Remove Mega pokemons in Ultra category to make room for new 3-stage families:
Baxcalibur line is now in regular Ultra category ; change Glaive rush: damage 40/80/150 → 50/100/200, now target all enemies in a column
Snover line is now epic regional ; temporarely removed Mega Abomasnow ; Sheer cold execute chance: 30 → 10/20/30%
Swablu line is now epic additional ; temporarely removed Mega Altaria ; Nerf Hypervoice: 30/60/150 → 25/50/100 special damage, confusion chance 100 → 30% ;
Buneary line is now uncommon regional ; temporarely removed Mega Lopunny
Shuppet line is now epic additional ; temporarely removed Mega Banette
Numel line is now epic regional ; temporarely removed Mega Camerupt
Electrike line is now rare additional ; new ability: Thunder Fangs ; temporarely removed Mega Manectric
Shinx line is now ultra ; new ability: Volt switch ; new synergy: Light ; PP 65 → 70 ; Nerf Volt Switch damage: 30/60/120 → 25/50/100
Onix line is now epic additional ; temporarely removed Mega Steelix
Rhyhorn is now ultra ; new ability: Horn Drill
Changed Shadow Clone (Shuppet): instead of taking an item from original Shuppet, steal a random item from the current target ; the clone spawns on the farthest closest available tile from the target
Happiny line is now Normal/Fairy instead of Normal/Human
Nerf Kecleon: PP 80 → 100
Numel is now epic regional ; adjusted stats accordingly ; temporarely removed Mega Camerupt
Houndour is now epic additional ; HP 85/150 → 90/160 ; temporely removed Mega Houndoom
Skorupi is now epic additional ; adjusted stats accordingly
Cobalion, Virizion and Keldeo are now Legendary ; adjusted stats accordingly.
New ability for Cobalion: Sacred Sword of the Iron Will
New ability for Virizion: Sacred Sword of the Grasslands
Keldeo range: 2 → 1 ; New ability: Secret Sword
Rework Maractus: now Grass/Sound/Flora, removed passive, PP 85 → 90
Florges line no longer has Sound type ; Attack: 5/9/20 → 6/10/20, SpeDef 1/1/2 → 3/5/7
Jirachi now has Sound type ; revert Doom desire PP from 5.6 100 60 PP if target is KO in the mean time
Changed Shadow Clone (Shuppet): instead of taking an item from original Shuppet, steal a random item from the current target ; the clone spawns on the farthest closest available tile from the target
Changed Nightmare (Gastly): Silence 1.5/3/6 seconds Fatigue 3/5/7 seconds; All Pokémon suffering from Flinch/Silence/Sleep a Ghost curse take 40/80/150 special damage
Alolan Marowak is now tier 2 ; adjusted stats to match Marowak's stats ; new ability: Shadow Bone
Change Bonemerang (Marowak): deal 30/60/90 special damage deal 2 times 15/30/60 special damage
Change Spike Armor (Onix, Maractus): when casting again before the end of the effect, throw spikes in all directions, dealing 30 special damage to all enemies hit
Hisuian Typlosion is now tier 3 ; adjusted stats to match Typhlosion's stats
Houndour is now epic additional ; HP 85/150 → 90/160 ; temporely removed Mega Houndoom
Skorupi is now epic additional ; adjusted stats accordingly
Change Fennekin ability: Mystical Fire: deal 20/40/80 special damage to the target and reduce its special attack by 10
Change Blue Flare (Reshiram): damage delay 1 second → 250ms, damage: 50 + 20 * fire synergy step → 50 + 10 * fire synergy level
Electabuzz is no longer Light ; HP 180 → 190; Def/SpeDef 5 → 7
Electivire is no longer Light ; HP 380 → 350, Attack 28 → 32, Def/SpeDef 6 → 10
Change Future Sight (Gardevoir): damage is dealt after 2 seconds. PP 110 → 100
Buff Turtonator: Def 7 → 12
Buff Minior: Attack 12 → 14
Buff Deerling: Attack 8 → 9
Buff Sawsbuck: Attack 14 → 24
Buff Type Null: Attack 14 → 16
Buff Silvally: Attack 18 → 20, Def/Spedef 5 → 6
Nerf Sobble line: PP 80 → 90
Reduce cooldown of Defense Curl (Bronzor, Registeel) to 250ms
Buff Fire Spin (Vulpix) : damage 20/40/80 → 25/50/100
Gorebyss is now Fossil/Water/Aquatic instead of Fossil/Water/Psychic
Change Future Sight (Gardevoir): damage is dealt after 2 seconds. PP 110 → 100
Chimchar is now available in Fire and Fighting regions
Change Fell Stinger (Poipole): no longer gives permanent AP buff, special damage: 20/40/70 → 25/50/100
Changes to Synergies
Human rework: healing is now for Humans only, not for all allies ; healing: 15/30/60% → 25/40/60% ; Human 2 and 4 give a random TM, Human 6 gives a random HM
Nerf Dark crit damage +60/80/100% → +30/40/50%
Buff Electric 9: Triple attacks deal 10 20 special damage to adjacent enemies
Nerf Ghost 2: def/spedef debuff 5 → 2
Nerf Ghost 4: atk debuff 30 → 25%
Baby egg chance and golden egg chance are now split into 2 separate values
Introducing Technical Machines (TM) and Hidden Machines (HM), that allow changing the ability of Human pokemons.
Removed Amulet coin base stats
Tiny mushroom now reduces health by 50% only if the holder is cloned
Pokemons can now hold artificial items and Shiny Stone even if they give one of their existing synergies
Max Revive is now consumed on use (stats are lost after resurrection)
Item effects are now updated when items are gained or lost in battle
Stats and statuses are now lost when items are removed
Synergy effects and types are now added and removed accordingly
Stat increases from the synergy of an item are gained when added, but not lost when removed
Change Gold Bottle Cap: Jackpot now doubles the amount of gold earned during this round instead of giving 5 gold. Show the stacks next to the item icon.
Gameplay
New status: Blinded: reduce accuracy of basic attacks by 50%. Replace the existing Smoke effect that was not considered a status.
New rank system: 12 different ranks, each with a different icon (by @joinity).
Level ball: 0 ELO
Net ball: 1050 ELO
Safari ball: 1100 ELO
Love ball: 1150 ELO
Premier ball: 1200 ELO
Quick ball: 1250 ELO
Poké ball: 1300 ELO
Super ball: 1350 ELO
Ultra ball: 1400 ELO
Master ball: 1500 ELO
Beast ball: 1700 ELO
Ranked matches are created for these groups:
Level ball - Net ball: < 1100 ELO
Safari ball - Premier ball: 1100 - 1249 ELO
Quick ball - Superball: 1250 - 1399 ELO
Ultraball - Beast ball: >1400 ELO
ELO, XP and titles after game are now distributed immediately after the player is eliminated and leaves the game, instead of waiting for the game to end
PvE rounds no longer give additional income based on victory/defeat streaks
Due to an increase of cases of intentional leaves at the start of a game, we have to increase the penalties for early disconnections. Intentional disconnections before stage 6 are no longer protected against Elo loss. Unintentional disconnections without reconnection within the next 3 minutes before stage 6 remain protected against Elo loss, but players won't be able to join a new game within the next 5 minutes.
Adjusted bonus max HP and starting gold for "Do it all yourself!" scribble
UI
Added item components recipe on craftable items tooltip
New stat boosts animations
Team planner indicator in shop is now animated to be more visible
Bugfix
Pokemon with passives that apply persistent effects now apply properly to spawns and resurrected pokemon.
Weather effects now apply properly to spawns and resurrected pokemon.
Light effects are no longer erroneously applied to spawns and resurrected pokemon.+
Fix Flamethrower damage & burn effect not working properly
Misc
Removed scribbles "Nine Lives", "Six Pack" and "Desperate Moves"
1 new scribble
The price of boosters bought with shards now depends on the rarity of the shards: Common 600 shards, Uncommon 1000 shards, Rare 1000 shards, Epic 900 shards, Ultra 300 shards, Unique 500 shards, Legendary 250 shards, Hatch 300 shards, Special 500 shards