All eeveelutions now have 100 max PP. Eeveelutions now are properly considered as evolutions of Eevee. That means Eevee can hold eviolite, and Eeveelutions do not count several times for the same synergy when played together.
Fix Spark ability targeting
Nerf High Jump Kick (Lopunny): steal up to 50 40 PP
Nerf Rotom Drone: Def/Spedef 4 → 3
Change Vise Grip (Krabby): during the 4 seconds when both user and target are locked, user gains 100% of target's defense and special defense
Torterra is no longer Flora ; Def 3/4/5 → 3/5/7 ; Growth ability cooldown 500→250ms
Nerf Tapu-Bulu: Def/Spedef: 5 → 3
Buff Lunatone/Solrock: PP 90 → 80
Bellsprout line is now Hatch ; stats adjusted, buff Root: Damage 10/20/40 → 15/30/60, heal 10/20/40 → 15/30/60
Nerf Beedrill HP 180 → 170
Buff Politoed: PP 100 → 90
Buff Wigglytuff: HP 210 → 250
Buff Grimmsnarl: Attack 24 → 26
Buff Cosmic Power Sun (Solrock): now also buff Solrock attack
Nerf Comfey: Now only grants base stats of Comfey when held, before any buff is applied
Nerf Thievul: PP 50 → 100
Dracovish is now Dragon/Aquatic/Fossil instead of Dragon/Fossil/Aquatic ; PP 110 → 100
Nerf Mesprit: remove AP scaling of charm duration for Song of Desire
Changes to Synergies
Nerf Field speed boost: 20/25/30% → 15/20/25%
Nerf Grass 3 healing: 7 → 5 HP every 2 seconds
Fire attack bonus is now on-attack and no longer on-hit. That means it will trigger even if the attack is dodged or blocked.
Changes to Items
Change Choice scarf: additional target hit can now suffer from on-hit effects (like burn, poison, ghost silence...)
Upgrade, Magmarizer, Electirizer effects are now on-attack and no longer on-hit. That means they will trigger even if the attack is dodged or blocked.
Change Smoke Ball: trigger below 33% 40% HP, blinded effect now only affects enemies and is no longer a permanent board effect, status duration 3 → 4 seconds
Buff Silk scarf: increase shield received by 30 50%
Buff Metal Coat: also gives +5 special defense
Nerf Dynamax Band: +250% HP → +200% HP
Repeat ball no longer gives guaranteed synergy in shop. Instead, it gives a free shop reroll every 2 rerolls. Changed stats: 1% AP per 2 rolls → 1% Attack speed and 2 shield per 2 rolls
Gameplay
Uncommon & Common percentages in shop have been ajdusted for level 4 and 5: