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排行榜
The tier ladder
| 名次 | Elo分数 | Players at or above | |
|---|---|---|---|
| 究极球 | 1,600+ | 0% | |
| 大师球 | 1,500+ | <0.1% | |
| 高级球 | 1,400+ | <0.1% | |
| 超级球 | 1,350+ | <0.1% | |
| 精灵球 | 1,300+ | <0.1% | |
| 先机球 | 1,250+ | <0.1% | |
| 纪念球 | 1,200+ | <0.1% | |
| 甜蜜球 | 1,150+ | <0.1% | |
| 狩猎球 | 1,100+ | 1.5% | |
| 捕网球 | 1,050+ | 3.8% | |
| 等级球 | — | 100% |
Everyone starts in 等级球. Placement games and your first ranked wins move you up quickly; the higher tiers are a small fraction of the ladder.
Elo distribution
Every ranked player, bucketed by Elo. Over half sit at the starting rating (1000–1024) — most accounts play their placement games and stop — so the ladder above that is a small, steep tail. Bars use a square-root scale so the smaller bands stay visible.
<600
<0.1%
600-624
<0.1%
625-649
<0.1%
650-674
<0.1%
675-699
<0.1%
700-724
<0.1%
725-749
<0.1%
750-774
<0.1%
775-799
<0.1%
800-824
0.2%
825-849
0.3%
850-874
0.5%
875-899
1%
900-924
1.6%
925-949
3%
950-974
7%
975-999
24.7%
1000-1024
55.7%
1025-1049
2.1%
1050-1074
1.3%
捕网球
1075-1099
1%
1100-1124
1.4%
狩猎球
1125-1149
<0.1%
1150-1174
<0.1%
甜蜜球
1175-1199
<0.1%
1200-1224
<0.1%
纪念球
1225-1249
<0.1%
1250-1274
<0.1%
先机球
1275-1299
<0.1%
1300-1324
<0.1%
精灵球
1325-1349
<0.1%
1350-1374
<0.1%
超级球
1375-1399
<0.1%
1400-1424
<0.1%
高级球
1425-1449
<0.1%
1450-1474
<0.1%
1475-1499
<0.1%
1500-1524
<0.1%
大师球
How Elo moves
- Finishing 1st–2nd gains Elo; 3rd–4th is roughly neutral; 5th–8th loses Elo. The exact amount scales with the average Elo of the lobby — beating higher-rated players is worth more.
- Consistent top-four finishes climb the ladder steadily. Chasing 1st every game and bottom-fouring half of them does not.
- Games that end before stage 10, and bot-only lobbies, are not counted.
- The placement-equity mindset from the guide's advanced track is exactly what the Elo formula rewards.
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