Status

Burn

Deals 5% of max HP as true damage every second. Reduce healing and Freeze duration by 50%.

Poison

Deals 5% of max HP per stack as true damage every second. Can stack up to 3 times by default.

Paralysis

Reduce the effectiveness of Speed by 50% and prevents dodging attacks

Freeze

Prevents moving, dodging or attacking

Sleep

Prevents moving, dodging or attacking. Receiving attacks reduces the duration of the effect.

Confusion

Force to change target all the time and sometimes target allies or itself

Armor Break

Reduce the effectiveness of Defense & Special Defense by 50%

Fatigue

Reduce PP gain from all sources by 50%

Silence

Prevents casting abilities and gaining PP

Curse

KOs the cursed Pokémon after some time. Applying curse on an already cursed Pokémon triggers KO immediately.

Wound

Prevents healing from any source

Flinch

50% of incoming damage bypass Shield

Blinded

Reduce accuracy of attacks by 50%

Locked

Prevents moving and dodging and sets Attack Range to 1

Infatuation

Prevents attacking the target and forces to get closer to it

Possessed

Fight for the other team temporarily. Becomes Infatuation if the target is the only enemy remaining

Protect buff

Protects from any source of damage, but prevents healing and PP gain.

Resurrection buff

Prevents KO once, restoring to base max HP. Synergy buffs, item stacks and statuses are reset upon resurrection.

Safeguard buff

Protects from status alterations

Enraged buff

Double all damage, get +80 Speed. Half healing, Shield, Freeze and Sleep durations, and lose Protect. All units become Enraged after 35 seconds of fight.

Pokérus buff

Every 2.5 seconds, gain 1 Attack and 10 Ability Power before infecting 2 adjacent allies with Pokérus

Electric Field buff

Increase damage dealt by Electric Pokémon by 20%

Fairy Field buff

Increase damage dealt by Fairy Pokémon by 20%

Grass Field buff

Increase damage dealt by Grass Pokémon by 20%

Psychic Field buff

Increase damage dealt by Psychic Pokémon by 20%