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Patch Notes / v5.5
v5.5 · New Pokemons
New Pokemons:
Alolan Meowth
Alolan Persian
Meloetta Pirouette
Goldeen
Seaking
Galarian Ponyta
Galarian Rapidash
Luvdisc
Audino
Petilil
Liligant
Mantyke
Mantine
Remoraid
Octillery
Changes to Pokemon & Abilities
Gligar is now tier 2, Gliscor is now tier 3
Galarian Corsola is now tier 1, Cursola is now tier 2. Adjusted Curse ability to keep the same curse delay.
Nerf Lapras: PP 100 → 120
Slowpoke line is now Psychic/Aquatic instead of Water/Psychic
Nerf Closdire: HP 230 → 190
Changed Root (Bellsprout): All adjacent enemies are Locked for 4 seconds and take 10/20/40 special damage whereas user and adjacent allies are healed by 10/20/40 HP
Bellsprout line is now regional in Grass/Flora regions, and Weepinbell no longer evolve with berries
Tangela is now additional and no longer regional
Changed Lunala: HP 250 → 300, Def/SpeDef 5/5 → 3/3
Nerf Drain Punch (Mienshao): percentage of HP healed no longer scales with AP
Nerf Magic Powder (Hatenna): silence duration 2/4/6 → 2/3/4
Buff Minior: attack speed gain on attack 4→5% ; added AP scaling on all core forms effects
Nerf Alolan Raichu: PP 80 → 100
Changed Corsola line: now Rock/Aquatic/Ghost instead of Water/Rock/Ghost
Nerf Psychic (Solosis): 50/100/200 → 40/80/160 special damage
Buff Snorunt line: Attack 8/17/28 → 10/20/36, def/spdef 2/2/2 → 2/3/4, PP 100/100/100 → 100/90/80
New ability for Totodile line: Crunch
Piplup line is now Water/Ice/Steel instead of Water/Steel/Flying
Nerf Hisuan Sneasel line: PP 40 → 50
Buff Overheat (Moltres): damage 30 → 40
Buff Take Heart (Manaphy): cooldown 250ms → 100ms
Buff Sharperdo: Attack 24 → 28
Buff Kricketot line: PP 70 → 60
Buff Bronzong line: PP 85 → 80
Buff Jigglypuff: Def/SpeDef 2/2 → 3/3 and Wigglytuff: Def/SpeDef 2/2 → 3/3
Nerf Illumise & Volbeat: Def/SpeDef 3/3 → 2/2
Changes to Synergies
Fire: chance to burn no longer increased after fire 2 ; Fire 8: get a fire shard after each round
Water pokemons no longer have dodge chance
Ghost pokemons now have 25% dodge chance
Changes to Items
Nerf Star dust: now gives 50% of max PP as SHIELD instead of 60%
Buff Flame Orb: 15 → 30 shield
Buff Reaper Cloth: 15 → 20% crit chance
Buff Exp. Share: now also takes the best value of AP
Buff Comet shard: Atk 10→12, comet drop now can crit and hits adjacent enemies
Nerf Dynamax Band: max HP gain: 300% → 250%
Buff Gold Bottle Cap: added base stats 20% crit chance and 40% crit power
Buff Rare Candy: item is now dropped when pokemon reaches final evolution stage
Changed Incense: now gives 30% AP and no longer prevent wild pokemon to show up in the shop
Gameplay
Unit movement path-finding has been improved using the A* algorithm thanks to GaryOu101, big props to him for this awesome contribution!
Ranged attacks can no longer miss if target has moved to another cell during the projectile travel time
PVE rounds no longer give 1 gold when player wins
UI
Added list of community servers with live status on homepage
Added more information on after game screen: total money earned, total damage dealt to players, total shop reroll count
Bugfix
Fixed a bug that would lead to some pokemons being unkillable/uninnteractable after resurrecting (thanks to Defenestrator for the analysis)
Fixed resurrection not taking into account permanent bonus max HP
Fix a bug with Sudowoodo gaining too much attack when having sleep status while on max PP
Misc
Some region synergies have been changed to add regions with Amorphous type (details )
← All patch notes