 100 / 100 / 100 / 200% of user's
Defense as special damage
Ivy Cudgel
Deal 50 / 75 / 100 / 200 special damage to the target.
Jaw Lock
Bites the target, inflicting Locked for 3 seconds and dealing 125% of
Attack + 10 / 15 / 20 / 40 special damage. If target is already bitten, also heals 25 / 50 / 100 / 200
HP.
Judgment
Deal 10 / 10 / 10 / 20 special damage to the target, multiplied by the sum of Arceus' synergy levels.
King's Shield
Protect the user for 1.5 seconds, gain 10 / 20 / 40 / 80
Shield and swap positions with the farthest enemy Pokémon.
Knock Off
Deal 30 / 60 / 90 / 100 / 200 special damage to the target, +15 / 20 / 30 / 35 / 60 special damage for each item held by the target. All of the target's items are removed.
Knowledge Thief
Use the target's ability if not Inimitable. The allied player gains 1 / 1 / 1 / 2 / 3 XP.
Kowtow Cleave
Deal 150%
Attack to the target, + 20 / 20 / 20 / 50% true damage for each fallen allied Pokémon. Can crit by default
Land's Wrath
The ground erupts, dealing 20 / 30 / 40 / 80 + 100 / 100 / 100 / 200%
Attack as special damage to the target and adjacent enemies, then lower their
Defense and
Special Defense by 5 / 5 / 5 / 10.
Laser Blade
Alternates between:
1. Spins laser blade around, moving behind their target, gaining 25 / 25 / 25 / 50
Shield and dealing 25 / 25 / 25 / 50 special damage to target and adjacent enemies on the path.
2. Spins laser blade in front of them, dealing 2 times 25 / 25 / 25 / 50 +
Attack as special damage.
Last Respects
Deals 30 / 60 / 90 / 180 special damage to an adjacent enemy and inflicts Curse that will KO after 10 / 8 / 6 / 4 seconds. The delay decreases by 1% every 5
Ability Power. If the target has already Curse, targets another adjacent enemy instead.
Lava Plume
Board Effect: project EMBER onto the 3 tiles in front of the user, dealing 20 / 40 / 80 / 160 special damage.
Leaf Blade
The user's next attack is a guaranteed critical hit dealing 100 / 125 / 150 / 250% of
Attack as true damage.
Leech Life
Deal 20 / 40 / 80 / 160 special damage to the target and heal the user for 100% of the damage dealt.
Leech Seed
Poison the target for 3 / 6 / 12 / 24 seconds and heal the user for 20 / 40 / 80 / 160
HP.
Lick
Deal 30 / 60 / 120 / 240 special damage to the target and inflict them with Confusion and
Paralysis for 3 seconds.
Lingering Aroma
For the next 5 seconds, every melee attack received by the user makes the attacker receive 10 / 20 / 30 / 60 special damage and lose 5
PP.
Link Cable
Dash to the farthest reachable enemy Pokémon, then trigger an electric arc between Plusle and Minun, dealing 40 / 40 / 40 / 80 special damage. If Plusle or Minun are alone, deal half this damage to adjacent enemy Pokémon instead.
Lock On
Lock on the target. The next attack cannot miss and deals 200 / 200 / 200 / 500% additional true damage.
Lovely Kiss
Kiss the enemy Pokémon with a frightening expression. Put the target to Sleep for 2 / 4 / 6 / 12 seconds. If the target is already suffering from
Sleep, deal 50 / 100 / 150 / 300 special damage instead.
Lunar Blessing
Heal the user and all allied Pokémon for 25 / 25 / 25 / 50% of their max
HP and cure their negative status conditions.
Lunge
Jump to the enemy Pokémon with the highest
Attack, dealing 30 / 40 / 50 / 100 special damage and reducing its
Attack by 3 / 4 / 5 / 10.
Luster Purge
Launch a ball of light in a straight line, which rebounds after travelling 4 tiles, dealing 10 / 20 / 30 / 60 special damage and lowering the
Special Defense by 5 / 5 / 5 / 10 each time it passes through an enemy.
Mach Punch
Deal 25 / 50 / 100 / 200 special damage to the target and attack immediately after.
Magic Bounce
For 4 seconds, whenever the user is hit by an ability, block the damage and reflect 50 / 100 / 200 / 400% special damage to the caster. The caster gets Silence during the effect.
Magic Powder
Gain 15 / 30 / 60 / 120
Shield and Silence adjacent enemy Pokémon for 2 / 3 / 4 / 8 seconds.
Magical Leaf
The user scatters curious leaves that chase the farthest target, dealing 10 / 20 / 40 / 80 special damage and inflicting Armor Break for 3 seconds to all enemy Pokémon in its path.
Magma Storm
A maelstrom of fire deals 50 / 75 / 100 / 200 special damage before propagating to adjacent enemies up to 5 times, losing 20% of its power for every tile travelled.
Magnet Bomb
Launch a magnetic bomb dealing 20 / 40 / 80 / 160 special damage to target, 10 / 20 / 40 / 80 special damage to adjacent enemy Pokémon and attracting distant enemy Pokémon. All enemies affected are Locked for 1.5 second.
Magnet Pull
Attracts a random Steel Pokémon to the battlefield. Click on it to add it to your bench.
Ability Power and
Luck increase your chance to attract rarer Pokémon.
Magnet Rise
Grant Protect for 2 seconds and 10 / 10 / 10 / 20% dodge chance to the user and to the 2 / 4 / 6 / 8 adjacent allied Pokémon with the lowest health.
Make it Rain
Deal 25 / 50 / 100 / 200 + 100 / 100 / 100 / 300% of the player's Gold amount in bank to the target as special damage.
Malignant Chain
Extends a poisonous chain to ensnare target, inflicting Possessed and 3 stacks of
Poison for 3 / 3 / 3 / 6 seconds.
Mantis Blades
Unleash a trio of blades upon the target, each dealing 10 / 20 / 40 / 80 with a distinct damage type: physical damage, special damage and true damage.
Mega Punch
Deal 20 / 40 / 60 / 120 special damage to the target. The damage is doubled if the user has a higher
Defense than the target.
Metal Claw
Deal 10 / 20 / 40 / 80 true damage to the target and raise the user's
Attack by 2 / 4 / 6 / 12.
Meteor Mash
Deal 3 times 100 / 120 / 140 / 200% of
Attack as special damage to the target (4 times if user is in Psychic Field) then increase the user's
Attack by 2 on each hit.
Mimic
Copy the target's ability, if not Inimitable.
Mind Bend
Target is Possessed for 2 / 2 / 2 / 4 seconds. If
Safeguard or already
Possessed, deals 100 / 100 / 100 / 200 special damage instead.
Mind Blown
Throws its head in the air, which then explodes into 3 / 4 / 5 / 8 fireworks. The user sacrifies 50% of its max
HP in the process. Fireworks hit in a 2 tile radius above random enemies, with effect depending on their color:
- Pink: Deal 20 physical damage and Burn for 5 seconds .
- Blue: Deal 20 special damage and Fatigue for 5 seconds.
- Yellow: Deal 20 true damage.
- White: Give 20
Shield and cure status afflictions for allies.
Mist Ball
Launch a mist bubble in a straight line, which rebounds after travelling 4 tiles, dealing 10 / 20 / 30 / 60 special damage and lowering the
Ability Power by 30 each time it passes through an enemy.
Misty Surge
Restore 25 / 25 / 25 / 50
HP and 25 / 25 / 25 / 50
PP to all Fairy allies except the user.
Moon Dream
Put the target to Sleep for 3 / 6 / 9 / 18 seconds and grant 10 / 20 / 30 / 60
Shield to the 3 allied Pokémon closest to the target.
Moonblast
Fires 6 moons dealing 10 / 14 / 18 / 26 special damage each. KO'ing a Pokémon retargets remaining moons to the nearest enemy and grants 1 bonus moon.
Moongeist Beam
Deal 60 / 80 / 100 / 200 special damage to all enemy Pokémon in a line behind the target and inflict them with Paralysis for 3 seconds. Allied Pokémon in the beam gain 60 / 80 / 100 / 200
Shield.
Mortal Spin
Knock back any Pokémon targeting the user in melee range. Deal 20 / 40 / 80 / 160 special damage to any enemies hit, and apply Poison for 4 / 4 / 8 / 16 seconds
Mountain Gale
Hurls 1 / 3 / 5 / 10 giant chunks of ice randomly at target and adjacent enemies, inflicting Flinch for 3 seconds then 40 special damage per projectile. If user has Bergmite on their back, they are thrown as well for the same damage.
Mud Bubble
Heal the user for 10 / 20 / 40 / 80
HP.
Mud Shot
Hurls mud at the target, dealing 25 / 50 / 100 / 200 special damage and reducing their
Speed by 10 / 20 / 30 / 40.
Muddy Water
Spurt muddy water at up to 3 enemy Pokémon in front of the user, dealing 40 / 80 / 160 / 320 special damage and applying Wound and
Armor Break for 4 seconds.
Multi-Attack
Deal 7 / 10 / 13 / 20 special damage to adjacent enemy Pokémon, multiplied by the sum of levels of all Silvally synergies.
Mystical Fire
Deal 20 / 40 / 80 / 160 special damage to the target and reduce their
Ability Power by 15 / 20 / 25 / 50.
Nasty Plot
Increase the user's
Attack by 4 / 7 / 10 / 20.
Natural Gift
Heal the most damaged allied Pokémon for 30 / 60 / 90 / 150
HP and grant them Safeguard for 1 / 2 / 3 / 6 seconds.
Night Daze
Deal 25 / 50 / 100 / 200 special damage to the target and inflict Blinded for 3 seconds. If the user is disguised as an ally, this ability also affects enemies adjacent to the target, and the user's disguise is broken.
Night Shade
Deal 12.5 / 16.5 / 25 / 35% + 12.5 / 16.5 / 25 / 35% of target's max
HP as true damage.
Night Slash
Deal 15 / 30 / 60 / 120 special damage to the target. Can crit by default.
Nightmare
Fatigue all enemy Pokémon for 2 / 4 / 6 / 10 seconds. Any enemy suffering from a
Ghost curse take 25 / 50 / 100 / 200 special damage.
No Retreat
Gain 1
Attack, 1
Defense, 1
Special Defense and 5
Speed per Falinks on your team. Troopers tackle target for 20 / 20 / 20 / 40 special damage each.
Nutrients
Throw an apple to the ally with the fewest
HP, healing for 20 / 30 / 40 / 80
HP and increasing its
Defense and
Special Defense by 1 / 2 / 3 / 6.
Nuzzle
Dash to the farthest opponent, deal 25 / 50 / 100 / 200 special damage and inflict it with Paralysis for 3 / 3 / 3 / 6 seconds.
Oblivion Wing
Deal 90 / 120 / 150 / 300 special damage and heal for 75% of the damage dealt.
Obstruct
Protect the user, becoming invulnerable for 0.5 / 0.75 / 1 / 2 + 0.5 / 0.75 / 1 / 2 seconds. Any attack received during this time will reduce the attacker's
Defense by 2.
Octazooka
Shoot a projectile that deals 300 / 300 / 300 / 600% of the user's
Attack as special damage and leave an ink cloud that makes the target Blinded for 4 seconds.
Octolock
Deals 30 / 60 / 90 / 180 special damage. Inflict Locked and
Armor Break for 3 / 3 / 6 / 10 seconds.
Order Up
A sushi table drops on the target, dealing 30 / 60 / 100 / 200 special damage. Dondozo and allies fed with
Rice gain Tatsugiri Commander bonus stats again. If no Tatsugiri is on board or bench, one spawns on your bench, with a different form each stage.
Origin Pulse
A wave travels horizontally across the battlefield, dealing 50 / 75 / 100 / 120 / 150 special damage to all enemy Pokémon in its path.
Outrage
Deal 300 / 300 / 300 / 600%
Attack as special damage to the target and adjacent enemy Pokémon and inflict the user with Confusion for 2 seconds.
Overdrive
Twang an electric guitar, causing a huge echo and strong vibration. Deal 120 / 120 / 150 / 300% of
Attack as special damage within a 3 tile radius of the user, -20% damage per tile from the user.
Overheat
Deal 12 / 25 / 50 / 100 special damage to all enemy Pokémon in a 4-tile radius around user, +30% if they suffer from Burn. Unfreeze all
Freeze Pokémon in that area.
Parabolic Charge
Heal the user for 25 / 50 / 75 / 100
HP and deal 25 / 50 / 100 / 200 special damage to the target. Excess
HP is converted into special damage.
Pastel Veil
Dash to the farthest ally. Grant 20 / 40 / 80 / 160
Shield to the user and all allied Pokémon on the way and cure their negative status conditions.
Pay Day
Deals 15 / 30 / 60 / 120 + 15 / 30 / 60 / 120 special damage. If the target is KO'd, the allied player receives 1 / 2 / 3 Gold.
Peck
Deal 10 / 30 / 50 / 100 special damage to the target.
Petal Blizzard
Deal 10 / 20 / 30 / 50 special damage to all adjacent enemy Pokémon and gain 10
Ability Power.
Petal Dance
Release 3 / 4 / 5 / 6 petals spread between the closest enemies, each dealing 20 / 30 / 50 / 100 special damage.
Pickup
Deals 30 / 60 / 120 / 240 special damage and steal one item from the target if possible, otherwise steal 1 / 2 / 3 Gold from its owner.
Plasma Fission
Fires a plasma bolt towards the current target that deals 20 / 40 / 60 / 120 special damage to the first enemy hit. It then splits in two, dealing 50% less special damage whenever it passes through an enemy.
Plasma Fists
Deal 60 / 90 / 120 / 240 special damage to the target and heal 30% of damage dealt.
Plasma Flash
Fires 4 plasma flashes dealing 5 / 10 / 20 / 40 special damage each. Gains +1 flash per cast.
Plasma Tempest
Flies away and fires 3 plasma bolts through the closest enemies. Each bolt deals 20 / 30 / 40 / 80 special damage, reduced by 10% for each enemy passed through.
Play Rough
Deal 30 / 60 / 120 / 240 special damage to the target and inflict it with Infatuation for 2.5 seconds.
Poison Gas
Board Effect: a cloud of POISON_GAS is thrown in the face of all adjacent enemy Pokémon, dealing 15 / 30 / 60 / 120 special damage.
Poison Jab
Deal 30 / 60 / 120 / 240 special damage, swap places with the target, and inflict both the target and the caster with Poison for 3 seconds.
Poison Powder
Dash to the farthest reachable enemy, dealing 20 / 40 / 80 / 160 special damage to all enemy Pokémon in the path and inflicting them with Poison for 3 / 3 / 3 / 6 seconds.
Poison Sting
Inflict the target with 2 / 3 / 4 / 5 stacks of Poison. Every stack over the max immediately deals 25 / 50 / 100 / 150 special damage.
Pollen Puff
Give the lowest
HP allied Pokémon a pollen puff that heals them for 30 / 60 / 120 / 240
HP.
Poltergeist
Deal 30 / 60 / 120 / 240 special damage to the target, +20 special damage for each item held by the target (40 for tools).
Population Bomb
Deal 10 special damage 4 / 8 / 12 / 16 / 32 times to the target.
Powder
Releases a cloud of powder toward the enemy with the highest
Speed within range. Enemies touched by the cloud take 10 / 20 / 30 / 50 special damage and have their
Speed reduced by 10 / 20 / 30 / 50 for 5 seconds.
Powder Snow
A snow mist is blown towards the target, dealing 20 / 40 / 80 / 160 special damage to all enemies in a line with 15 / 30 / 50 / 100% chance to Freeze them for 2 seconds.
Power Hug
Deal 40 / 80 / 160 / 320 special damage to the target. The target is Locked and
Paralysis for 3 / 3 / 6 / 10 seconds.
Power Whip
Unleash a giant vine toward the target, dealing 15 / 30 / 60 / 120 + 30% of user's current
HP as special damage.
Powerwash
Floods the row with the highest total enemy
HP with plasma drops. Dealing 80 / 120 / 160 / 320 special damage split evenly among all enemies on that row.
Precipice Blades
Deal 25 / 50 / 100 / 120 / 200 special damage to all enemy Pokémon in the same row or column as the user.
Present
Either deal 20 / 40 / 80 / 160, 50 / 100 / 150 / 300 or 100 / 200 / 300 / 600 special damage to the target, or heal them for 50
HP, based on your
Luck.
Prismatic Laser
The user shoots a 3-tile wide prismatic laser in a vertical straight line, dealing 30 / 40 / 50 / 60 / 120 special damage and pushing any enemy in its path.
Protect
Protect the user, becoming invulnerable for 0.5 / 1.5 / 2.5 / 4 + 0.5 / 1.5 / 2.5 / 4 seconds.
Psybeam
Deal 25 / 50 / 100 / 200 special damage to the target and all enemy Pokémon behind in a line with a 50% chance to inflict them with Confusion for 2 / 3 / 4 / 5 seconds.
Psychic
Deal 40 / 80 / 160 / 320 special damage to the target and adjacent enemy Pokémon and burn 15
PP.
Psychic Fangs
Remove all the target's
Attack,
Defense and
Special Defense stat increases, then deal 20 / 40 / 80 / 160 special damage.
Psychic Surge
Give 20 / 25 / 30 / 60
Shield to all Psychic allies except the user.
Psycho Boost
Slash the target and any enemy Pokémon adjacent in the same row, dealing 90 / 120 / 150 / 300 special damage. Then, reduce the user's
Ability Power by 10 for each Pokémon hit.
Psycho Cut
Three psychic blades cut and pierce enemies in a line behind the target, each dealing 10 / 20 / 40 / 80 special damage to all enemies hit. Can crit by default.
Psycho Shift
Shift the position of the target and the farthest enemy, dealing 20 / 40 / 60 / 120 special damage to each.
Psyshield Bash
Dash to the farthest reachable enemy Pokémon, dealing 30 / 40 / 50 / 60 / 120 special damage to all enemy Pokémon in the path and Protect the user for 1 second.
Psyshock
Burn 20 / 40 / 80
PP from the target and gain
Shield for the same amount. If target has no more
PP, the amount of unburned
PP is dealt as special damage.
Psystrike
Materialize a strange psychic wave toward the farthest enemy Pokémon, dealing 20 / 40 / 80 / 160 special damage to them and teleporting all Pokémon in its path.
Pummeling Payback
Pelt the target with a storm of punches, dealing 20 / 40 / 60 / 120 + 125%
Attack special damage and heals 20 / 30 / 40 / 80
HP.
Purify
Cure negative status conditions of the user and adjacent allies and heal the user for 15 / 30 / 60 / 120
HP.
Pyro Ball
Ignites a small stone and launches it as a fiery ball at the farthest enemy Pokémon, dealing 10 / 20 / 40 / 80 special damage and applying Burn for 2 seconds to all enemy Pokémon in its path.
Quiver Dance
Gain 3 / 4 / 5 / 10
Attack, 3 / 4 / 5 / 10
Special Defense, 10 / 10 / 10 / 15
Speed and 20
Ability Power.
Raging Bull
Destroy barriers like Protect, Reflect, Magic Bounce while inflicting
Armor Break for 3 seconds, then deal 20 / 40 / 80 / 160 special damage to the target
Rapid Spin
Deal 20 / 50 / 100 / 200 special damage and gain 50% of
Attack as
Defense and
Special Defense
Razor Leaf
Throw sharp leaves in a line behind the target. All enemies hit take 20 / 40 / 80 / 160 special damage. Can crit by default.
Razor Wind
Deal 20 / 40 / 80 / 160 special damage to the target. Can crit by default.
Reflect
For 3 / 3 / 3 / 5 seconds, whenever the user received physical damage, block the damage and reflect 50 / 75 / 100 / 150% of the damage as special damage to the attacker.
Relic Song
Emit a note. The first two casts of this ability grant 10 / 10 / 10 / 25
Shield to all allied Pokémon. The third cast puts all enemy Pokémon to Sleep for 1 / 1 / 1 / 2.5 + 1 / 1 / 1 / 2.5 seconds.
Retaliate
Deal 150 / 150 / 150 / 300% of
Attack as special damage to the target, + 1 additional hit for each fallen allied Pokémon.
Revelation Dance
Performs a dance which projects feathers on adjacent tiles. Enemies hit take 15 / 30 / 50 / 80 special damage and allies gain a bonus dependent of the style:
- Baile Style: 3 / 6 / 10 / 15
Speed
- Pom-Pom Style: 2 / 4 / 6 / 10
Attack
- Pa’u Style: 2 / 4 / 6 / 10
Special Defense
- Sensu Style: 15 / 30 / 50 / 80
Shield
Roar
Blow away the target. If they hit a wall, deal 20 / 40 / 80 / 160 special damage. If they hit another Pokémon, both are dealt special damage.
Roar of Time
Grant Resurrection and 10 / 15 / 20 / 40
Speed to the strongest allied Pokémon.
Rock Artillery
Throws 10 / 15 / 25 / 50 rocks at random enemies, each landing randomly on their target or an adjacent tile, each dealing 20 / 30 / 40 / 80 special damage.
Rock Slide
Deal 30 / 60 / 120 / 240 special damage to the target. The damage is doubled if the target is Flying.
Rock Smash
Deal 25 / 50 / 100 / 200 special damage and Armor Break for 3 / 6 / 9 / 18 seconds to the target.
Rock Tomb
Deal 30 / 60 / 120 / 240 special damage to the target and decrease their
Speed by 10 / 20 / 40 / 80.
Rock Wrecker
Launches a huge boulder at the target, inflicting Flinch for 2 seconds then 80 / 160 / 320 / 640 special damage. Then user gets
Fatigue for 4 seconds.
Rolling Kick
Deal 20 / 40 / 60 / 120 special damage to the target and push it away. The damage is doubled if the user has a higher
Attack than the target.
Rollout
Increase the user's
Defense by 2 / 5 / 10 / 20 then deal 200% of user's
Defense as special damage to the target.
Sacred Sword of the Cavern
Deal 40 / 60 / 80 / 160 true damage + 20 / 20 / 20 / 40 true damage per enemy on your side of the board to the target.
Sacred Sword of the Grasslands
Deal 40 / 60 / 80 / 160 true damage + 10 / 10 / 10 / 20 true damage per remaining ally to the target.
Sacred Sword of the Iron Will
Deal 40 / 60 / 80 / 160 true damage + 15 / 15 / 15 / 30 true damage per fallen ally to the target.
Salt Cure
In a 2-tiles radius, allies gain 10 / 20 / 40 / 80
Shield and their status afflictions cured while Water,
Steel or
Ghost enemies suffer from
Burn for 5 seconds.
Sand Spit
Spits sand at the 3 enemy Pokémon in front of the user, dealing 30 / 60 / 120 / 240 special damage and inflicting Blinded for 2 seconds.
Sand Tomb
Deal 10 / 20 / 40 / 80 special damage to the target and inflict them with Silence and
Paralysis for 3 / 5 / 8 / 16 seconds.
Sandsear Storm
Searingly hot sand that strikes all enemy Pokémon in a straight line, dealing 45 / 60 / 75 / 150 special damage and applying Burn for 2 / 2 / 2 / 5 seconds.
Scale Shot
The user sheds their scales, dealing 40 / 40 / 40 / 80 special damage to adjacent enemies, applying Armor Break to itself and enemies hit for 2 seconds. After 2 seconds the scales are shot towards the farthest enemy, dealing 10 / 15 / 20 / 40 special damage to them and 10 / 10 / 10 / 20 special damage to enemies in their path.
Schooling
Deal 15 / 15 / 15 / 30% of the user's max
HP as special damage to adjacent enemy Pokémon. If a Wishiwashi is on the bench, it joins the school and gives 50 permanent max
HP to the user.
Searing Shot
An inferno of scarlet flames torches everything around Victini. Deal 30 / 40 / 50 / 100 special damage to all enemy Pokémon within 2 tiles of the user and Burn them for 3 / 3 / 3 / 6 seconds.
Secret Sword
Deal 50 / 100 / 150 / 300 special damage to the target. After blocking 20 attacks with Fighting synergy, the damage becomes true damage.
Seed Flare
Emit a shockwave, deal 20 / 25 / 30 / 35 / 70 special damage to all enemy Pokémon in a 5 tile radius and decrease their
Special Defense by 3 / 3 / 3 / 3 / 6.
Shadow Ball
Deal 30 / 60 / 100 / 200 special damage to the target and decrease the
Special Defense of all enemy Pokémon by 2.
Shadow Bone
Throw a bone that contains a spirit, dealing 30 / 60 / 120 / 240 special damage to every enemy Pokémon in its path with 50% chance to reduce
Defense by 6.
Shadow Claw
Slash enemies in front of the user, dealing 20 / 40 / 60 / 120 special damage and healing
HP for 25% of the damage dealt. If only one enemy is hit, deals 60 / 100 / 140 / 280 special damage.
Shadow Clone
Summon a clone with 50 / 50 / 90 / 100% of the user's max
HP. The clone steals one random item from your current target.
Shadow Force
Teleport into the largest group of enemy Pokémon, dealing 30 / 45 / 60 / 120 special damage to adjacent enemies, breaking barriers like Protect and Reflect, and transforms into Origin Form.
Shadow Punch
Fly towards the target with the lowest
HP. The next attack deals additional 30 / 60 / 120 / 240 special damage.
Shadow Sneak
Deal 25 / 40 / 50 / 100 special damage to the target. If the target suffers from Silence, deal true damage instead.
Shed Tail
Create a substitute and charge towards the ally with the lowest
HP, granting them 40 / 60 / 80 / 160
Shield.
Sheer Cold
A blast of absolute-zero cold deals 50 / 100 / 200 / 400 special damage to the target with 10 / 20 / 30 / 60% chance to execute. The more
HP the user has relative to the target, the greater the chance. Always execute enemy Pokémon suffering from Freeze, but never execute
Ice Pokémon.
Shell Side Arm
Launches a wave that bounces to 3 additional targets, prioritizing high
HP Pokémon. Enemies becomes Poison for 2 / 3 / 4 / 6 seconds, allies gain 10 / 20 / 30 / 50
Ability Power.
Shell Smash
Deal 15 / 30 / 60 / 120 special damage to adjacent enemy Pokémon. Gain 2
Attack, 20
Ability Power and 20
Speed and lose 2
Defense and 2
Special Defense.
Shell Trap
The user's
Shield explodes, dealing 50 / 50 / 50 / 100 special damage + current
Shield to all adjacent enemy Pokémon. If the user has no
Shield, gain 25 / 50 / 75 / 150
Shield instead.
Shields Down
Transform Minior to a random core form.
Shields Up
Transform Minior to its meteor form.
Shockwave
Deal 30 / 60 / 120 / 240 special damage to all enemies in a 2-range radius, +1 range if user is in an Electric Field, -20% damage per tile from the user.
Silk Trap
The user spins a silken trap, gaining Protect for 1.5 seconds. Any attack at melee range received during that time will lower the
Speed of the attacker by 5 / 10 / 15 / 30 and inflict Paralysis for 1.5 seconds.
Silver Wind
Dash to the farthest reachable enemy, dealing 20 / 40 / 80 / 160 special damage to all enemy Pokémon in the path. Then gain 1
Attack, 1
Defense, 1
Special Defense, 10
Ability Power and 10
Speed.
Sketch
Copy the ability, max
PP and ★ of the allied Pokémon on the user's left at the start of the fight, if not Inimitable.
Skitter Smack
Skitters behind the target to strike, dealing 15 / 30 / 60 / 120 special damage. This also lowers the target's
Ability Power by 20.
Sky Attack
Rise in the air and fall on the farthest target after 1 second, dealing 30 / 60 / 120 / 240 special damage.
Sky Attack
Rise in the air and fall on the farthest target after 1 second, dealing 30 / 60 / 120 / 240 special damage. Can crit by default.
Slack Off
Cure all negative status conditions, heal 30 / 30 / 30 / 60% of max
HP and put the user to Sleep for 3 seconds.
Slash
Deal 10 / 20 / 40 / 80 special damage to the target with a 30 / 60 / 90 / 100% increased
Crit Chance ratio. Can crit by default.
Slashing Claw
Deal 15 / 30 / 60 / 120 special damage to the target and Wound them for 5 seconds, +30% if the target already suffers from
Wound.
Sludge
Throw trash at the 3 enemy Pokémon in front of the user to inflict 2 / 3 / 4 / 8 stacks of Poison for 3 / 3 / 3 / 10 seconds.
Sludge Wave
Throw a spray of waste on the target and adjacent enemy Pokémon, dealing 10 / 20 / 40 / 80 special damage and inflict Poison for 2 / 3 / 4 / 8 seconds.
Smog
Board Effect: project SMOKE onto the 3 tiles in front of the user, dealing 10 / 20 / 40 / 80 special damage.
Smokescreen
Board Effect: channel underground and reappear in the middle of the enemy team, dealing 10 / 20 / 40 / 80 special damage to all adjacent enemy Pokémon and applying SMOKE to the back row.
Snipe Shot
Fire a shot of water from the user's index fingertips at the farthest enemy Pokémon, dealing 40 / 80 / 160 / 320 special damage to all enemy Pokémon in its path.
Snore
Deal 20 / 40 / 60 / 120 special damage to the 3 enemy Pokémon in front, causing them to Flinch for 3 seconds.
Soft-Boiled
Cure all status conditions and grant 20 / 40 / 80 / 160
Shield to all allied Pokémon.
Solar Beam
Deal 25 / 50 / 100 / 200 special damage to all enemy Pokémon in a line behind the target and Burn them for 3 seconds. If Pokémon is in the spotlight or if the weather is
Zenith, deals +30% damage and restore 20
PP.
Solar Blade
Gathers light and fills a blade with its energy for 2 seconds (or instantly if the user is in the Light spot), then slices up to 3 Pokémon in a cone, dealing 30 / 60 / 120 / 240 true damage.
Song of Desire
Inflict 1 / 1 / 2 / 3 targets on the back line with Infatuation for 3 seconds and reduce their
Attack by 3.
Soul Trap
Gain 25 / 50 / 108 / 108
Shield, then enemies within a 2-tile radius lose 10 / 10 / 10 / 50
PP and get Fatigue for 2 / 2 / 2 / 5 seconds and choose the user as the target.
Spacial Rend
Reverse the position of the enemy team, then deal 20 / 60 / 100 / 200 special damage to all enemy Pokémon in the same row as the target.
Spark
Fire a spark charged with electricity at the target, dealing 30 / 60 / 90 / 180 special damage. The spark can bounce up to 4 times between adjacent enemy Pokémon. Each rebound halves the special damage.
Sparkling Aria
Deal 15 / 25 / 50 / 100 special damage to the target and adjacent enemy Pokémon. Cure Burn from all adjacent allied Pokémon.
Spectral Thief
Disappear and reappear, dealing 30 / 40 / 50 / 100 special damage and steal all stat boosts from the target.
Spicy Extract
Make the 1 / 2 / 3 / 6 closest allies Enraged for 2 seconds
Spikes
Board Effect: throw up to 6 metal SPIKES within a 3 tiles range cone, dealing 25 / 50 / 100 / 200 special damage to any enemy Pokémon in the area.
Spiky Shield
For 3 / 5 / 10 / 10 seconds, units that melee attack the user get Wound for 2 seconds and take special damage equal to 60 / 80 / 100 / 200% of the user's
Defense. When casting again before the end of the effect, throw spikes in all directions, dealing 30 / 30 / 30 / 60 special damage to all enemies hit.
Spin Out
Drifts to your backline, dealing 25 / 50 / 100 / 200% of user's
Speed as special damage to target, and causing Blinded for 1 second. Then user lose all the
Speed buffs from acceleration.
Spirit Break
Deal 20 / 40 / 80 / 160 special damage to the target and reduce their
Ability Power by 20 / 20 / 20 / 40.
Spirit Shackle
Shoot a Piercing Arrow, dealing 25 / 50 / 75 / 150 special damage in a line behind the target and apply Wound for 4 seconds.
Spite
Drains 20 / 40 / 60 / 100
PP from target and redistributes 20 / 40 / 60 / 100
PP to adjacent allies
Splash
The user just flops and splashes around to no effect at all...
Springtide Storm
Fierce winds brimming with love and hate strike all enemy Pokémon in a straight line, dealing 45 / 60 / 75 / 150 special damage and inflicting Infatuation for 2 seconds.
Static Shock
Deals 30 / 50 / 70 / 100 special damage to the target and gains 10 / 20 / 30 / 60
Shield per adjacent Electric Pokémon, heals 10 / 20 / 30 / 60
HP per adjacent Fairy Pokémon.
Stealth Rock
Board Effect: lay sharp STEALTH_ROCKS within a 1 / 2 / 3 / 3 tile cone, dealing 30 / 40 / 50 / 80 special damage to any enemy Pokémon in the area.
Steam Eruption
Deals 20 / 40 / 80 / 160 special damage to the target and all adjacent enemy Pokémon and Burn them for 3 seconds.
Steamroller
Rolls over the enemies to the farthest target, dealing 40 / 80 / 150 / 300% of
Speed as special damage to all enemies in the path with 50% chance to apply Flinch for 3 seconds.
Steel Wing
Dash to the farthest reachable enemy Pokémon, dealing 10 / 20 / 40 / 80 special damage + 2x
Defense as special damage to and stealing 1
Defense from all enemy Pokémon in the path.
Sticky Web
Deal 20 / 35 / 70 / 140 special damage to the target and project STICKY_WEB around them. Board Effect: inflicts Paralysis for 2 seconds to Pokémon standing on it.
Stockpile
The user inflates itself, gaining 30 / 40 / 50 / 100 max
HP and losing 10
Speed. After 3 casts, spit up, dealing 50 / 50 / 50 / 100% of max
HP as special damage to the target and propelling the user to the backline while retrieving its base max
HP and
Speed.
Stone Axe
Board Effect: deal 30 / 40 / 50 / 100 true damage to the target and lay STEALTH_ROCKS around them.
Stone Edge
For 5 / 8 / 10 / 10 seconds, inflict the user with Silence, gain 2
Attack Range, 20
Crit Chance and apply 100 / 100 / 200 / 400% of its
Defense as physical damage on attacks.
Stored Power
Deal 10 / 15 / 20 / 40 special damage to the target. The more the user's stats are raised, the greater the damage. (
Attack,
Speed,
Defense,
Special Defense,
Ability Power)
Strange Steam
Board Effect: projects STRANGE_STEAM around the user, gaining 1 tile range per cast. Allies in the zone receive Fairy Field and enemies in the zone have 30 / 30 / 100 / 100% chance to get
Confusion for 3 seconds.
String Shot
Deal 10 / 20 / 50 / 100 special damage to the target and inflict Paralysis for 5 seconds.
Struggle Bug
Deal 10 / 20 / 30 / 60 special damage to adjacent enemy Pokémon and reduce their
Ability Power by 30.
Stuff Cheeks
If the user is holding any berries, eat one of them immediately and gain 100% of the
HP healed by it as
Shield instead. Otherwise, forage and equip a random berry that will be kept for future battles if possible.
Stun Spore
Deal 15 / 30 / 60 / 120 special damage to the target and all enemy Pokémon adjacent to it and inflict Paralysis for 5 seconds.
Suction Heal
Drains the energy from its targets, dealing 15 / 30 / 60 / 120 special damage in a 2 tiles range cone and heals
HP for 50% of the damage dealt.
Sunsteel Strike
Jump and land in the middle of the enemy team with the power of a meteor, Dealing 40 / 60 / 80 / 150 special damage to all adjacent enemy Pokémon.
Super Fang
Deal 10 / 15 / 25 / 35% + 10 / 15 / 25 / 35% of target's max
HP as true damage.
Supercell Slam
Jump and land in the middle of the enemy team, dealing 10 / 20 / 40 / 80 special damage to all adjacent enemy Pokemon and gaining 10 / 20 / 40 / 80
Shield
Superheat
Emits a cone of flame that deals 9 x 4 / 7 / 10 / 20 special damage over the course of 3 seconds and Armor Break enemies for 1 second.
Surf
A wave pushes the user and enemies in the path into the enemy backline. All enemies hit take 20 / 40 / 80 / 160 special damage.
Surging Strikes
Strikes the target with a flowing motion 3 times in a row, dealing 100 / 100 / 100 / 200% of
Attack each as special damage. Always deal critical hits.
Swallow
Store power and boosts its
Defense and
Special Defense by 3 up to 3 times. If below 25%
HP, swallow instead, restoring 20% of max
HP per stack and consuming all stacks. If over 3 stacks, spit up, dealing 40 / 80 / 150 / 300 special damage to all enemies in front and consuming all stacks.
Sweet Scent
Enemies in a 3-range radius can no longer dodge attacks, lose 4 / 6 / 8 / 10
Special Defense and 10 / 12 / 15 / 20
Speed and have 30% chance to be Infatuation for 1 second
Syrup Bomb
The user sets off an explosion of sticky candy syrup which coats the highest
Speed enemy, dealing 30 / 40 / 50 / 100 special damage and reducing its
Speed by 30.
Tackle
Deal 20 / 40 / 60 / 120 special damage to the target.
Tail Glow
Deal 10 / 20 / 30 / 60 special damage to adjacent enemy Pokémon and increase the user's
Ability Power by 30.
Take Heart
The user harnesses bravery to cure their status conditions and increase their
Attack by 4 / 6 / 8 / 12 and
Special Defense by 4 / 6 / 8 / 12.
Teatime
Heal all allied Pokémon for 15 / 30 / 60 / 120
HP. All Pokémon holding a berry eat it immediately.
Teeter Dance
Gain 20
Speed. All Pokémon, allies and enemies alike, get Confusion for 3 / 3 / 3 / 6 seconds.
Teleport
Teleport the user to a corner of the battlefield. The user's next attack deals 15 / 30 / 60 / 120 extra special damage.
Terrain Pulse
If user has no field, gets Grass Field.
Field effects in your team propagate to adjacent allies, then trigger an effect:
Grass Field: heal 5 / 7 / 10 / 15% of max
HP
Electric Field: gain 10 / 12 / 15 / 20
Speed
Psychic Field: gain 10 / 12 / 15 / 20
PP
Fairy Field: gain 5 / 7 / 10 / 15% of max
HP as
Shield
Thief
Deal 15 / 30 / 60 / 120 special damage and remove all items from the target, stealing as many as the user can carry.
Thousand Arrows
33 energy arrows rain down on random tiles, dealing 40 / 50 / 60 / 100 special damage each. All enemies hit are Locked for 1 second.
Thrash
Increase
Attack by 100 / 100 / 120 / 150% of base
Attack and inflict the user with Confusion for 3 seconds.
Thunder
Lightning strikes up to 3 random enemies, inflicting 25 / 50 / 100 / 200 special damage with 30% chance to inflict Paralysis for 3 seconds
Thunder Cage
Trap the target and adjacent enemy Pokémon in an electric prison, dealing 15 / 30 / 60 / 120 special damage and inflicting Locked and
Paralysis for 3 seconds.
Thunder Fang
Deal 30 / 60 / 120 / 240 special damage and inflict Paralysis for 3 seconds.
Thunder Shock
Deal 30 / 60 / 120 / 240 special damage to the target.
Thunderclap Press
The target is hit with an electric bodyslam and pushed away. Then the target and the enemy collided on the way get Paralysis for 4 seconds and take 20 / 40 / 80 / 160 special damage.
Thunderous Kick
Target is pushed away. It and all enemies on the path are Flinch for 4 seconds, lose 10
Defense and take 20 / 40 / 60 / 120 physical damage.
Time Travel
Go back in time to retrieve lost health. Cure the negative status conditions of all allied Pokémon and heal them for 25 / 25 / 25 / 50
HP.
Topsy Turvy
Deal 40 / 80 / 160 / 320 special damage to the target. All its
Attack,
Ability Power,
Defense and
Special Defense buffs become debuffs and vice versa.
Torch Song
Blow out 4 raging flames to random opponents. Each flame deals 50% of
Attack as special damage, with 30% chance to Burn for 2 seconds, and buff the user
Ability Power by 1 / 2 / 3 / 6.
Toxic
Poison the 1 / 2 / 3 / 4 closest enemy Pokémon for 1.5 / 3 / 4.5 / 9 + 1.5 / 3 / 4.5 / 9 seconds.
Tri Attack
Deal 60 / 120 / 250 / 500 special damage. May either inflict 3 second Freeze, 5 second
Burn or 7 second
Paralysis onto the target.
Trick-or-Treat
The target must give one of its held items to the user. If it has no held item, it is transformed into Magikarp for 3 seconds.
Trimming Mower
Dash within 2 tiles to hit the most enemies possible and heals 30 / 45 / 60 / 120
HP. Excess healing becomes
Shield. Deals 20 / 30 / 40 / 80 special damage to adjacent enemies.
Triple Dive
The user performs a perfectly timed triple dive, hitting 3 different low
HP targets with splashes of water dealing 15 / 30 / 60 / 120 special damage.
Triple Kick
Deal 20 / 40 / 60 / 120 special damage to up to 3 adjacent enemy Pokémon.
Trop Kick
Deal 50 / 100 / 200 / 400 special damage and reduce the target's
Attack by 3 / 5 / 7 / 14.
Twin Beam
Fires out two beams that hit the furthest enemies, dealing 30 / 60 / 100 / 200 special damage to all enemies in a line.
Twineedle
Deals 25 / 50 / 80 / 160 special damage to the target twice. The first hit can crit by default, and the second hit has 40% chance to apply Poison for 4 seconds.
Twister
Whips up a whirlwind dealing 25 / 50 / 100 / 200 special damage to adjacent enemies and pushing them at a random location 1 / 2 / 3 / 6 tiles away. adjacent Flying allies take off and fly away.
U-Turn
Gain 15 / 30 / 50 / 100
Shield, swap positions with the target and inflict them with Infatuation for 1 second.
Ultra Thrusters
adjacent enemies take 20 / 40 / 80 / 160 special damage and get Burn for 2 seconds while user quickly moves backward to a safe spot.
Unbound
Unbinds itself to become Hoopa's true form and gains a humongous amount of power.
Uproar
Deal 5 / 10 / 20 / 40 special damage every second for 3 seconds to all enemies at
Attack Range ; during this time, allies in the area are immune to Sleep.
Venoshock
Deal 30 / 60 / 120 / 240 special damage to the target. The damage is doubled if the target suffers from Poison.
Vespiquen Orders
Vespiquen will change its ability based on the row it starts in:
- Front row: Defend Order
- Middle row: Heal Order
- Back row: Attack Order
Victory Dance
Performs a dance to usher in victory. Raise user's
Attack and
Defense by 3 and
Speed by 10.
Vine Whip
Deal 30 / 60 / 100 / 200 special damage to the target and cause them and all adjacent enemy Pokémon to Paralysis for 3 seconds.
Vise Grip
Grip the target with powerful pincers, dealing 30 / 60 / 100 / 200 special damage to the target. For 4 seconds, user gains 100% of target
Defense and
Special Defense, and both are Locked.
Volt Surge
The user supercharges itself, gaining Electric Field, 20
Speed and 10 / 20 / 30 / 60 max
HP. Then every third attack chains through up to 4 nearby enemies, dealing 10 / 20 / 30 / 60 special damage each.
Volt Switch
Dash to the farthest enemy reachable and deal 25 / 50 / 100 / 200 special damage to all enemy Pokémon in the path.
Water Pulse
Deal 70 / 140 / 280 / 500 special damage to the target and adjacent enemy Pokémon with 30% chance to inflict them with Confusion for 2 seconds.
Water Shuriken
Throw 3 shuriken in 3 directions that pass through enemy Pokémon and deal 20 / 40 / 60 / 120 special damage.
Waterfall
Gain 50 / 100 / 150 / 300
Shield, cure any negative status conditions and clear the tile of all Board Effect.
Wave Splash
User shrouds itself in water, gaining 20 / 20 / 20 / 50% of its max
HP as
Shield, then slams into the target with its whole body to inflict 20 / 20 / 20 / 50% of its max
HP as special damage.
Whirlpool
Unleash a hail of 4 whirlpools toward the farthest enemy Pokémon, each dealing 100 / 100 / 100 / 200%
Attack as special damage to the first enemy Pokémon in their path.
Whirlwind
Deal 40 / 80 / 120 / 240 special damage to the target and make them fly away.
Wicked Blow
Deal 30 / 45 / 60 / 120 true damage to the target. Always deal a critical hit.
Wildbolt Storm
Thunderous tempest that strikes all enemy Pokémon in a straight line, dealing 45 / 60 / 75 / 150 special damage and inflicting Paralysis for 4 seconds.
Wise Yawn
Grant the lowest
HP ally 15 / 30 / 60 / 120
Shield. Enemies attacking that ally suffer Fatigue for 3 seconds and lose 20
Ability Power.
Wonder Guard
Deal 30 / 60 / 120 / 240 special damage to all adjacent enemy Pokémon and inflict them with Paralysis for 3 seconds.
Wonder Room
Creates a bizarre area around the target in which enemies
Defense and
Special Defense are swapped for 5 seconds and attacks received are special damage that scale with attacker
Ability Power.
Wood Hammer
Deal 400 / 400 / 800 / 1600% of
Attack as special damage to the target and receive recoil damage equal to 100% of
Attack as physical damage.
X-Scissor
Deal 10 / 20 / 40 / 60 true damage twice.
Yawn
Gain 15 / 30 / 60 / 120
Shield. Enemy Pokémon targeting the user are inflicted with Fatigue for 3 seconds and lose 20
Ability Power.
Zap Cannon
Fire an electric blast like a cannon, dealing 25 / 50 / 100 / 200 special damage to the target and inflicting them with Paralysis and
Armor Break for 1 / 2 / 4 seconds.
Red Orb
Aqua Egg