v3.10 · New Pokemons

New Pokemons:

  • Pinsir
  • Natu, Xatu
  • Unowns are now playable !
  • Magikarp and Gyarados are now playable !

Changes to Pokemon / Abilities

  • Gible line is back to Epic
  • Larvitar line is now Rare
  • Buff Sunflora attack 14 → 18 and PP 100 → 80
  • Buff Mankey line HP: 100/200 → 120/240
  • Buff Rapidash HP 180 → 220
  • Adjusted stats for Paras line ; Buff Parasect HP: 110 → 180
  • Reduce cooldown of Torment ability: 1s/AS → 500ms/AS
  • Shadow Clone: clones now get 80% or original max HP and 30 Shield (scales with AP)
  • Totodile moved from Uncommon to Rare - adjusted stats accordingly
  • Nerf Miltank ; PP 90 → 100
  • Nerf Froakie HP: 90 → 80
  • Nerf Frogadier: HP: 150 → 140
  • Nerf Greninja: HP: 220 → 200 ; Attack: 28 → 23
  • Nerf Decidueye: HP: 200 → 190 ; Attack: 20 → 18
  • Nerf Primarina: HP: 220 → 190
  • Nerf Emboar: Attack: 20 → 18
  • Adjusted Raboot: Attack: 9 → 12; Def/SpeDef: 6 → 5
  • Nerf Cinderace: Def/SpeDef: 8 → 7
  • Nerf Serperior: Attack: 28 → 24
  • Change Poochyena ability: Bite → Growl
  • Buff Bite damage: 30/60/120 → 40/80/120
  • Buff Crabhammer: 30/60/120 → 40/80/120 damage ; 3x more chance to crit if reaper cloth ; deals true damage when execute
  • Nerf Castform-Hail: 5→2 def/spedef gained per cast
  • Nerf Cubone line PP: 60 → 80
  • Giratina can now can switch between forms depending on its position on the board
  • Diglett: Ground/Rock → Ground/Normal
  • Cubone: Ground/Rock → Ground/Ghost
  • Oshawott: Water/Monster/Fighting → Water/Field/Fighting
  • Suicune: Water/Ice → Water/Ice/Field
  • Diamond Storm ability rework: Deals 200% (scales) of current Defense as special damage to surrounding enemies
  • Buff Makuhita HP: 70 → 80 and Hariyama HP 160 → 170
  • Buff Latias: PP 100 → 90 , Mist ball damage 25 → 30, AP reduction 10 → 30
  • Buff Latios: PP 100 → 90, Luster Purge damage 25 → 30, Spe def reduction -1 → -3
  • Buff Link Cable: now when Minun and Plusle are both on field, trigger discharge and deal damage to all targets adjacent to both Minun and Plusle
  • Buff Doublade: Attack 10 → 13
  • Adjust Aegislash: Attack 18 → 23 ; King shield protect duration: 4 → 3 seconds
  • Buff acrobatics: double damage if caster has no held item

Changes to Synergies

  • Dragon rework: Dragon amplify synergies and gains more stats when fully evolved.
  • Water dodge chance: 25/50/75 → 30/50/70
  • Water rework: A new water pokemon is fished after each PvP turn and put on your bench
  • Psychic rework: you can now find Unowns in shop
  • Rock rework: Rock pokemons gain Defense and better resist to critical damage
  • Monster rework: Monster pokemons gain Attack, heal and increase their max HP, and grow in size every time they knock out an opponent
  • Artificial rework: Gain +10/20/30% base Attack, Ability Power and max HP as Shield per held item
  • Ground adjustment: no longer procs first stack immediately, now can go up to 5 stacks

Changes to Items

  • Upgrade: 5% → 4% AS per stack
  • Reaper Cloth: Critical hit chance 15% -> 20% Ability power 15% -> 20%
  • Red Orb: 20% additional true damage → 25% of attack damage is dealt as true damage
  • Star Dust: Shield 50% -> 60%
  • Flame Orb: Remove Wound counterpart
  • Power lens buff: +1 Spe Def → + 5 Spe Def
  • Fluffy tail buff: 1 Def → 5 Def
  • Assault Vest buff: 18 Spe Def → 20 Spe Def. Reduce Burn and Poison damage by 50%
  • Razor Fang: Critical hits apply Armor break for 4 seconds

Bugfix

  • fix duration of Maractus ability
  • do not count Castform synergies for getting the dominant synergy
  • Fix shiny pokemon bug
  • fix Twisting Nether damage zone
  • fix streak resetting one round after a draw

UI

  • Add Ability list in the wiki

Misc

  • Rarity percentages per level have been slightly adjusted at levels 4, 6, 7 and 8
  • New title: Fisherman

← All patch notes