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v3.10 · New Pokemons
New Pokemons:
- Pinsir
- Natu, Xatu
- Unowns are now playable !
- Magikarp and Gyarados are now playable !
Changes to Pokemon / Abilities
- Gible line is back to Epic
- Larvitar line is now Rare
- Buff Sunflora attack 14 → 18 and PP 100 → 80
- Buff Mankey line HP: 100/200 → 120/240
- Buff Rapidash HP 180 → 220
- Adjusted stats for Paras line ; Buff Parasect HP: 110 → 180
- Reduce cooldown of Torment ability: 1s/AS → 500ms/AS
- Shadow Clone: clones now get 80% or original max HP and 30 Shield (scales with AP)
- Totodile moved from Uncommon to Rare - adjusted stats accordingly
- Nerf Miltank ; PP 90 → 100
- Nerf Froakie HP: 90 → 80
- Nerf Frogadier: HP: 150 → 140
- Nerf Greninja: HP: 220 → 200 ; Attack: 28 → 23
- Nerf Decidueye: HP: 200 → 190 ; Attack: 20 → 18
- Nerf Primarina: HP: 220 → 190
- Nerf Emboar: Attack: 20 → 18
- Adjusted Raboot: Attack: 9 → 12; Def/SpeDef: 6 → 5
- Nerf Cinderace: Def/SpeDef: 8 → 7
- Nerf Serperior: Attack: 28 → 24
- Change Poochyena ability: Bite → Growl
- Buff Bite damage: 30/60/120 → 40/80/120
- Buff Crabhammer: 30/60/120 → 40/80/120 damage ; 3x more chance to crit if reaper cloth ; deals true damage when execute
- Nerf Castform-Hail: 5→2 def/spedef gained per cast
- Nerf Cubone line PP: 60 → 80
- Giratina can now can switch between forms depending on its position on the board
- Diglett: Ground/Rock → Ground/Normal
- Cubone: Ground/Rock → Ground/Ghost
- Oshawott: Water/Monster/Fighting → Water/Field/Fighting
- Suicune: Water/Ice → Water/Ice/Field
- Diamond Storm ability rework: Deals 200% (scales) of current Defense as special damage to surrounding enemies
- Buff Makuhita HP: 70 → 80 and Hariyama HP 160 → 170
- Buff Latias: PP 100 → 90 , Mist ball damage 25 → 30, AP reduction 10 → 30
- Buff Latios: PP 100 → 90, Luster Purge damage 25 → 30, Spe def reduction -1 → -3
- Buff Link Cable: now when Minun and Plusle are both on field, trigger discharge and deal damage to all targets adjacent to both Minun and Plusle
- Buff Doublade: Attack 10 → 13
- Adjust Aegislash: Attack 18 → 23 ; King shield protect duration: 4 → 3 seconds
- Buff acrobatics: double damage if caster has no held item
Changes to Synergies
- Dragon rework: Dragon amplify synergies and gains more stats when fully evolved.
- Water dodge chance: 25/50/75 → 30/50/70
- Water rework: A new water pokemon is fished after each PvP turn and put on your bench
- Psychic rework: you can now find Unowns in shop
- Rock rework: Rock pokemons gain Defense and better resist to critical damage
- Monster rework: Monster pokemons gain Attack, heal and increase their max HP, and grow in size every time they knock out an opponent
- Artificial rework: Gain +10/20/30% base Attack, Ability Power and max HP as Shield per held item
- Ground adjustment: no longer procs first stack immediately, now can go up to 5 stacks
Changes to Items
- Upgrade: 5% → 4% AS per stack
- Reaper Cloth: Critical hit chance 15% -> 20% Ability power 15% -> 20%
- Red Orb: 20% additional true damage → 25% of attack damage is dealt as true damage
- Star Dust: Shield 50% -> 60%
- Flame Orb: Remove Wound counterpart
- Power lens buff: +1 Spe Def → + 5 Spe Def
- Fluffy tail buff: 1 Def → 5 Def
- Assault Vest buff: 18 Spe Def → 20 Spe Def. Reduce Burn and Poison damage by 50%
- Razor Fang: Critical hits apply Armor break for 4 seconds
Bugfix
- fix duration of Maractus ability
- do not count Castform synergies for getting the dominant synergy
- Fix shiny pokemon bug
- fix Twisting Nether damage zone
- fix streak resetting one round after a draw
UI
- Add Ability list in the wiki
Misc
- Rarity percentages per level have been slightly adjusted at levels 4, 6, 7 and 8
- New title: Fisherman
← All patch notes