v5.5 · New Pokemons

New Pokemons:

  • Alolan Meowth
  • Alolan Persian
  • Meloetta Pirouette
  • Goldeen
  • Seaking
  • Galarian Ponyta
  • Galarian Rapidash
  • Luvdisc
  • Audino
  • Petilil
  • Liligant
  • Mantyke
  • Mantine
  • Remoraid
  • Octillery

Changes to Pokemon & Abilities

  • Gligar is now tier 2, Gliscor is now tier 3
  • Galarian Corsola is now tier 1, Cursola is now tier 2. Adjusted Curse ability to keep the same curse delay.
  • Nerf Lapras: PP 100 → 120
  • Slowpoke line is now Psychic/Aquatic instead of Water/Psychic
  • Nerf Closdire: HP 230 → 190
  • Changed Root (Bellsprout): All adjacent enemies are Locked for 4 seconds and take 10/20/40 special damage whereas user and adjacent allies are healed by 10/20/40 HP
  • Bellsprout line is now regional in Grass/Flora regions, and Weepinbell no longer evolve with berries
  • Tangela is now additional and no longer regional
  • Changed Lunala: HP 250 → 300, Def/SpeDef 5/5 → 3/3
  • Nerf Drain Punch (Mienshao): percentage of HP healed no longer scales with AP
  • Nerf Magic Powder (Hatenna): silence duration 2/4/6 → 2/3/4
  • Buff Minior: attack speed gain on attack 4→5% ; added AP scaling on all core forms effects
  • Nerf Alolan Raichu: PP 80 → 100
  • Changed Corsola line: now Rock/Aquatic/Ghost instead of Water/Rock/Ghost
  • Nerf Psychic (Solosis): 50/100/200 → 40/80/160 special damage
  • Buff Snorunt line: Attack 8/17/28 → 10/20/36, def/spdef 2/2/2 → 2/3/4, PP 100/100/100 → 100/90/80
  • New ability for Totodile line: Crunch
  • Piplup line is now Water/Ice/Steel instead of Water/Steel/Flying
  • Nerf Hisuan Sneasel line: PP 40 → 50
  • Buff Overheat (Moltres): damage 30 → 40
  • Buff Take Heart (Manaphy): cooldown 250ms → 100ms
  • Buff Sharperdo: Attack 24 → 28
  • Buff Kricketot line: PP 70 → 60
  • Buff Bronzong line: PP 85 → 80
  • Buff Jigglypuff: Def/SpeDef 2/2 → 3/3 and Wigglytuff: Def/SpeDef 2/2 → 3/3
  • Nerf Illumise & Volbeat: Def/SpeDef 3/3 → 2/2

Changes to Synergies

  • Fire: chance to burn no longer increased after fire 2 ; Fire 8: get a fire shard after each round
  • Water pokemons no longer have dodge chance
  • Ghost pokemons now have 25% dodge chance

Changes to Items

  • Nerf Star dust: now gives 50% of max PP as SHIELD instead of 60%
  • Buff Flame Orb: 15 → 30 shield
  • Buff Reaper Cloth: 15 → 20% crit chance
  • Buff Exp. Share: now also takes the best value of AP
  • Buff Comet shard: Atk 10→12, comet drop now can crit and hits adjacent enemies
  • Nerf Dynamax Band: max HP gain: 300% → 250%
  • Buff Gold Bottle Cap: added base stats 20% crit chance and 40% crit power
  • Buff Rare Candy: item is now dropped when pokemon reaches final evolution stage
  • Changed Incense: now gives 30% AP and no longer prevent wild pokemon to show up in the shop

Gameplay

  • Unit movement path-finding has been improved using the A* algorithm thanks to GaryOu101, big props to him for this awesome contribution!
  • Ranged attacks can no longer miss if target has moved to another cell during the projectile travel time
  • PVE rounds no longer give 1 gold when player wins

UI

  • Added list of community servers with live status on homepage
  • Added more information on after game screen: total money earned, total damage dealt to players, total shop reroll count

Bugfix

  • Fixed a bug that would lead to some pokemons being unkillable/uninnteractable after resurrecting (thanks to Defenestrator for the analysis)
  • Fixed resurrection not taking into account permanent bonus max HP
  • Fix a bug with Sudowoodo gaining too much attack when having sleep status while on max PP

Misc

  • Some region synergies have been changed to add regions with Amorphous type (details)

← All patch notes