Tapu Bulu now only shows up on Grass portal symbols
Tapu Fini now only shows up on Water portal symbols
Tapu Koko now only shows up on Electric portal symbols
Tapu Lele now only shows up on Psychic portal symbols
Buff Spectrier: PP 100 → 80
Mew has been moved to Legendary rarity group
New ability for Cresselia: Lunar Blessing: heal 15% HP of user and all allies and clear their negative status
New passive for Regigigas, Slow start: start at 0.5 attack speed. After first ability cast, gains 30% attack speed and 10 attack
Celebi and Xerneas gain Flora synergy to give more variety for Flora T20
Buff Squirtle line: range 2 3
Unown L new hidden power: LOCK: the enemy team is locked during 5 seconds
New ability for Absol: Night Slash
Changes to Synergies
Change Amorphous: now gain Attack Speed and HP to differentiate with Artificial synergy
(3) Fluid: Ally team gains 2% Attack Speed and 5 HP per unique active synergy
(5) Shapeless: Ally team gains 4% Attack Speed and 10 HP per unique active synergy
(7) Ethereal: Amorphous Pokémons gain more bonuses: 6% Attack Speed and 15 HP per unique active synergy
New effect for Aquatic: after 8 seconds, a tidal wave cleans up negative status and field effects, heal your Aquatic allies and knock back and damage enemies. The wave is stronger with the Aquatic synergy level.
Changes to Items
New Shiny Item: Gold Bottle Cap: +1% crit chance and crit power per gold you have. Gain 1 gold per KO, and a 5 gold jackpot if eliminating the last enemy.
New Shiny Item: Absorb Bulb: All the damage reduction is absorbed by the bulb. Once under 50% HP, bulb explodes, dealing all damage absorbed to adjacent enemy units as special damage.
New Shiny Item: Sacred Ash: Gives Resurrection status. After resurrecting, up to 3 allies KO are resurrected as well, but without items.
New Shiny Item: Comet Shard: Starts the round by diving like a comet on an enemy at the opposite side of the board, dealing 100 special damage and gaining Protect for 2 seconds.
White Flute: the average power of the 3 pokemons spawned has been slightly reduced at all stages
Shiny Stone: now gives +3 to Light synergy count
Golden Rod: Unique pool no longer tier 3 only, but taken from unique propositions list at t10, duos excluded. Unique no longer matches top synergies.
Rare Candy: after each round, spawns a 1 ⭐ copy of the holder on bench
Rework Electirizer: Every third attack burns 15 PP of the target and inflicts PARALYSIS for 2 seconds
Rework Incense: No longer give Flora synergy. Prevent wild Pokémon encounter in shop when held. Instead, each Pokémon in shop has an additional 5% chance to share a common synergy with the holder.
Nerf Green orb: Heal 5 4% of max HP every second
Nerf Blue Orb: chain lightning bounces to the 3 2 closing enemies
Buff Upgrade: +4 +5% Attack Speed per hit
Buff Soul Dew: +8% +10% Ability Power per second
Change King's Rock: 150 shield 100 shield + 30% HP as shield
Gameplay
New Status: Locked: Prevents moving and sets RANGE to 1
UI
New spawn animation when buying/picking a pokemon
Players scouting other boards now are visible on the right side of it. You can exchange emotes with other players outside of battle this way.
Added DPS meter for damage taken
Added search bar on pokemon meta report
Player names and ELO are now displayed for each room listed in the lobby
Bugfix
Tapus and Maractus passives are no longer applied when they are not in the battlefield
Prevent freeze and sleep during a skydiving move
Misc
Removed the 10am CEST Ultra-ball ranked lobby. Its now once per day at 10pm CEST
Initiated Korean translation thanks to Mrkim-0
Initiated Polski translation thanks to dil25kop
New titles: Blob, Tactician, Strategist, Primal
Shiny PVE rounds are twice as rare
Added an option to choose between Canvas or WebGL rendering