v6.9 · New event: Expeditions
New event: Expeditions
We're introducing a new monthly event that will alternate on a monthly basis with the Victory road event. This event is called "Expeditions" and is meant to encourage players to try new Pokémon, synergies and strategies. This is a first iteration, and we will likely add more quests and variety in the future based on your feedback.
New Pokémon
- Finizen
- Palafin
- Palafin Hero
- Mareanie
- Toxapex
- Shadow Mewtwo
- Ducklett
- Swanna
- Glastrier
- Galarian Darumaka
- Galarian Darmanitan
- Galarian Darmanitan (Zen)
- Dondozo
- Tatsugiri (Curly)
- Tatsugiri (Droopy)
- Tatsugiri (Stretchy)
- Cetoddle
- Cetitan
- Hisuian Samurott
- Bergmite
- Avalugg
- Karrablast
- Escavalier
- Eiscue (Ice Face Form)
- Eiscue (Noice Form)
- Dwebble
- Crustle
Changes to Synergies
HM were too restrictive in design and not impactful enough, therefore we're replacing them with more powerful and exciting TM. Splitting TM into 3 categories allows us to have more control over the power gap between each level of HUMAN synergy. No more Pay Day Braixen slam on stage 2 !
- HUMAN HM have been removed, and TM are now split into 3 categories: Bronze, Silver and Gold ; each category matching one synergy level of Human synergy. Removed TM Taunt. New TMs: Charge, Focus Punch, Hyper Beam, Protect, Skill Swap
- TMs are now unlearned and regained dynamically based on HUMAN synergy level
- Nerf HUMAN healing: 25/40/60% → 25/35/50%
It will be easier to get a WILD start, but harder to find all your remaining evos in the late game. We also remove the previous quirks of WILD synergy design like the incentive to roll on PvE stages only, or the fact that benched WILD Pokémon contributed to the shop odds, in order to make it more consistent and easier to understand. The new odds allows us to buff Teddiursa line and make it closer to what you could expect from an Ultra category Pokémon.
- Benched WILD Pokémon no longer contribute to WILD shop odds.
- WILD Pokémon have
58% base chance to be found in shops during PvE encounter stages. If WILD is active, WILD Pokémon can now be found at all stages. For each WILD STAR on board, gain +0.5% chance to find WILD in shops. - WILD 2: +30 → +20 SPEED.
- WILD 4: +50 → +40 SPEED.
- WILD 6: +50 SPEED and +20% base ATK → +40 SPEED and +40% base ATK
- New effect for WILD 9: Once below 30% HP, gain 30 Shield and double the Attack and Speed buffs for 3 seconds.
- FIGHTING now only throw away melee enemies (1 range)
- Nerf ICE: FREEZE chance 25% → 20%
- Changed PSYCHIC 3: Unown now appears every 5 shops
- Renamed PSYCHIC synergy steps
Changes to Pokémon & Abilities
- New ability for Salandit line: Fire lash ; PP 60 → 100
Goomy is known as the weakest of all Dragon, yet it was the perfect Epic synergy filler. By moving it to Common, our goal is to encourage players to consider a DRAGON or AMORPHOUS angle earlier in the game (especially for beginners who are not used to pivot), while giving lower stats and opening up new alternatives for the end-game boards of these compositions.
- Goomy line is now Common instead of Epic. Adjusted stats.
- Dratini line is now Epic instead of Rare. Adjusted stats. New ability: Twister
- Tynamo line is back to Uncommon instead of Common. Adjusted stats.
- Rework Fury Swipes (Teddiursa): from "Deal a [LK] random number of basic attacks between [2,SP] to [5,SP] times." to "Unleash [5,SP] rapid attacks in one second, each dealing 100% of ATK as PHYSICAL. If the target is KO'd during the ability, regain 20 PP per remaining hit."
- Magnet Pull (Meltan) can no longer be casted by Metronome. Rarity of attracted mon now follows your current player level rarity odds.
- Buff Glaive Rush (Frigibax): enemies hit now also get ARMOR_BREAK for 6 seconds
- New passive for Fletchlinder line: drops embers on the ground when flying away.
- Shadow Lugia is now a regional variant of Lugia in Dark regions
- Rework Giratina: Teleport into the largest group of enemy Pokémon, dealing [60,SP] SPECIAL to ADJACENT enemies, breaking barriers like PROTECT and Reflect, and transforms into Origin Form
- Rework Origin Giratina: Slash all enemies in front of the user, dealing [20,40,60,SP] SPECIAL and healing HP for 25% of the damage dealt. If only one enemy is hit, deals [40,80,120,SP] SPECIAL.
- Nerf Lapras: SPEED 44 → 38, DEF 10 → 7, SPE_DEF 12 → 9
- Nerf Palkia: PP 110 → 120
- Buff Mawile: ATK 16 → 18
- Buff Alcremie line: PP 80 → 70
- Revert Horsea buff from 6.3: ATK 6/12/24 → 6/11/21
- Nerf Seel line: PP 90 → 100
We continue to reduce the amount of abilities that can hit the whole enemy team, in order to make positionning and movement more important in the game.
- Change Blizzard (Articuno): freeze all enemies in a 4-cell radius around user ; SPECIAL: 10/20/30 → 10/20/40
- Rework Dark Void: now deals damage on all enemies in a 4-cell radius around target, with 80% chance to put them to sleep for 2 seconds.
- Rework Draco Meteor: now deals damage to the target and adjacent enemies, instead of all enemies. SPECIAL 50 → 30/60/120/150, and user loses 20 AP after the cast. PP: 100 → 120
- Rework Overheat: now deals damage to all enemies in a 4-cell radius around user. 40 → 50 SPECIAL. All FREEZE Pokémon in the zone are unfrozen.
- Rework Fiery Wrath: now deals damage to all enemies in a 4-cell radius around user. 30 → 50 SPECIAL.
- New ability for Whismur line: Uproar - deal 5/10/20 special damage every second for 3 seconds to all enemies at attack range ; during this time, allies in the area are immune to Sleep.
- Change Echo (Chimecho): now hits all enemies in a 3 tile radius around the user, with the range increasing by 1 for every cast of the ability
- Change Astral Barrage: now rush into backline while shooting. PP 80 → 100
- Adjust Bounce (Spoink, Mantyke): SPECIAL 10/20/30 → 15/20/25
- Scale Shot (Roaring Moon) can now be cancelled if Roaring Moon is asleep, frozen or resurrecting during the cast. Roaring Moon PP 140 → 130
- Change passive of Solrock: now changes the weather to DROUGHT or ZENITH based on your dominant synergy between FIRE and LIGHT
- Buff Salt Cure (Nacli): now affects allies and enemies in a 2-cell radius around the user instead of just adjacent
- Guzzlord passive now gains double the stacks when GOURMET 4 or more is active
- Change Skrelp synergies: now POISON/WATER instead of DRAGON/POISON/AQUATIC
- Change Dragalge synergies: now DRAGON/POISON/WATER instead of DRAGON/POISON/AQUATIC
- Metronome now displays the name of the copied ability
- Nerf Heart Swap: SPE_DEF and AP are now stolen after the 100 SPECIAL are inflicted
- New passive for Stakataka: Wall of Stone ; at the start of the fight, user and all Rock allies on the same row get 50 shield and are locked until their shield is depleted
Changes to Items
Craftable Items
Statuses are not all equal in how much they frustrate players, so we provide additional hard counter itemization options for those that prevent movement or action.
- New effect for FLAME_ORB: holder is immune to FREEZE
- New effect for HEAVY_DUTY_BOOTS: holder is immune to LOCKED
- New effect for XRAY_VISION: holder is immune to SLEEP
Scarves
We looked carefully at Scarves items winrate and pushed some balance adjustements mid patch. They have been optimized much faster at high elo, so there's a gap between average winrate and top player perception. Individual items winrate also evolved a lot during the patch, with players finding out new strong interactions and counterplays. This instability makes balancing difficult, so for now we're focusing on nerfing the most popular scarves to increase variety. Big Eater Belt change was very popular but also brought many quirks we aim to remove. It should now only work with impactful one-time buffs, instead of stacks like Fire attacks, Sound cries, Muscle band... Also PP buffs were not intuitive and could lead to perma casting too easily, so we decided to remove them.
- Nerf MACH_RIBBON: 20 → 15 SPEED every 3 seconds
- Change BIG_EATER_BELT: stat buffs are now rounded down, and do not apply to PP anymore
Tools
- Partial revert of ELECTIRIZER: base SPEED: 0 → 10
- Removed 30 base SPEED from SURFBOARD
Dishes
Nutritious egg requires an Ultra tier 2 so we thought it deserved to be a bit stronger.
- Buff NUTRITIOUS_EGG:
30%→ 50% bonus ATK, DEF and SPE_DEF - Nerf TINY_MUSHROOM: SPEED 40 → 30, HP decrease 20% → 30%
- Nerf BALM_MUSHROOM: SPEED 40 → 30
- Nerf MUSHROOMS odds: BIG_MUSHROOM 25% → 20%, BALM_MUSHROOM 5% → 3%
Town Items
I can't nerf the quality of community guides unfortunately, so I have to make this mission more difficult despite being already hard for beginners, in order to keep it balanced for high elo players.
- Nerf MISSION_ORDER_GREEN: reach 8 → 9 different active synergies
- Buff GIMMIGHOUL_COIN: +3 GOLD → +5 GOLD when obtained
- Reduce the price of Chansey EGG_FOR_SELL: 10 → 7 GOLD
- Kecleon now sells all kinds of synergy items instead of just synergy stones. Also the item choice better matches the top synergies of each player.
- Removed Kangaskhan encounter from stage 17
Shiny Items
- New Shiny item: RED_SCALE, obtained exclusively from shiny encounter at stage 9.
Similarly to Golden Magikarps at stage 1, Red Scale will be a pure economic item given to all players. All the other shiny items are now obtained at stage 15 or from a golden egg, which makes their value more consistent for items with scalable effects or economic value. We continue to work on shiny items so that they add that extra spice and increase the pace of the game, but in a more even way between players.
Misc
- Added visual effects for support items on ADJACENT_IN_THE_SAME_ROW positions
- Added visual effect for LOADED_DICE second hit
Changes to Gameplay
Next change looks scary but should not be that much impactful in practice, since most of the time your units cast their abilities when at attack range. This should resolve a few combat situations that looked bad before.
- Abilities that do not require a target can now be casted even when the caster is not currently targeting an enemy. Here are the affected abilities: Agility, Anchor Shot, Aqua Ring, Astral Barrage, Attract, Aurora Veil, Axe Kick, Baneful Bunker, Beat Up, Bone Armor, Bounce, Bulk Up, Chain Crazed, Chatter, Column Crush, Cosmic Power (Moon), Cosmic Power (Sun), Curse, Dark Harvest, Decorate, Defense Curl, Dive, Echo, Electric Surge, Electrify, Eruption, Expanding Force, Fairy Wind, Fly, Flying Press, Forecast, Future Sight, Geomancy, Grassy Surge, Gravity, Growth, Happy Hour, Harden, Helping Hand, Hidden Power (all), Hypnosis, Icicle Missile, Lunar Blessing, Lunge, Magic Bounce, Magnet Pull, Meditate, Misty Surge, Mud Bubble, Nasty Plot, Natural Gift, Nightmare, Nutrients, Pastel Veil, Petal Dance, Pollen Puff, Psychic Surge, Purify, Quiver Dance, Recover, Relic Song, Roar of Time, Rock Artillery, Roost, Shadow Force, Shadow Punch, Shed Tail, Shields Down, Shields Up, Shore Up, Sing, Sky Attack, Slack Off, Smokescreen, Soft Boiled, Song of Desire, Spicy Extract, Splash, Stone Edge, Sunsteel Strike, Supercell Slam, Syrup Bomb, Tailwind, Take Heart, Teatime, Teeter Dance, Teleport, Terrain Pulse, Thousand Arrows, Thrash, Thunder, Time Travel, Torch Song, Torment, Triple Dive, Unbound, Victory Dance, Volt Surge, Waterfall, Wise Yawn, Wish, Yawn.
- Stage 19 Pve Rewards changed to 2 components instead of a fully craftable item
- Hard CC cooldown raised from 1 to 1.5 seconds (FREEZE, SLEEP, LOCKED)
Misc
- Added notifications pop-up on lobby screen when gaining new titles, leveling up, or changing elo rank
- Removed Buyer Fever scribble
- Changed Technologic scribble to give tools at stages 2 and 4 (from stages 3 and 15)
- New Scribble: Unown Spell
- New Scribble: The Chosen Ones
- New Town Encounter: Kingambit
- New Town Encounter: Lapras
- Add 15-day history tracking to meta reports with multi-line trends visualization
- Added a key shortcut to open the wiki and the team planner
- New users have now a random generated name (ex: "Happy-Charmander-12345") to prevent eventual doxxing.
- New titles: Rescue Team Member, Explorer, Postman, Survey Corps, Guildmaster
- Added more game statistics in the post-match screen
- Added an ingame translations management page: https://pokemon-auto-chess.com/translations
- Add a Pokemon selector in composition report filters
Bug Fixes
- Temporary stat buffs on BIG_EATER_BELT holder when lost are now fully removed, so the 25% bonus is not kept forever
- SHELL_BELL and HUMAN synergy no longer heals on self-inflicted damage (e.g. FLAME_ORB)
- Rage status duration is no longer reduced by Aquatic and Odd stones