Synergies
Normal
(90)
Normal Pokémon and their adjacent allies gain
Shield when combat starts, and can craft various scarves.
Flying
(83)
Flying Pokémon fly away when they fall under a certain amount of
HP unless affected by Paralysis,
Freeze,
Locked or
Sleep.
Dark
(56)
Dark Pokémon's critical hits are more powerful and more frequent. Melee Dark Pokémon jump to the farthest target reachable.
Ground
(47)
Ground Pokémon dig holes on board in between stages, and gain stats based on the depth of the hole they start in. They sometimes find buried items at max depth (5 stages).
Psychic
(105)
Psychic Pokémon gain additional
Ability Power and attract Unowns.
Aquatic
(51)
Aquatic Pokémon mitigate status afflictions for all your team. After 7 seconds, a TIDAL_WAVE cleans up negative status and field effects, heals your
Aquatic allies, and knocks back and damages enemies.
Poison
(52)
Poison Pokémon have a chance to
Poison their target for 4 seconds on hit. Poison inflicts true damage over time
Fairy
(73)
Fairy Pokémon use wands to deal additional special damage and various effects with their attacks.
Fighting
(63)
Fighting Pokémon block a flat amount of damage on every hit received. After 10 hits blocked, throw the melee target away, destroying their
Shield.
Fire
(51)
Fire Pokémon have a chance to
Burn their enemies on hit, and gain
Attack after every attack.
Ghost
(51)
Ghost applies various curses on opposing Pokémon.
Ghost Pokémon have 15% chance to dodge attacks and apply
Silence on hit when synergy active.
Monster
(41)
Monster Pokémon can
Flinch their opponents for 3 seconds on attack. Every time they get a KO, they gain stats, heal and grow in size.
Amorphous
(57)
Amorphous Pokémon are extremely flexible and lack their own shape. Your team gains
HP and
Speed by activating a wide variety of synergies.
Wild
(43)
Wild Pokémon are only found during PvE encounters stages when synergy is not active (6% base chance). Their attacks have 25% chance to inflict
Wound for 3 seconds.
Sound
(41)
Sound Pokémon emit a cry when they use their abilities, waking up sleeping allies and giving them bonus stats.
Flora
(47)
When a Flora Pokémon is KO'd, a Flower Pot blossoms and you collect
Rich Mulch. Higher ★ units give more mulch, which can be used to evolve your Flower Pots.
Steel
(52)
Steel Pokémon deal a percentage of their damage as true damage and give 3
Defense to your whole team when activated.
Ice
(38)
Ice Pokémon have 20% chance to
Freeze the enemy for 2 seconds on hit and give
Special Defense to your whole team.
Baby
(22)
Baby Pokémon have a chance to bring you Pokémon Eggs to comfort you after a defeat. Chance stacks with losing streaks.
Human
(40)
Human Pokémon heal for a percentage of the damage they deal with attacks and abilities, and can learn a new ability with TMs.
Light
(33)
Light Pokémon reveal a spotlight on the battlefield. The Pokémon standing in the spotlight at the start of combat gains unique bonuses.
Gourmet
(47)
Gourmet Pokémon can be equipped with a
Chef's Hat. Chefs will cook up their Signature Dish between fights and feed adjacent allies, giving them various buffs and effects.
Artificial
(54)
Artificial Pokémon give tools and gain
Attack,
Ability Power and
Shield when holding items.